Screenshots of what you're doing

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

Thu Apr 27, 2006 12:03 am

  • question within:

    Is there a place to post personal map tests/reviews?
    (i mean: somewhere the editors need feddback, isnt it)
    fronten
    Advanced member
     
    Posts: 96
    Joined: Thu Apr 20, 2006 9:52 pm

Thu Apr 27, 2006 7:29 am

  • Most people post a thread in Nexuiz - Editing if they release a map so you can give feedback there. Problem is quite a lot of maps were released while the old forum was still active. Guess you can just open a new thread and hope they read it :) And the same thing goes for the maps in Nexuiz..
    Last edited by esteel on Thu Aug 31, 2006 8:01 pm, edited 1 time in total.
    User avatar
    esteel
    Site admin and forum addon
     
    Posts: 3924
    Joined: Wed Mar 01, 2006 8:27 am

Thu Apr 27, 2006 12:01 pm

  • Thanks everyone for nice comments on my teleport. I will make fitting textures for it when i get the time to start learning texturing.
    After i've got it totally finished I will make it a mapobject though I have no clue how to do that at the moment :), but i'll figure it out.
    User avatar
    YourOwnDumbSelf
    Member
     
    Posts: 11
    Joined: Thu Mar 23, 2006 8:27 am
    Location: Finland

Thu Apr 27, 2006 9:44 pm

  • Looks Nice man! You should make a full map based around that, i would like to see how it turns out cause your a natural it looks like
    User avatar
    Revenant
    Alien
     
    Posts: 122
    Joined: Sat Mar 04, 2006 9:38 pm
    Location: Canada

Thu Apr 27, 2006 9:59 pm

  • I want a teleporter that lookslike the "stargate" :D:D:D
    the spice extend life!
    the spice expand conciousness!
    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
    I will proceed directly to the intravenous injection of hard drugs, please.
    User avatar
    tChr
    Forum addon
     
    Posts: 1501
    Joined: Tue Feb 28, 2006 9:11 pm
    Location: Trondheim, Norway

Fri Apr 28, 2006 2:33 am

  • Ive seen a stargate model somewhere
    User avatar
    Revenant
    Alien
     
    Posts: 122
    Joined: Sat Mar 04, 2006 9:38 pm
    Location: Canada

Mon May 01, 2006 1:27 pm

  • Only a new test compile, and the final, and then I'm finished :)

    Image

    Image

    Image

    Image
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
    Image
    Image
    User avatar
    C.Brutail
    Laidback mapper
     
    Posts: 2357
    Joined: Tue Feb 28, 2006 7:26 pm
    Location: Ironforge

Fri May 26, 2006 8:57 pm

Sat May 27, 2006 12:45 pm

  • GG, but where are the shots? :roll:
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
    Image
    Image
    User avatar
    C.Brutail
    Laidback mapper
     
    Posts: 2357
    Joined: Tue Feb 28, 2006 7:26 pm
    Location: Ironforge

Sat Jun 17, 2006 9:41 am

  • i see only one problem with the map... its to dark... and dark... and i dont get what the blue deadly thing is? .... shood it de som sort of slime? then u can take a look at the shaders for slime ....
    User avatar
    Gego
    Alien
     
    Posts: 159
    Joined: Wed Mar 01, 2006 4:39 pm

Sat Jun 17, 2006 11:21 am

  • Don't bother yourself about it, the guy's BANNED. :!:
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
    Image
    Image
    User avatar
    C.Brutail
    Laidback mapper
     
    Posts: 2357
    Joined: Tue Feb 28, 2006 7:26 pm
    Location: Ironforge

Mon Jul 10, 2006 9:38 pm

  • Image
    Lamoot
    Member
     
    Posts: 47
    Joined: Thu Mar 02, 2006 6:29 pm

Tue Jul 11, 2006 9:17 am

  • Everbody please welcome Lamoot, who's a modelling artist :)
    User avatar
    SavageX
    Site Admin
     
    Posts: 442
    Joined: Wed Mar 01, 2006 9:34 am

Tue Jul 11, 2006 9:19 am

  • WELCOME! :D
    uncomfortable
    random
    mean
    embarrassing
    limited
    User avatar
    Urmel
    Forum addon
     
    Posts: 1744
    Joined: Fri Mar 03, 2006 10:06 am
    Location: Offline

Tue Jul 11, 2006 10:50 am

  • Great !

