being / Player1 was telling me that some Quake3 maps will work in Nexuiz if they are using custom textures.
First, is that true?
Second, anyone know how to determine if a map is using all custom textures?
Moderators: Nexuiz Moderators, Moderators
Dokujisan wrote:First, is that true?
Second, anyone know how to determine if a map is using all custom textures?
{
"spawnflags" "0"
"origin" "-1216 703 80"
"angle" "360"
"classname" "team_CTF_blueflag"
"gametype" "oneflag , ctf"
}
{
"spawnflags" "0"
"origin" "-1216 703 80"
"angle" "360"
"classname" "item_flag_team2"
"gametype" "oneflag , ctf"
}


divVerent wrote:there are for sure more entities of that sort... is there any documentation on that?
mind, that you cannot host any of the original id maps from quake3's pak0.pk3. Only home cooked levels that does NOT use any baseq3 textures.
Dokujisan wrote:[if there are Q3 based maps that use some of the baseq3 textures, those textures will just show up as white. I checked a few maps and they appeared okay without the base textures.


Please understand already, NO MAPS SHOULD BE HOSTED, THAT SHARE ANY MEDIA INCLUDING TEXTURES, MODELS, SOUNDS, OF ANY BASEQ3 ORIGINALS!




Irritant wrote: Also, as most of you know, they did release the entire Q1 map sources, so maybe, just maybe they'll eventually do the same for Q2 and Q3. One can only hope anyway, right?
When a map is compiled some of the resulting data is taken from the textures, models and so on.
Like Esteel said, perhaps the best way would be to do remakes of the levels, but make them original enough to avoid copyright issues.
Dokujisan wrote:When a map is compiled some of the resulting data is taken from the textures, models and so on.
I understand your concern. I think a lot of people are generally fearful of litigation from large companies. However, I don't think their copyrights would extend that far. That would be like anything created by photoshop belonging to Adobe just because some of the data inside the .psd comes from Abobe. Any media owned by ID is not included in the .pk3 file, and that is the main concern. I live in the land of lawsuits (U.S.), and I'm not concerned with this from a legal standpoint. I would certainly take that risk.
However, I wouldn't want to upset anyone in the Nexuiz community. I wonder if I could talk some of these map editors into open-sourcing their custom q3 maps. Then someone could remove the q3 elements / references in pk3 file and use them for Nexuiz without issues. That would be a perfect scenario.