gtkradiant and sunlights?

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Mon Aug 28, 2006 2:49 pm

  • How do I do that?

    For example, how has that been done in the Facing Worlds map? I see a few lights, but none of them with a radius large enough to light the center of the map.
    Cinquero
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Mon Aug 28, 2006 6:13 pm

  • With q3map_sun[ext] in a skyshader.

    http://members.lycos.co.uk/quakeroats/q ... der_manual

    If you do your own skybox shader donr forget to add it to scripts/shaderlist.txt or things wornt work to well.

    Theres a few nice skyboxes shipping with nexuiz too. just browse through the textures and check em. Or unpack a map that uses a skybox you like and see what one it uses.
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    tZork
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Mon Aug 28, 2006 6:17 pm

  • tZork wrote:With q3map_sun[ext] in a skyshader.

    http://members.lycos.co.uk/quakeroats/q ... der_manual

    If you do your own skybox shader donr forget to add it to scripts/shaderlist.txt or things wornt work to well.

    Theres a few nice skyboxes shipping with nexuiz too. just browse through the textures and check em. Or unpack a map that uses a skybox you like and see what one it uses.


    I actually tried that with the Facing Worlds nex b1k map. As I started it, I was standing inmidst of a moon-less night... *g*
    Cinquero
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Mon Aug 28, 2006 6:25 pm

  • Don't forget to add it to scripts/shaderlist.txt or things wornt work to well.


    This is your problem. I know it, I had the same thing once for 5 hours till I figured it out.
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    C.Brutail
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Mon Aug 28, 2006 9:00 pm

  • [LDB]C.Brutail wrote:
    Don't forget to add it to scripts/shaderlist.txt or things wornt work to well.


    This is your problem. I know it, I had the same thing once for 5 hours till I figured it out.


    Hmmm..... gtkradiant did not install any shader files here.... the install.py setup file seems to be totally screwed up.
    Cinquero
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