[Contest] of the Grand Screenshot

Mapping contests, FOTM, and more.

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Sat Feb 23, 2008 9:26 pm

  • 4m wrote:damn. i could force higher resolution to compensate for my odd laptop display but "high.cfg" is the best i can do on this hardware anyway. :cry: :oops:

    oh, and here's a visual example of JPG's quality limits:
    high-quality JPG 745 KB
    max-quality JPG 1,6 MB
    full-quality PNG 2,4 MB


    Wrong :P

    You didn't turn off chroma subsampling. When I do that:

    http://mensa.ath.cx/~polzer/temp/irony4m2opera.jpg - 827kB 85% JPEG after turning off chroma subsampling.
    http://mensa.ath.cx/~polzer/temp/irony4m2opera100.jpg - 1747kB 100% JPEG after turning off chroma subsampling (but difference checking still found minor differences)

    BTW, I just committed an engine patch to turn off chroma subsampling. Now JPEG quality loss is MUCH smaller.
    Last edited by divVerent on Sat Feb 23, 2008 9:51 pm, edited 1 time in total.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Sat Feb 23, 2008 9:41 pm

  • I've been trying and I think I've got a couple that look okay:

    Image

    Image

    Here is the watermark I used:

    Image

    Edit: reuploaded in .png format.
    Last edited by Mute Print on Sun Feb 24, 2008 3:00 am, edited 1 time in total.
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Sat Feb 23, 2008 9:57 pm

  • what's with the blur?
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Sat Feb 23, 2008 11:03 pm

  • When a camera is focused on a certain element in a scene, things that are farther away become less focused, or blurred. Would you like to comment on the composition of the screenshots, at all?
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Sat Feb 23, 2008 11:13 pm

  • The composition is shitty- everything that might be interesting is blurred. The first picture is decent.
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Sat Feb 23, 2008 11:17 pm

  • It does help to keep a defined focal, which, in case you couldn't tell, is the mega armor and the shadow, respectively. When I asked for critique, I was under the impression that you had something worthwhile to say.
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Sat Feb 23, 2008 11:58 pm

  • Um... the first one is nice... but I don't understand why you had to make up your own watermark. I created one to match the new website. I'm trying to go for uniformity here to attract new players.
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Sun Feb 24, 2008 2:11 am

Sun Feb 24, 2008 2:20 am

  • Coool- where are my 3d glasses when I need them?
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Sun Feb 24, 2008 2:31 am

  • [-z-] wrote:Um... the first one is nice... but I don't understand why you had to make up your own watermark. I created one to match the new website. I'm trying to go for uniformity here to attract new players.
    After the contest, I'll send you the .xcf files and you can do whatever branding you want, although the current watermark matches the mood of the images pretty well. Also, victim's is great.
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Sun Feb 24, 2008 3:33 pm

  • torus wrote:Coool- where are my 3d glasses when I need them?



    WORD

    I lost them the other day, when I needed them... And now I'll find them back and will have no use for it.... Pffff


    Also, wtf with the blur? Can DP render blur? Or your graphics driver?
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Sun Feb 24, 2008 5:46 pm

  • Most image manipulation programs have a Gaussian Blur filter, and Dave said post-processed screenshots are eligible to be posted. I have the original screenshots if they're needed for any reason.
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Sun Feb 24, 2008 6:30 pm

  • Oh ok, it's post-processed :)

    I didn't understand that...
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Mon Feb 25, 2008 8:31 pm

  • I'll post the .xcf files for my screenshots if anyone would like to rebrand them.
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Mon Feb 25, 2008 9:02 pm

  • how is the feature of the engine called that is able to depth blur ?
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Mon Feb 25, 2008 11:18 pm

Tue Feb 26, 2008 12:27 am

  • Image

    I'd like to see some screenshots showing the HUD too; all the shots so far are third-person
    :)
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Tue Feb 26, 2008 9:12 pm

  • Image

    Ok, that's enough non-action shots from me, I'll start looking through demos next.
    :)
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Tue Feb 26, 2008 10:50 pm

  • Dave

    WOW, your castle looks great (although I think it would look better without the weapon/shields), it is an excellent example of Nexuiz rendering.

    I think your second shot is a bit dull, nice detail, but the composition is far to symetrical, however Felicia to the resue http://farm4.static.flickr.com/3266/229 ... 4b_b_d.jpg :o

    A similar scene done with an ATI (AMD) 9550, running on Kubuntu 7.10 and a recent build of Nexuiz.
    Image

    See http://www.flickr.com/photos/24015610@N04/ for even more shots from Darkzone Q1DM6 with some player models :)
    Last edited by Spaceman on Wed Mar 05, 2008 5:22 pm, edited 1 time in total.
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Mon Mar 03, 2008 1:42 am

  • Nexuiz 1.1
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Mon Mar 03, 2008 1:54 am

  • 3 FPS? Damn it victim, you ruined that screenshot- you need to turn off FPS!
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Mon Mar 03, 2008 2:21 am

  • I Photoshopped out the FPS.

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Mon Mar 03, 2008 2:36 am

  • victim wrote:Nexuiz 1.1
    Image

    wahaha that's great

    When you get so used to deluxemapping it's easy to forget what everything looked like before!

    Man, and 1.1 still had non-particle explosions didn't it... :)
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Wed Mar 05, 2008 5:03 pm

  • Shoe wrote:wahaha that's great

    When you get so used to deluxemapping it's easy to forget what everything looked like before!

    Man, and 1.1 still had non-particle explosions didn't it... :)


    Wow, the RL looks like... Stuck on the ground.... IT'S A TILE

    TILE ROCKET LAUNCHER
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Thu Nov 20, 2008 6:47 am

  • Two more from Ruiner:
    Image
    Image
    Keep up the good work!
    :)
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Thu Nov 20, 2008 9:22 am

  • I love the second one there, with the shadow cast on the wall. Very cool.
    Possibly not the worst mapper in the world.

    A blog of random pish:
    http://xeno.planetnexuiz.com/blog/?author=5
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Fri Nov 21, 2008 2:51 pm

  • Here are some screenshots showing arahia from morphed :)

    Image

    Image

    Image

    Image

    Image
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Tue Nov 25, 2008 5:08 am

Tue Nov 25, 2008 5:55 am

  • isn't that one of the old screenshots of the Nexuiz homepage?
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Sun Nov 30, 2008 1:35 pm

  • Here is one more :)

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