End Of The Year Mapping Challenge (2009)

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Which maps do you think is the best in all fields (Gameplay, style, quality, etc)?

Poll ended at Wed Dec 30, 2009 10:08 pm

#1 - Skycastle by Cortez
4
7%
#2 - Bloodrage-V2 by Cortez
3
5%
#3 - Q3dm17ish by Cortez
0
No votes
#4 - Squarespace by jhonny
1
2%
#5 - Red-V2 by Cortez
1
2%
#6 - Caverun by FruitieX
4
7%
#7 - Dead by FruitieX
3
5%
#8 - Cel_Hell by FruitieX
3
5%
#9 - Minideck by lda17h
1
2%
#10 - Potala by Rad_Ished
6
10%
#11 - Cores by lda17h
2
3%
#12 - Smelter by Sepelio
3
5%
#13 - Hot Grounds by C. Brutail
5
8%
#14 - Castles by FruitieX
11
18%
#15 - SoylentCTF by MaKR
6
10%
#16 - Space Race by FruitieX
3
5%
#17 - Corsair by Oblivion
4
7%
 
Total votes : 60

Wed Nov 25, 2009 10:20 am

  • Azure does need tweaking but I never really got around to it. There are some areas of the map that you can get stuck on and I've even fallen through once or twice.

    As to the textures I just work with what I have. No one else has complained or given me feedback saying similar.

    I'll pop on IRC later and see if I can coax someone into giving me that ratio.

    EDIT: Done. Smelter has been scaled to 1.3.
    Possibly not the worst mapper in the world.

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    Sepelio
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Fri Nov 27, 2009 10:23 pm

Fri Nov 27, 2009 11:39 pm

  • C.Brutail wrote:I'd like to hop-in the contest with:

    Hot Grounds v3r2:

    Image

    http://akion.planetnexuiz.de/maps/dm/ma ... 1_v3r2.pk3

    Nice, and i'll add it, but my only dislike is the lava texture. Perhaps you could change that to something like in stormkeep2?

    BTW, 3 days left... Soylent CTF is done I believe, i'll add that once I confirm with MaKR. -- I'll also see if Grasshopper has any maps to submit before voting begins.
    Do it yourself, or stop complaining.
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    Samual
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Sat Nov 28, 2009 3:42 pm

Sat Nov 28, 2009 4:09 pm

Sat Nov 28, 2009 4:16 pm

Sat Nov 28, 2009 4:30 pm

  • this map is teh suck!

    and your version has nothing to do with castles

    seriously you can do it better
    Aneurysm 4 the win !!!!! :D
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    cortez
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Sat Nov 28, 2009 4:43 pm

  • cortez wrote:this map is teh suck!

    Fine. Post yours, let's see how they measure up.
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    FruitieX
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Sat Nov 28, 2009 5:02 pm

  • FruitieX wrote:
    cortez wrote:this map is teh suck!

    Fine. Post yours, let's see how they measure up.


    I find it pretty cool :) Nice and clean. I don't know about the naming though. This is really rather a "reloaded" variant. Just to avoid name and version clashes, in case someone wants to take the original castles to a v2 which is more true to the style.. Just nitpicking here though..
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    lda17h
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Sat Nov 28, 2009 6:18 pm

  • lda17h wrote:
    FruitieX wrote:
    cortez wrote:this map is teh suck!

    Fine. Post yours, let's see how they measure up.


    I find it pretty cool :) Nice and clean. I don't know about the naming though. This is really rather a "reloaded" variant. Just to avoid name and version clashes, in case someone wants to take the original castles to a v2 which is more true to the style.. Just nitpicking here though..

    Well, the original is called dm_castle, so there shouldn't be a problem with naming.
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    FruitieX
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Sat Nov 28, 2009 6:26 pm

  • Added castles -- but I still want space race damnit :X

    BTW: This has 14 submissions so far, and with soylentctf coming soon too making 15. --- TVR is a dumbass.

    BTW2: I love castles (The map and the buildings..)
    Do it yourself, or stop complaining.
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    Samual
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Sat Nov 28, 2009 9:23 pm

  • FruitieX wrote:Well, the original is called dm_castle, so there shouldn't be a problem with naming.


    my problem with the naming is nothing on your map reminds me of a castle. whats the sense of naming it this way?

