Screenshots of what you're doing

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Sat Apr 11, 2009 7:54 pm

  • ImageImageImage
    Aneurysm 4 the win !!!!! :D
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    cortez
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Sat Apr 11, 2009 11:19 pm

Sun Apr 12, 2009 3:20 pm

  • looks great cortez666 keep it up!
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    fabz0r
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Thu Apr 16, 2009 9:42 pm

  • Image

    My Effluent styled CTF map that I'm currently putting together. The flag will sit on the middle of the big ass pipe thats in the middle of the screenie.

    Still trying to find a sky box that I really really like...
    Possibly not the worst mapper in the world.

    A blog of random pish:
    http://xeno.planetnexuiz.com/blog/?author=5
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    Sepelio
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Sat Apr 18, 2009 2:01 am

  • looks good
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    fabz0r
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Sun Apr 19, 2009 6:36 pm

  • Image
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    terencehill
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Sun Apr 19, 2009 6:45 pm

Thu Apr 23, 2009 6:51 am

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    alphagod
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Fri Apr 24, 2009 10:07 pm

  • Image
    Aneurysm 4 the win !!!!! :D
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    cortez
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Sat Apr 25, 2009 6:41 am

  • This looks good. :o
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    Fisume!
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Wed Apr 29, 2009 7:50 pm

  • Image
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Thu Apr 30, 2009 3:37 am

  • Looks good tZork



    I post about this more in depth here, but I'm creating red complements to the blue textures in the egyptsoc package with an automated script.

    Image

    Image

    anything _r was generated by my script. The other textures are there for comparison and to show me what else I have left to do... like create glow maps.
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    [-z-]
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Thu Apr 30, 2009 7:43 pm

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    its getting evil :twisted:
    Aneurysm 4 the win !!!!! :D
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    cortez
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Thu Apr 30, 2009 9:03 pm

  • Mmm... hot molting lava.. me likes it! me wants MORE!!! :twisted:

    [-z-], very nice job!

    tZork, it's a redesign for Jean D'Arc?
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    Image
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    C.Brutail
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Sat May 02, 2009 5:19 am

Sat May 02, 2009 7:50 am

Sun May 03, 2009 12:52 am

Sun May 03, 2009 2:05 am

  • esteel wrote:eh, nice crosshair you got there Mr. Ninja :-)


    I didn't choose it, it comes default with crosshair_per_weapon 1 :-P

    I do think it needs to be refined though if It's the crosshair many players would see most often... but I'm mapping right now :D
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    [-z-]
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Sun May 03, 2009 1:43 pm

Sun May 03, 2009 8:05 pm

  • Image

    Image
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
    Image
    Image
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    C.Brutail
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Sun May 03, 2009 10:37 pm

  • skybox is much better.

    I hope you replaced / rebalanced the armors a bit.

    I'd really like to see you expand on the textures a bit. A least a separate floor texture. I understand it'll take time to re-texture but it'll definitely give this map more of the attention it deserves. It's truly under-appreciated, even by the self-proclaimed Nexuiz pros. As Ronan said, it requires good teamwork.

    Flag runs are a hell of a lot of fun on this map.
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    [-z-]
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Wed May 06, 2009 6:02 am

  • Some shots of my latest mapping around :

    Image
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    I dont know if i put this parts into a map ... I made this parts just for testing around ...

    In addition to that i found the missing link :) ...
    I dont remember what it was, but i found something that helped me with one of my problems ...
    Im now able to make complete models including the .md3 parts :)

    here are some shots with an older nexmodel-replacement ...
    I used it to test the .md3 file ... the scaling is wrong and it has no shaderscripts ...

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    I hope i can filanny provide some nice optional Weaponmodels for nexuiz now ...

    Im sure it was AI who posted the link that helped me ...
    great thanks for that ^^ ...

    PS: whoever may be interested -> My coder was searching for some important code parts to include new weapons to the game and when he was sitting right beside me, he found serval answers to his problem, that told him to ask Doc-Pyton ... ;)
    For those who thought i could be the one who should be able to help with that kind of things ... im no coder ;) my part is the graphical side ...

    but however he got the missing parts two day's earlyer so he's again able now to include the needet Codeparts, to modify the existing weapons or add new ones ...
    So if there are any Questions write me some PM and i will try to get the answers from my coder ...
    Image

    Best Maps-History :
    - Morph_Remake -> - Deep_Drill -> - Cyber_Core -> - Towers_of_Doom -> - Gothic_Rush ->
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    Doc-Pyton
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Wed May 06, 2009 1:13 pm

  • First of all, first shots of this map looks good.. hope fps will be fine too :)
    The nexrifle looks good, but it would fit better as it's own weapon (some kind of machinegun.. idk). And welcome back (?) btw 8)
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    Fisume!
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Wed May 06, 2009 6:00 pm

  • @Doc-Pyton:
    the nex really really looks perfectly and its an eye-orgasm :lol:
    but my opinion is to do that:
    Image
    but its just my opinion :wink:
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    Sven
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Thu May 07, 2009 6:00 am

  • yes ... i disliked the course of that pipe too ... ;) thats why i was workin on a new Version of this weaponmodel ...

    And yes ... this cylinders should go in when the weapon shots ... i wantet that too, but i wasnt able to manage that in a clean variant ...

    I definitly want moving parts on the weapons that reacts when the weapon gets fired, like a closer bolt or somethin ...

    however thanks for that critics :) ...
    by the way ... from the first person view this model looks like this :
    Most of ppl here should remember this screenshot, cause it was postet before ...

    Image

    The new version of this rifle can be seen in another shot i postet in some thread before ...
    U can see there, that i used three small pipes connectet to the magazine in a direct way ...

    By the way ... i lost the sourcefile of this model ( like most sources of my earlyer works >_<' ) ... i remember that i send it, to a small amount of ppl ... if someone still have this first person model, please send it back to me so that i can make a complete package with it ...
    Image

    Best Maps-History :
    - Morph_Remake -> - Deep_Drill -> - Cyber_Core -> - Towers_of_Doom -> - Gothic_Rush ->
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    Doc-Pyton
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Thu May 07, 2009 4:54 pm

  • Hi, I haven't done any modding since (doom2), so im pretty bad, heres my first attempt its basically going to be ctf with spaceships :)

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    Decoy
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Thu May 07, 2009 4:56 pm

  • so im pretty bad,


    I won't tell that form this shot ;)

    Looking very nice. In case the gamplay allows it, try to add turrets too!
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
    Image
    Image
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    C.Brutail
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Fri May 08, 2009 5:53 am

  • If u really didn mod since doom2 ... ur work is just awesome ...
    Image

    Best Maps-History :
    - Morph_Remake -> - Deep_Drill -> - Cyber_Core -> - Towers_of_Doom -> - Gothic_Rush ->
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    Doc-Pyton
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Fri May 08, 2009 9:00 am

  • It's Nexuiz, btw.
    Alien
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Fri May 08, 2009 8:40 pm

  • no critic -> tips :P
    but you can ask other to help you you have to make a zym file...or i dont know xD
    and you can make a pipe with a crosshair to look throug like in real with a glass texture
    i mean the aimthing on top of the cool nex it would be nice but not poly friendly ;)
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    Sven
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