Screenshots of what you're doing

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Thu Dec 18, 2008 3:51 am

  • Oops. I was using the wrong nex image:
    Image
    Icarus
     

Mon Jan 12, 2009 3:03 am

  • Converting pyria into a character for a mod i want to make. She'll be called Divinity.
    Only half done but the way i'm working i always have a working in-game model.
    Blender and Photoshop only (sorry gimp, i'm just faster on photoshop).

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    ihsan
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Mon Jan 12, 2009 6:21 am

  • New camping rifle model:

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    torus
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Mon Jan 12, 2009 6:54 am

  • ihsan wrote:Converting pyria into a character for a mod i want to make. She'll be called Divinity.
    Only half done but the way i'm working i always have a working in-game model.
    Blender and Photoshop only (sorry gimp, i'm just faster on photoshop).

    Image


    This is pretty awesome.

    Can you elaborate how the Blender workflow works? I thought the model sources were all 3DS... and apparently there is a perfectly working export for SMD in Blender now?
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    SavageX
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Mon Jan 12, 2009 8:12 am

Mon Jan 12, 2009 1:33 pm

  • SavageX wrote:
    ihsan wrote:Converting pyria into a character for a mod i want to make. She'll be called Divinity.
    Only half done but the way i'm working i always have a working in-game model.
    Blender and Photoshop only (sorry gimp, i'm just faster on photoshop).

    Image


    This is pretty awesome.

    Can you elaborate how the Blender workflow works? I thought the model sources were all 3DS... and apparently there is a perfectly working export for SMD in Blender now?


    The blender exporter works just fine for static meshes. This was imported from the SMD sources. The blender SMD import has a bug. The bones seem to roll arbitrarily during import so i fixed that manually. There is a perfectly working ZYM import which shouldn't have that problem and loads all animations into the NLA editor. It's a great way to keep everything in one file. Hopefully someone will complete the matching ZYM export. Blender SMD animation export seems to be pra-alpha but functional.

    To answer your question, I used the SMD sources so the workflow is straightforward actually; export mesh.smd and run zmodel on it. When I need to add my melee and spell casting animations i'll just export more animation SMD's and re-run zmodel.

    P.S.
    torus wrote:New camping rifle model:

    :shock:
    Last edited by ihsan on Mon Jan 12, 2009 1:41 pm, edited 1 time in total.
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    ihsan
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Mon Jan 12, 2009 1:37 pm

  • Thanks for elaborating.

    Actually what I'd love to have would be all the model sources in a format for a free modelling app - in this case as Blender file. 3Ds is just pretty expensive. But given the import seems to be a bit screwed up I guess that would be pretty much work.
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    SavageX
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Mon Jan 12, 2009 1:44 pm

  • /OFF
    SavageX ... texture blending in your png to terrain app? :D
    /ON
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Mon Jan 12, 2009 1:50 pm

  • SavageX wrote:Thanks for elaborating.

    Actually what I'd love to have would be all the model sources in a format for a free modelling app - in this case as Blender file. 3Ds is just pretty expensive. But given the import seems to be a bit screwed up I guess that would be pretty much work.


    Before we get too far off topic let me almost solve that problem. Use the import script from here: http://alientrap.org/forum/viewtopic.php?t=2559 on any ZYM and you get Mesh, Armature, UVs and Animations imported into the blender file nicely. What you lose are the frame rate and looping settings.
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    ihsan
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Mon Jan 12, 2009 2:31 pm

  • Image

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    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    Image
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    C.Brutail
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Mon Jan 12, 2009 3:14 pm

  • oooohh creepy! Looks very interesting, C.Brutail!

    Btw good luck with your exam!
    <Community>: Why was the name "Nexuiz" licensed to IllFonic in a way that allows IllFonic to use the name without any suffix or subtitle for a commercial console game?
    <Lee Vermeulen>:
    <Community>: http://www.xonotic.org
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    halogene
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Tue Jan 13, 2009 1:35 am

Tue Jan 13, 2009 2:53 am

  • Thanks, -z-.

    More eye candy-

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    torus
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  • heres some shots of the west upper wing of this map

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    fabz0r
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Wed Jan 21, 2009 11:03 am

Wed Jan 21, 2009 11:27 am

Wed Jan 21, 2009 2:18 pm

  • look yeah i admit... its a stargate, or to be more specific a non-copyright specific fargate.

    this fargate was made for an x-real map i long since abandoned work for... i kinda hope that game sees the light of day.

    yeah an old model i had kicking around in my archive that i updated for nexuiz.

    hmm that all dpends what do these Ha'tak things look like?
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    fabz0r
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Wed Jan 21, 2009 3:21 pm

Wed Jan 21, 2009 6:11 pm

  • fabz0r wrote:this fargate was made for an x-real map i long since abandoned work for... i kinda hope that game sees the light of day.


    Great texture work. Some of the best i've seen.
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    ihsan
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Fri Jan 23, 2009 3:18 am

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    Anyone know what this hallway is based off of? Hint: when you get to this section of the map you should play the song Seizure of Power by Marylin Manson.
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    tundramagi
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Sun Jan 25, 2009 8:28 am

  • Working on my mapping skills so I can try some remixes before the contest is over now that I have some time.

    Warming up with refreshing my first map, zion

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    zion_v1, coming soon.
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    [-z-]
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  • please help me decide weather or not to keep this static mesh

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    btw -z- nice work on that new space map keep the shots coming
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    fabz0r
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Tue Jan 27, 2009 2:25 pm

  • tundramagi the last screenshot of yours is from resident evil movie :)
    :]

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    kojn translates into horse.

    Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
    k0jak
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Wed Jan 28, 2009 5:19 pm

  • k0jak: Yep, thats the beginning inspiration for the whole map :).
    The 1st trap (crushers) is inspired by the secret hallway in ruiner.



    Here's some pics from latest evadproject (v14) release:
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    Here's a 3d anaglyph image:
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    please give thoughts.
    tundramagi
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Wed Jan 28, 2009 7:51 pm

  • would you please post your screenshots not in fullsize and use the forum picture function

    thx
    Aneurysm 4 the win !!!!! :D
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    cortez
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Wed Jan 28, 2009 8:17 pm

  • The forum has a picture function? Seriously, how? Would like picture uploading...
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Thu Jan 29, 2009 12:16 am

  • I think everybody should post full size sceenshots in the screenshot thread.
    It's the screenshot thread.
    Don't want to see screenshots?
    Don't open screenshot the thread.
    ...
    Dammit, it's true, i AM an asshat.
    :roll:
    fishsticks
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    Rad Ished
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Thu Jan 29, 2009 5:03 pm

  • divVerent wrote:The forum has a picture function? Seriously, how? Would like picture uploading...

    i meant the forum pictue function after he uploaded something a pics.nexuizninjas


    ImageImage
    guess what this is ? :)

    CuBe0wL omigod omigod omigod...! oO
    CuBe0wL Cortez666, is it... is it...
    C.Brutail was close to it :D
    Aneurysm 4 the win !!!!! :D
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    cortez
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Thu Jan 29, 2009 5:11 pm

  • cortez wrote:guess what this is ? :)


    OMG I LOVE YOU
    nifrek
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Thu Jan 29, 2009 6:45 pm

  • What is it?
    Image
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    torus
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