    Samual wrote:BTW2: I love castles (The map and the buildings..)


    and you where the one who complained about the layout of gforce5 and thinks is good for a better gameplay?
    honestly i suck at making ctf maps castles was my biggest mistake this map is pure rubbish and i dont know why i ever released this map, maybe because i liked it OA. anyway this map simply dont work in nexuiz.
    Aneurysm 4 the win !!!!! :D
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    cortez
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Sat Nov 28, 2009 11:23 pm

  • cortez wrote:
    FruitieX wrote:Well, the original is called dm_castle, so there shouldn't be a problem with naming.
    my problem with the naming is nothing on your map reminds me of a castle. whats the sense of naming it this way?
    The layout is entirely based on dm_castle..... It makes perfect sense. Also: The bases looks like castles in a way, due to the texturing and detail.. Although.. it is odd to have a warehouse inside a castle... along with 3 gaming PCs.


    cortez wrote:
    Samual wrote:BTW2: I love castles (The map and the buildings..)
    and you where the one who complained about the layout of gforce5 and thinks is good for a better gameplay? honestly i suck at making ctf maps castles was my biggest mistake this map is pure rubbish and i dont know why i ever released this map, maybe because i liked it OA. anyway this map simply dont work in nexuiz.
    I disagree, and so does the ctf ladder and the pubs... It's a very good layout, and the remake of it with castles is a good step for it. Either way, gforce5 is far below this map in playability, looks, and general layout.
    Do it yourself, or stop complaining.
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Sun Nov 29, 2009 10:25 am

  • Samual wrote: Either way, gforce5 is far below this map in playability, looks, and general layout.

    well then stop complaining and do it your self.
    just saying its bad is not useful at all
    Aneurysm 4 the win !!!!! :D
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    cortez
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Sun Nov 29, 2009 10:53 am

  • Yes all the hype was worth it, Soylent CTF is complete.
    ImageImage
    http://www.makrit.net/maps/soylent_ctf_v1r7.pk3

    For those who have seen v1r5 on hoctf or elsewhere, this is very similar. I made the raised area under the quad smaller so people don't fall off the map as easily, made the bevel less steep so it's an easier ramp, built a small connection to the side platforms so bots can use them, and added 2 obstacles for fc's that try to run the roof.

    Hopefully I still have time to complete Gunz. It's a simple map and shouldn't take too much to debug thank god. Soylent CTF Reloaded is coming soon - this will add a building to the middle and would be great for pubs, not so much for competition. I think my next few projects after that will be more low key, this was a little much for my 1st map. It's damn near 5am and I'm going to bed finally so don't expect me around on irc til late afternoon lol.
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Sun Nov 29, 2009 11:53 am

  • cortez wrote:
    Samual wrote: Either way, gforce5 is far below this map in playability, looks, and general layout.
    well then stop complaining and do it your self.
    just saying its bad is not useful at all
    Well, I would and I actually did try at one point. But I just don't have the know-how around NetRadiant, so I really couldn't do much. But, my phrase only applies to other people anyway :lol:

    Anyway MaKR, I added it -- Looks great and I can't wait to see it officially in Nexuiz. My only problem may be that the gap in the top is not big enough, as I can still strafe jump across even without any running start.
    Do it yourself, or stop complaining.
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    Samual
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Sun Nov 29, 2009 6:05 pm

  • Here's how I look at the roof - only 3 ways to make it and n00b roof runners won't be skilled enough to make it. Anyone who is skilled enough to strafe jump across it probably won't. Anyone who laser jumps off the floor will not get enough speed to make the jump without setting in_pitch_min to -120. If they know about in_pitch_min then they're likely skilled enough they don't run the roof either. The wall laser will work, but most ppl of that skill level will only laser off the floor anyways. I know it's not a perfect fix, but it should stop the majority of abuse.
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Sun Nov 29, 2009 7:30 pm

  • cortez wrote:well then stop complaining and do it your self.
    just saying its bad is not useful at all


    cortez wrote:this map is teh suck!


