NEXUIZ SPEED MAPPING CONTEST, Oct 20, 2008, 19:00 CET

Mapping contests, FOTM, and more.

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  • For more info I invite you to #nexuiz.contest at irc.quakenet.org

    Contest just started !!!

    game type will be Onslaught
    map will need to have maximum 2 control points

    the map theme is:
    Image

    and as we know all warehouse love crates, more the better, to help you i created few textures
    Image

    and to help you even more, crates and containers have models, so you can rotate it and dont care about texture distortions
    download whole pack here: http://www.morphed.planetnexuiz.com/warehouse.pk3

    keep in mind that to make them solid add key "spawnflags 22"

    you will find textures in warehouse folder in your radiamt

    START YOUR RADIANTS !!!









    how to create ons map tutorial is here: http://forums.alientrap.local/viewtopic.php?t=3834
    most simple ons map possible is here: http://forums.alientrap.local/viewtopic.php?t=3810

    to help you and speed up mapping I prepared onslaught entitys in empty maps
    download the one that will fit your idea :)
    each node have only 2 spawnpoints, dont forget to add more :)
    click on image to download .map

    just one control point
    Image
    2 control points
    Image
    2 control points each connected to both generators,I think it will be very chaotic map, since you need to capture just 1 cp to lower enemy generators shield, better dont use it, only if you know what your doing :)
    Image

    updating, move along nothing to see here, yet

    Few tips :)
    - keep it simple, its only 1h, try to limit your project to only few rooms / small area
    - dont waste time to recompile your map every 5min
    - dont allow to kill generator from distance, I made that mistake in 1st version of micro map and it didnt play well
    - make multiple ways to each control point and generators
    - try to dont make dead ends, they are terrible on small maps
    - large sky above map is easy and fast way to light your map
    Last edited by Morphed on Tue Jun 09, 2009 12:26 pm, edited 8 times in total.
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    Morphed
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Tue Oct 21, 2008 10:40 am

  • When does it end?
    I'll be able to hop in, but very late tonight.
    Anyway, I'll try to cook something out :)
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
    Image
    Image
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    C.Brutail
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Tue Oct 21, 2008 11:55 am

Tue Oct 21, 2008 12:47 pm

  • Well, it starts at 19:00 CET and lasts for an hour, so it must finish around... 20:00 CET? Or would that be terribly stupid of me?

    An Onslaught map in an hour, It's insane, so count me in.
    Now with new shiny avatar.
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    PinkRobot
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Tue Oct 21, 2008 2:51 pm

  • Perhaps it could be on a weekend instead?
    TVR
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Tue Oct 21, 2008 2:52 pm

  • Oh boy, speedmapping is about the opposide of my normal mapping speed. (Realy, I test out everything that gets affected by one change (new lazerjumpspots etc.))
    But I will give it a shot. ;)
    freefang
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Tue Oct 21, 2008 3:00 pm

  • we start in 2h !
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    Morphed
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Tue Oct 21, 2008 3:06 pm

  • NO TVR IT CAN"T, WHY ARE YOU SO CONTRARY, ALL OF THE TIME? WHY?
    sry i've got a cold. :>
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    Rad Ished
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Tue Oct 21, 2008 3:34 pm

  • /me cries
    I'll be travveling in that time :( :( :(
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Tue Oct 21, 2008 3:44 pm

  • Rad Ished wrote:NO TVR IT CAN"T, WHY ARE YOU SO CONTRARY, ALL OF THE TIME? WHY?
    sry i've got a cold. :>


    Get well soon :o)
    <Community>: Why was the name "Nexuiz" licensed to IllFonic in a way that allows IllFonic to use the name without any suffix or subtitle for a commercial console game?
    <Lee Vermeulen>:
    <Community>: http://www.xonotic.org
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    halogene
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Tue Oct 21, 2008 3:50 pm

Tue Oct 21, 2008 4:26 pm

  • 30 min !!!
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    Morphed
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Tue Oct 21, 2008 4:47 pm

  • 15 min!
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    Morphed
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Tue Oct 21, 2008 5:00 pm

  • Oh well, I only just got home. No map from me. Putting one together in 15 mins or less would be suicide.
    Possibly not the worst mapper in the world.

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    Sepelio
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Tue Oct 21, 2008 5:02 pm

  • Sepelio, it will START then.
    Now with new shiny avatar.
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    PinkRobot
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Tue Oct 21, 2008 5:04 pm

  • we just started
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    Morphed
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Tue Oct 21, 2008 5:28 pm

  • I want to join, I'm at school though. Can we time ourselves, like pull out an egg timer, set it for an hour, map for that hour?
    take_this_cup_of_poison
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Tue Oct 21, 2008 5:42 pm

  • Well I'm a bit boned now anyway arent I? Then again I dont see any other entries posted yet...
    Possibly not the worst mapper in the world.

