New 1vs1 tournament being organized: EU and NA together?

Mapping contests, FOTM, and more.

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Create one tournament for all players or one for EU and one for NA?

Create one tournament for all players
3
9%
Create one NA and one EU tournament, they run side by side
32
91%
 
Total votes : 35

Tue Aug 12, 2008 4:00 pm

  • *PUSH*

    First of all, I've created a poll for that overtime thing here! Please go voting, if you haven't done so already.

    Second, I need more opinions about the way of how the admin should select maps. Let's assume that we let the players pick their map and define the 3rd map as decider, it would still require that the admins somehow choose when to use which map. And we also have to consider that there are probably more rounds than maps, thus we have to think about a clever circular arrangement, so that the same map doesn't re-appear too soon again.

    Maybe divVerent knows a nice way of doing this :) ?

    Anyways, in order to keep this discussion going, please cooperate and post what you think. If I don't see anything posted here, I will just do what I think is the best, and this may really be something you don't like, and later I will happily ignore your complaints. :o
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    GreEn`mArine
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Tue Aug 12, 2008 6:11 pm

  • Well as i spoke to you before, i was saying on this idea.

    week1 (or for example 17th - 21st, if you dont want to do a match per week)

    aggressor / stormkeep :decider - soylent

    week2

    soylent, reslimed : decider aggressor

    week3

    warfare, darkzone decider: stormkeep

    e.t.c

    I think that this would be a good thing for the groupstages at least, and in the later stages players can pick there maps.

    This gives a good balance in playing the maps and means that players cant just pick there best map all of the time, it also means that players need to practice other maps, and they get a chance to see which maps are coming up in advance at the specific date so they get chance to practice those maps, these are the plus sides of this system.

    How are you planning on doing the scoring, is it going to be a player must win atleast TWO of the 3 maps to gain the win and they get 2 points for a win 0 for a loss or what?

    that's pretty much the same system that i've played in before and it works out nicely..

    comments?
    :]

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    k0jak
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Tue Aug 12, 2008 8:47 pm

  • good idea to have 2 different ways of handling the map selection. It makes sense to force the maps during the group stage. However, the problem during the bracket stage is still existing: what map to take as deciding map? I mean, obviously, in the bracket stage, both players pick their own map, but the 3rd map, what should it be then? It can either be not defined, so that the players have to agree on one, or we define it.

    About the scoring system: when overtime is used, we use the usual best-of-three system. the player who wins 2 maps first, wins the game. this can be 2-0, or 2-1 in favor of a player.

    The points during the group stage are as you already said: 2 for win, 1 for draw, 0 for loss
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    GreEn`mArine
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Tue Aug 12, 2008 10:40 pm

  • GreEn`mArine wrote:good idea to have 2 different ways of handling the map selection. It makes sense to force the maps during the group stage. However, the problem during the bracket stage is still existing: what map to take as deciding map? I mean, obviously, in the bracket stage, both players pick their own map, but the 3rd map, what should it be then? It can either be not defined, so that the players have to agree on one, or we define it.

    About the scoring system: when overtime is used, we use the usual best-of-three system. the player who wins 2 maps first, wins the game. this can be 2-0, or 2-1 in favor of a player.

    The points during the group stage are as you already said: 2 for win, 1 for draw, 0 for loss


    Here is my idea, to decide on the decider map (after the group stages where players would pick there own map to play against the opponent). Each player eliminates one map each taking turns till only one map is left and then this map gets played. To Decide who picks first could be decided on who has the most frags over both maps for example...i have to look into other simple ideas on who picks first and i know where to look so i will write them down when i have done this :)


    and, there is no possibility of a draw if you use over-time since someone will always win. Which is the system which i think is very good and is used in most games of this type :)
    :]

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Sat Aug 16, 2008 10:23 am

  • In order to keep this going I am summarizing the current situation:

    First, it seems that the majority of players do not want any overtime at all, as you can see in this thread! If you have not voted yet whether overtime should be used or not, you should do so asap.

    As there is really not much thrown in by the community about the map selection process, I'd like to pick up k0jak's idea. However, there are still things being unclear.

    What is already decided:
    During the group stage, for each round there will be defined maps (all three maps will be defined). This helps the maps popularity to grow and to explore the whole map pool, it also forces the players to prove an allround knowledge of the pool.

