Screenshots of what you're doing

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Sat Dec 06, 2008 3:14 pm

  • what the hell? ONS map or sth. ?
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    Fisume!
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Sat Dec 06, 2008 4:26 pm

  • Fisume! wrote:what the hell? ONS map or sth. ?

    Greatwall Reloaded.
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    FruitieX
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Sat Dec 06, 2008 4:37 pm

  • FruitieX wrote:
    Fisume! wrote:what the hell? ONS map or sth. ?

    Greatwall Reloaded.


    :twisted: :twisted: :twisted: :twisted: :twisted:
    me want to play
    Aneurysm 4 the win !!!!! :D
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    cortez
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Sat Dec 06, 2008 7:45 pm

Sun Dec 07, 2008 2:45 pm

  • It's Greatwall Revisited, not Reloaded! :D

    Confuses me already xD
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    FruitieX
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Thu Dec 11, 2008 12:54 am

  • Ho ho ho...
    Ho ho ho... ! :D

    Image

    Image
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
    Image
    Image
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    C.Brutail
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Thu Dec 11, 2008 1:14 am

  • Image

    The only problem right now is the crylink. When I hit myself it counts as a hit.
    Icarus
     

Thu Dec 11, 2008 10:10 am

  • Image

    Could someone tell me how to disable the UI so I can take better screenshots?
    }MG{Odin
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    Odin
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Thu Dec 11, 2008 2:07 pm

  • Odin wrote:Image

    Could someone tell me how to disable the UI so I can take better screenshots?


    Join the game, open the console (shift +esc) and type:

    r_letterbox 1
    showfps 0
    showspeed 0
    showtime 0
    showdate 0
    shownetgraph 0

    If you also want to disable the gun model:

    r_drawviewmodel 0

    You could perhaps create a screenshot script by putting this into data/autoexec.cfg (if it doesn't exist, create it):

    bind F12 "r_letterbox 1;showfps 0;showspeed 0;showtime 0;showdate 0;shownetgraph 0;r_drawviewmodel 0;screenshot;r_letterbox 0;showfps 1;showspeed 4;showtime 1;showdate 1;shownetgraph 1;r_drawviewmodel 1"
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    FruitieX
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Fri Dec 12, 2008 7:00 am

  • Icarus wrote:Image here
    The only problem right now is the crylink. When I hit myself it counts as a hit.

    Awesome keep it coming man :D

    Statistics for the win. Maybe you could find out how to creat another menu for this? Like when pressing a button you will get the stats, similar to how Q3 does it (although they show it in the scoreboard)
    IRC quote:
    [kojn] I've been coming a bit more recently
    [kojn] she took it the dirty way
    GreEn`mArine
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Fri Dec 12, 2008 4:10 pm

  • Green: that is exactly what im going to do. But i am changing it around a little. One menu will have HITSCAN accuracy: shotgun, machine gun, and nexgun. And another menu will have an average damage count for all other weapons
    Icarus
     

Sat Dec 13, 2008 6:43 am

  • Heres an update. Ive decided to hitscan and splash damage weapons seperately.
    This is a hitscan screenshot:
    Image
    EDIT: made it more transparent
    Image
    Icarus
     

Sat Dec 13, 2008 8:51 am

  • Icarus wrote:Heres an update. Ive decided to hitscan and splash
    EDIT: made it more transparent


    Awesome! Can't wait for it!
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    FruitieX
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Sat Dec 13, 2008 9:07 am

  • Keep it up dib. Looks good so far.
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    Fisume!
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Sat Dec 13, 2008 11:06 am

  • \o/
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
    Image
    Image
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    C.Brutail
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Sat Dec 13, 2008 3:37 pm

  • Dib, u r doing a very cool thing! Keep up the good work!
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    terencehill
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Sat Dec 13, 2008 4:15 pm

  • thanks guys. one question: should the colors be changed to maybe one color or other colors?
    Icarus
     

Sat Dec 13, 2008 4:56 pm

  • Could you change it like it's corresponds with the accuracy? If it's bad (0-25%), it's red. Intermediate (26-50%) yellow, avarage (51-75%) blue, and good (76-100%) green ?
    Last edited by C.Brutail on Sun Dec 14, 2008 12:35 am, edited 1 time in total.
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    Image
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    C.Brutail
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Sat Dec 13, 2008 5:52 pm

  • C.Brutail wrote:Could you change it like it's corresponds with the accuracy? If it's bad (0-25%), it's red. Immediate (26-50%) yellow, avarage (51-75%) blue, and good (76-100%) green ?


    I agree.
    But maybe with a neutral background color for the weapon itself (e.g. grey).
    Furthermore in this way the weapon colors are not mixed with background color.
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    terencehill
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Sat Dec 13, 2008 10:16 pm

  • ok ill try to do something similar to what the health and armor do in the HUD
    Icarus
     

Sat Dec 13, 2008 10:20 pm

  • Icarus wrote:ok ill try to do something similar to what the health and armor do in the HUD

    victim already implemented something similar, talk to him about his progress.
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    [-z-]
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Sun Dec 14, 2008 2:31 am

  • I took C. Brutail's advice. Now the colors change based on the accuracy.
    Image
    Icarus
     

Sun Dec 14, 2008 2:38 am

Sun Dec 14, 2008 8:16 am

  • Actually that depends on how he counts. Shotgun shoots, iirc, 5 pellets at a time, so he might count how many of those hit the target instead of registering shot as hit even if only one pellet hits. But you're right, nex does not use bullets.
    Alien
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Mon Dec 15, 2008 11:12 pm

  • Update:
    Image
    Icarus
     

Tue Dec 16, 2008 1:41 am

  • Image

    Playing with architecture for my latest project.
    Making things from these photos (below) which are of a little area in central Glasgow.
    Once I finish, I'll post them for people to use although I will be using them myself of course

    :D

    http://www.mediafire.com/?40uygfyy1kz
    Possibly not the worst mapper in the world.

    A blog of random pish:
    http://xeno.planetnexuiz.com/blog/?author=5
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    Sepelio
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Tue Dec 16, 2008 5:15 pm

  • Some people asked for it, so here is a small preview.

    Image

    The "shell" is basically finished :D, now comes a lot of work putting in the details. :? And of course the lights, the items, the clipping... :evil:
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    sev
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Tue Dec 16, 2008 6:56 pm

  • Looks veyr interesting. I like the old warehouse style.
    With the right lighting this could look really good.
    bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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    Strahlemann
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Tue Dec 16, 2008 8:34 pm

  • Be sure to use external lightmaps, sev!
    Image
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    torus
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Tue Dec 16, 2008 9:45 pm

  • Image

    Ho ho ho...

    Yes. The boxes are moving... and the candybars too :D
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
    Image
    Image
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    C.Brutail
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