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    Sepelio
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Tue Oct 21, 2008 6:32 pm

Tue Oct 21, 2008 7:16 pm

Tue Oct 21, 2008 7:28 pm

  • Okidoki, I think I was the first one on irc to supply a working .pk3 with my map, even though the first extension of 30 minutes helped a great deal with that ;] But I figured that it would be a good idea to make it available here too so:

    Pinks Ware beta1 version1

    Some bugs, include: Turrets are taking swings at each other and turrets and generators are floating in the air. That's because I could not get them to show up in radiant at all. Other then that... hey, it was made in about an hour, what did you expect? :D

    Update: After the deadline I fixed the turret problems a great deal, here is the updated map:

    Pinks Ware beta1 version3
    Last edited by PinkRobot on Tue Oct 21, 2008 8:48 pm, edited 1 time in total.
    Now with new shiny avatar.
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    PinkRobot
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Tue Oct 21, 2008 8:15 pm

Tue Oct 21, 2008 9:32 pm

  • punkrabbits map
    Image
    Image
    Image

    freefangs map
    Image
    Image
    Last edited by Morphed on Wed Oct 22, 2008 7:58 am, edited 1 time in total.
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Tue Oct 21, 2008 11:25 pm

  • I finished mine at last, however late it may be. It doesnt seem like it wants to play onslaught despite my toiling and editing. Anyway, enjoy. The screenshot looks dark but the light on the map is actually alright.

    Image

    v1r1
    http://www.mediafire.com/?zmwzanojoy2
    Last edited by Sepelio on Wed Oct 22, 2008 12:06 pm, edited 1 time in total.
    Possibly not the worst mapper in the world.

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    http://xeno.planetnexuiz.com/blog/?author=5
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    Sepelio
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Wed Oct 22, 2008 12:21 am

  • Sepelio wrote:It doesnt seem like it wants to play onslaught despite my toiling and editing.


    it's working actually, your map appear in the menu and generators can be destructed.
    Just 2 problems, you placed 2 reds generators in red base, and control point are a unfairly connected to generator (you have to trigger first the one in blue base and then the one in red base). But it can be easily fixed. :wink:
    Ronan
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Wed Oct 22, 2008 1:38 am

  • I so would have entered this if I was home at the time :| Ive been craving mapping for a long time, but nothing has gotten me to actually start one yet. Maybe ill try doing a speedmap outside of the competition for some fun!
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    Revenant
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Wed Oct 22, 2008 11:54 am

  • I never noticed there were two gens at red base.... its because they were stacked directly ontop of one another.

    Here is version 1r1. Has been fixed, just tested it. I did your suggestion and made it so only one CP needs captured.

    I did notice that the CPs and Gens sit slightly above the ground for some reason, I think someone else pointed that one out earlier though.

    http://www.mediafire.com/?zmwzanojoy2
    Possibly not the worst mapper in the world.

    A blog of random pish:
    http://xeno.planetnexuiz.com/blog/?author=5
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    Sepelio
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Wed Oct 22, 2008 12:31 pm

  • There have been first "results". The contest generated some new maps (three I have seen).

    FruitieX's map had a problem on which he had given up: he had two blue generator and no red one. Of course the game immediately ended, with blue having won... but after fixing it, the map played fine. Enforced teamplay, however, is very questionable, but I'll try again to see if the doors can be opened without help from team mates (to hold the buttons down so you can shoot a portal through). Maybe with just the right timing, when walking backwards, one can open the doors to let the portal missile through... because of this and the missing portal reflector shader, I could not totally test the map, but I'll retest it later. Also, even though it is supposed to be a warehouse themed map, I couldn't find many "wares"... but the companion cube would SO fit inside it :P Maybe something can be done about this, we already have laserable crates in the sokoban map, and the grappling hook can pull crates, so with crates and portals, one could put crates on the buttons. Buttons would probably need code changes to be pushed by the crates, but PERHAPS - really just PERHAPS - using a target_spawn to edit the crates' classname to "player" will help (because it then is able to push buttons).

    PinkRobot's map - supposedly there are turrets in it, but I have not seen them. Doesn't matter, the map is a nice stereotypical warehouse map anyway, and uses the "parallel" onslaught layout - the one morphed has warned you about. This probably is the eggandbacon among the onslaught maps, with both generators under attack very fast.

    freefang's map would be my clear favorite - it certainly looks best of them all - but I didn't notice how it is supposed to be a warehouse. The linear onslaught layout may be questionable too, and turns onslaught into double assault - but, why not?

    I have not tried Sepelio's map yet, it wasn't posted to me in the IRC channel I am in yet :P but I'll do that later. From the screenshot, it indeed has the warehouse theme.

    I'll later take the time to try them all out more thoroughly, and fix the technical issues with them, and repack them.

    I also, because of this contest, did my part by merging the CTF and the Onslaught radar code, and adding display of the onslaught links (excuse the bad quality and the glitch on the bottom, I did this on my eeepc):

    Image

    Image
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Wed Oct 22, 2008 2:15 pm

  • It would be even easier to open the doors if I had placed them a little further away from each other. Maybe do that, and it will be a whole lot more playable :). So it was the generator creating the errors, would be nice if the game gave some hints about that.
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    FruitieX
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Wed Oct 22, 2008 3:26 pm

  • Could someone make an ons map in the shape of a cubical sphere?
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