Screenshots of what you're doing

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Sat Apr 26, 2008 10:37 am

  • Image

    gforce 3
    Aneurysm 4 the win !!!!! :D
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    cortez
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Sat Apr 26, 2008 1:34 pm

  • Are those turrets?
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    Rad Ished
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Sat Apr 26, 2008 2:11 pm

  • Rad Ished wrote:Are those turrets?


    yes
    Aneurysm 4 the win !!!!! :D
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    cortez
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Tue May 27, 2008 5:45 pm

  • Image
    Aneurysm 4 the win !!!!! :D
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    cortez
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Wed May 28, 2008 1:55 am

  • My latest Nexrun map I have been working on.
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    Revenant
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Wed May 28, 2008 3:29 am

Wed May 28, 2008 6:00 am

  • w00t! :D
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Wed May 28, 2008 11:17 am

  • l33t!!1 :!:
    Taiyo.uk
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Wed May 28, 2008 1:52 pm

  • wow, nice! I want this map for ONS!
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    Fisume!
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Wed May 28, 2008 3:12 pm

  • nice !!
    can't wait to try it !
    bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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    Strahlemann
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Wed May 28, 2008 11:15 pm

  • RE :D

    I'm not dead with mapping, I just have very little time :)

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    This'll be a deathmatch map. I try to catch the basic feel and layout with this room. Once I'll see the concept, I'll release a very plain alpha, with no details and texturing at all, only the geometry will be done, so you can test it and give me more feedback ;)
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Thu May 29, 2008 11:35 am

  • Looks like a plan ;)

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    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Thu May 29, 2008 3:25 pm

  • Looks like a good plan to me :)
    Nice statues and a good approach on the theme.
    I like the dark-starship-touch :)
    bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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    Strahlemann
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Thu May 29, 2008 4:49 pm

  • Just finished a simple little map thats egg and bacon inspired. I always thought a slightly slower version of it thats a little more 'noob friendly' might be a good idea. Tried to keep most of the speed though. Should have angled some of the middle walls a little different but overall I'm pleased since the map only took a little while to throw together.

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    Possibly not the worst mapper in the world.

    A blog of random pish:
    http://xeno.planetnexuiz.com/blog/?author=5
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    Sepelio
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Thu May 29, 2008 8:44 pm

Fri May 30, 2008 2:00 am

  • C.Brutail wrote:Image
    These statues are epic! Kinda remind me of UT99's cover.
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    HarryButt
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Fri May 30, 2008 4:49 am

  • morfar wrote:mirc only :(


    Whyy morfar, why? :[
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    FruitieX
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Fri May 30, 2008 9:03 pm

  • [GF]HarryButt wrote:
    C.Brutail wrote:Image
    These statues are epic! Kinda remind me of UT99's cover.


    Actually, the stautes were made by zuriastrand :)
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Sun Jun 01, 2008 8:28 am

  • Hi people. Heres the map I am working on for Nexuiz: I cant seem to get bump mapping working though. If the texture is called texture.jpg then all I have to do is add a bump map called texture_bump.jpg right? I tried this, but it doesnt work.
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    whitewolf
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Sun Jun 01, 2008 11:00 am

  • Looks very promising whitewolf !
    But the lighting is way too flat.
    Also try to get more structure in the walls. Is it set inside a gigantic tree or in a cave ? can't tell from the texture ;)
    About the _bump: Be sure to compile your map with the -deluxe switch enabled for the light stage.
    bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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    Strahlemann
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Sun Jun 01, 2008 12:43 pm

  • Ooh pretty! :D
    Taiyo.uk
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Sun Jun 01, 2008 2:18 pm

  • Also, don't use .jpg for your textures. Convert them to .tga.
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    torus
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Sun Jun 01, 2008 6:15 pm

  • C.Brutail wrote:RE :D

    I'm not dead with mapping, I just have very little time :)

    Image

    Image

    Image

    This'll be a deathmatch map. I try to catch the basic feel and layout with this room. Once I'll see the concept, I'll release a very plain alpha, with no details and texturing at all, only the geometry will be done, so you can test it and give me more feedback ;)


    Correct, imo this is the correct method to go, basic layout, little / no textures so we can see how it will play and ofcourse feedback.
    :]

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    kojn translates into horse.

    Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
    k0jak
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Sun Jun 01, 2008 7:46 pm

  • A map I have been working on, it still needs quite some work, but it can't hurt to post some screens.

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    Image
    freefang
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Tue Jun 03, 2008 6:19 pm

  • looks interesting!
    :]

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    kojn translates into horse.

    Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
    k0jak
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Wed Jun 04, 2008 6:50 pm

Thu Jun 05, 2008 11:55 am

  • morfar wrote:Progress:
    Is your tool going to be OpenSource, so it might be ported to other operating systems as well? :P
    I'M BATMAN!
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    HarryButt
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Thu Jun 05, 2008 12:01 pm

  • [GF]HarryButt wrote:
    morfar wrote:Progress:
    Is your tool going to be OpenSource, so it might be ported to other operating systems as well? :P

    It can be run with Wine. But it's impossible to port this.
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    morfar
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Sat Jun 14, 2008 11:06 am

  • sorry for my inactivity ...
    i dont have much time for my projects at the moment.

    just for fun my latest nex design ...
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    I hope there will be more time for that projects soon ...
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    Best Maps-History :
    - Morph_Remake -> - Deep_Drill -> - Cyber_Core -> - Towers_of_Doom -> - Gothic_Rush ->
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    Doc-Pyton
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Sat Jun 14, 2008 11:08 am

  • WHERE IS THE PK3?! :D
    WANT WANT WANT!
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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