delux lighting... how?

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Sat Aug 19, 2006 10:01 am

  • i have GTKRadient for windows, and I like to have Deluxlighting + UltraSharpShadows + (somthing) dut how do i get it in the [bsp] menu ?
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    Gego
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Sat Aug 19, 2006 10:34 am

Sat Aug 19, 2006 10:51 am

  • if i remember well there is a "custom" choice in the build menu, where you can choose the compilation options.
    [NSB] ppwer !
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    obi_wan
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Sat Aug 19, 2006 10:57 am

  • nop.. there is not..
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    Gego
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Sat Aug 19, 2006 11:49 am

Sun Aug 20, 2006 2:18 pm

  • Yep this should do it.
    You can check out Q3Map2Toolz as well. I use it to compile my maps.
    There's a nice and easy to understand "how to" here: http://www.inficad.com/~mnichol/dummies/index

    Note that the link to q3map2 soesn't work anymore since shaderlab is no more :( But you can point q3map2toolz just to the q3map2.exe that you already have.

    For sharp shadows try key: _lightmapscale value:0.5 / 0.25 / 0.125
    in your worldspawn-entity. For additional info see the information of your worldspawn entity (worldspawn = everything that's not a special entity. Like a simple brush). To see the information just select a brush and press "N".

    Note: The smaller the _lightmapscale, the sharper the shadows are. Sharper shadows = longer compile time = larger bsp.
    There's also a workaround if you only want sharp shadows in specific places.
    This can be useful if you have a large map and/or compile times get too long due to the _lightmapscale in worldpawn.
    func_group the brushes where you want sharp shadows on, and set the _lightmapscale for this func_group entity only. This results in sharp shadows on this func_group.

    With using the following switches for your -light stage, the overall compile should be optimal.

    -light -fast -deluxe -bounce 3 -filter -patchshadows -samples 2

    Hope this helps
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    Strahlemann
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Sun Aug 27, 2006 1:46 am

  • Worst comes to worst you can just use a batch script. I find that is a lot easier for me (I botched my GTKRadiant instal, it never figured out what I did with q3map2...). Anyhow, I find it easier to make a ew batch file specific to new maps, it eleminates menu clutter.
    mehere101
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