    In the bracket elimination stage it is already decided that the players can choose their own map. When it comes to a 3rd map players should agree on a map. If they can not agree to one map they will have to start an elimination process:

    First, the player who starts eliminating maps has to be defined (not sure yet how to do that). Then this player has to build a list of all maps of the mappool, however, without the 2 maps that were already played. Then the player who is supposed to start removes one map from this list. Then the other player removes a map from the list. The players take turns removing maps until only one map in the list is left, this map is the deciding map.

    What is not yet decided:
    a) in what way the three defined maps (for the group stage) are selected. Either manually, or randomly? If randomly, how to do that then? This also depends on the number of rounds. The goal is to actually have every map of the pool to be used at least once. So I suggest to distribute all maps among all the rounds first (and randomly) and then manually decide on the distribution of what is left.
    b) How to determine the player who starts eliminating maps: could be done by having a look at the total individual scores of both players (adding them together and see who's got more).

    Ideas are always welcome.
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    GreEn`mArine
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Sat Aug 16, 2008 12:18 pm

  • only best of Europe and best of USA, then best of Europe vs Best of USA. Someone must create an Asian server. Or the bests of bost continents must be able to play on oversea's servers
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    Chubby
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Sat Aug 16, 2008 12:51 pm

  • <<DJ>> wrote:only best of Europe and best of USA, then best of Europe vs Best of USA. Someone must create an Asian server. Or the bests of bost continents must be able to play on oversea's servers


    or one map on eu server and one on us server..
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Wed Aug 20, 2008 4:06 pm

  • GreEn`mArine wrote:What is not yet decided:
    ...
    b) How to determine the player who starts eliminating maps: could be done by having a look at the total individual scores of both players (adding them together and see who's got more).

    I think I've got a solution. Before the groups or brackets are created, I will release a sequence of random numbers. The numbers are either 1 or 2 (as in "first" and "second").

    I will create a page that says something like this:
    Group stage round 1: 2
    Group stage round 2: 2
    Group stage round 3: 1
    ...
    Bracket stage WB1: 1
    Bracket stage LB1: 2
    ...

    I will have these numbers to be randomly generated and as I write it as news you can also see that I've written it in the past (I don't have access to the server where the tournament runs, so I cannot modify the dates). I can additionally post these numbers on the forum here, if I would have edited the sequence afterwards it would become obvious.

    Then, once the games begin and you cannot agree on a 3rd map, you can just head over to the homepage. when you look at the match table, the player who is on the LEFT side is "1", where as the player on the RIGHT side is 2.

    Pretty simple, isn't it.
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Wed Aug 20, 2008 8:19 pm

  • After seeing mkzelda's question about group matches, I realized I wasn't sure myself what they were about. Can you tell me if I'm understanding this correctly?

    Nobody gets eliminated by losing during group matches, those matches are about figuring out how players are going to be placed on the brackets when tournament starts officially. Is that right?
    nifrek
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Thu Aug 21, 2008 5:48 am

  • That's right. Then the top 2 of each group then advance into the double elimination bracket. The other players in that group dropped out of the tournament. So there is still an elimination factor in the group stage.
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Thu Aug 21, 2008 6:51 am

  • :shock:

    Losing during group stage gets you out of the tournament completely?

    What happens if all the best players are in the same groups, during that ruins the tournament a bit if some of them get eliminated before the tournament even starts?
    nifrek
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Fri Aug 22, 2008 2:52 pm

  • Coming below the top two of each group in the groupstages..will knock you out yes.

    Players will be seeded by the appropriate admins? of each tournament (EU and American) so that for example #1 #2 #3 #15 #16 #17 seeds wont all be in the same group.


    Personally i'd prefer random groups, i think thats better? but from what i know anyway seedings will be used.
    :]

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Fri Aug 22, 2008 6:38 pm

  • players will be seeded and the script automatically calculates which players go into which groups based on the seedings.

    To make it clear: if you loose one match in the group stage is doesn't mean that you are already out. It only means that you get 0 points for that match. For a won game you'll get 2 points, for a draw game 1 point.

    Based on the points you got in your different matches inside of your group the script shows a group ranking. The 2 best players advance.
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Sun Aug 24, 2008 1:45 pm

  • I've found a better way of finding out who is allowed to start eliminating maps when trying to find the 3rd map: a simple cointoss command, which will be available in the upcoming version of the tourney mod. The players have to agree who chooses head and tail, then do a vcall cointoss, and the server will randomly either say "head" or "tail". So it kind of reflects the IRL procedure.

    Other than that I'm working on it so that we can open the signups very soon. Maybe today.
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