    Looking good :)

    Do some weapons/playermodels as well, please ;)
    bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
    User avatar
    Strahlemann
    Keyboard killer
     
    Posts: 676
    Joined: Wed Mar 01, 2006 12:11 am
    Location: Ulm/Germany

Tue Jul 11, 2006 12:27 pm

  • Hi lamoot
    the spice extend life!
    the spice expand conciousness!
    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
    I will proceed directly to the intravenous injection of hard drugs, please.
    User avatar
    tChr
    Forum addon
     
    Posts: 1501
    Joined: Tue Feb 28, 2006 9:11 pm
    Location: Trondheim, Norway

Tue Jul 11, 2006 12:38 pm

  • yay!
    welcome to nexuiz, Lamoot :D
    The road of excess leads to the palace of wisdom.
    - W.Blake
    User avatar
    Daedalus
    Alien trapper
     
    Posts: 311
    Joined: Tue Feb 28, 2006 9:29 pm
    Location: Interzone

Tue Jul 11, 2006 2:52 pm

  • Hello :) and thank you.

    SavageX pointed out that 1200 triangles is too much for an item like this so I optimized it and it now has 860 triangles. The rest of the details will be made using a normal map. Since blender's capabilities at creating normal maps are quite limited someone else will have to do it but I'll provide the person with a highpoly model and unwrap the lowpoly one.

    Image
    Lamoot
    Member
     
    Posts: 47
    Joined: Thu Mar 02, 2006 6:29 pm

Tue Jul 11, 2006 3:07 pm

  • I think ~800 polies definately is much better than > 1200 :)

    For the high poly version you are free to use as many polies as you wish, btw.

    Nvidia Melody ( http://developer.nvidia.com/object/melody_home.html ) can reduce the polygon count automatically and generate the normalmap in the process.

    Does this tool look useful for you?
    User avatar
    SavageX
    Site Admin
     
    Posts: 442
    Joined: Wed Mar 01, 2006 9:34 am

Tue Jul 11, 2006 3:12 pm

  • Looks useful enough. It might take a bit longer for me to make the highpoly version since I don't have that much experience with this.
    Lamoot
    Member
     
    Posts: 47
    Joined: Thu Mar 02, 2006 6:29 pm

Tue Jul 11, 2006 4:12 pm

  • Woah, will you be modeling new (lower poly) players?
    Spirit
    Member
     
    Posts: 23
    Joined: Fri Jun 16, 2006 12:43 pm

Tue Jul 11, 2006 4:47 pm

Tue Jul 11, 2006 6:02 pm

  • I won't promise anything since I also have other projects to work on.
    Lamoot
    Member
     
    Posts: 47
    Joined: Thu Mar 02, 2006 6:29 pm

Fri Jul 14, 2006 9:35 pm

  • Image
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
    User avatar
    divVerent
    Site admin and keyboard killer
     
    Posts: 3809
    Joined: Thu Mar 02, 2006 4:46 pm
    Location: BRLOGENSHFEGLE

Mon Jul 17, 2006 1:43 pm

  • heh. looks fun 8)
    bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
    User avatar
    Strahlemann
    Keyboard killer
     
    Posts: 676
    Joined: Wed Mar 01, 2006 12:11 am
    Location: Ulm/Germany

Mon Jul 17, 2006 1:51 pm

  • Just got it in a releasable state... somehow the lighting looks a bit pixelated on the floor, no idea why (reducing samplesize didn't change it at all)... but I just posted it here: http://www.alientrap.org/forum/viewtopic.php?t=603
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
    User avatar
    divVerent
    Site admin and keyboard killer
     
    Posts: 3809
    Joined: Thu Mar 02, 2006 4:46 pm
    Location: BRLOGENSHFEGLE

Mon Jul 17, 2006 1:55 pm

  • Very funny looking, indeed. :)
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
    Image
    Image
    User avatar
    C.Brutail
    Laidback mapper
     
    Posts: 2357
    Joined: Tue Feb 28, 2006 7:26 pm
    Location: Ironforge

Mon Jul 17, 2006 3:35 pm

  • Image
    bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
    User avatar
    Strahlemann
    Keyboard killer
     
    Posts: 676
    Joined: Wed Mar 01, 2006 12:11 am
    Location: Ulm/Germany

Mon Jul 17, 2006 3:53 pm

  • :shock: omg.

    The usual quality... :D
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
    Image
    Image
    User avatar
    C.Brutail
    Laidback mapper
     
    Posts: 2357
    Joined: Tue Feb 28, 2006 7:26 pm
    Location: Ironforge

Mon Jul 17, 2006 8:53 pm

  • OMG... seems someone found use for the brand new eX texture set :)
    User avatar
    SavageX
    Site Admin
     
    Posts: 442
    Joined: Wed Mar 01, 2006 9:34 am

PreviousNext


Return to Nexuiz - Editing




Information
  • Who is online
  • Users browsing this forum: No registered users and 1 guest