    You just pwnd yourself!

    Edit: w00t post #500
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    FruitieX
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Sun Nov 29, 2009 7:50 pm

  • ew self pwner.
    MAP WAARZ AHAAARRRR
    ...
    Fruitiex, welcome to the hallowed status of keyboard killer :D
    Last edited by Rad Ished on Sun Nov 29, 2009 8:37 pm, edited 1 time in total.
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Sun Nov 29, 2009 7:52 pm

  • @MaKR: Yeah, I know -- I think it might be fine, but well we'll see.

    @FruitieX: Lawl, and congrats.
    Do it yourself, or stop complaining.
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    Samual
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Sun Nov 29, 2009 8:45 pm

  • FruitieX wrote:
    cortez wrote:well then stop complaining and do it your self.
    just saying its bad is not useful at all


    cortez wrote:this map is teh suck!


    You just pwnd yourself!


    WRONG!

    i actually did. the layout is much better but now it suffers from other problems

    http://forums.alientrap.local/viewtopic.php?t=4572
    Aneurysm 4 the win !!!!! :D
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    cortez
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Mon Nov 30, 2009 6:50 am

  • Am I able to make my final submission on the actual 1st of December or is tonight the dead line?
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    Cuinnton
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Mon Nov 30, 2009 7:53 am

  • Well, actually this thread is now about people flaming eachothers maps, but if you feel you must...
    Now with new shiny avatar.
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    PinkRobot
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Mon Nov 30, 2009 10:45 am

  • I have my reservations about Soylent CTF. I think making the roof totally inaccessible. As a public CTF player I KNOW people will use the roof way and they will find a way to make it work. I tried actually to only use the roof and I could easily miss all the action below and scoot over everything on top without a problem. This is a major flaw and must be fixed.

    Also, don't expect better players to not play dirty, they do, you're being too naive.
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    ai
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Mon Nov 30, 2009 12:48 pm

  • I agree, but that still doesn't mean that the map can't join the competition.
    Playtesting it will clearly show all the map's flaws, so it'll be easy to fix.
    Simple idea without looking at the map: place some basic geometry obstackles, a mid powered weapon (like hagar or crylink), and place a few spawns on the roof.
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    C.Brutail
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Mon Nov 30, 2009 1:51 pm

  • Cuinnton: You can submit until midnight tonight (It's 8:50am here, so you've got quite a bit of time to submit it :D)

    After that, i'm closing submission and starting the poll... So don't forget to come back and vote, everyone. :)
    Do it yourself, or stop complaining.
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    Samual
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Mon Nov 30, 2009 3:25 pm

Mon Nov 30, 2009 4:49 pm

  • ai wrote:Well, how can one vote without actually playing them? So will there actually be play testing before voting? I wanna be a part of that then!


    bloodrage can be played on the 1on1 delight server and an older version of red can be played on pn.de 1on1 server
    Aneurysm 4 the win !!!!! :D
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    cortez
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Mon Nov 30, 2009 6:19 pm

  • ai wrote:I have my reservations about Soylent CTF. I think making the roof totally inaccessible. As a public CTF player I KNOW people will use the roof way and they will find a way to make it work. I tried actually to only use the roof and I could easily miss all the action below and scoot over everything on top without a problem. This is a major flaw and must be fixed.

    Also, don't expect better players to not play dirty, they do, you're being too naive.


    The answer is that there is no good answer. Nothing short of shrinking the skybox height will actually fix the problem, and as the top was playable in the original map it should be in the ctf as well. imo the roof obstacle changes were actually a bad thing for 2 reasons:

    1 - Above the flag was changed slightly to prevent ppl from making it to the top straight from the flag. This alters an original part of the map, and I think it ruins the integrity of the map.
    2 - The arch now connecting the middle parts of the roof does make it more difficult to run the roof, but it now obstructs line of sight so fc's who make it to the base can go up on their roof and camp without nearly as much danger from a nex sniper going up on the roof after them.

    I prefer everything about v1r5 (the version currently on hoctf) to v1r7 with the exception of the side platforms being connected to the bridge because bots couldn't make the gap. I only made the other changes at request, which I do not agree with. There is another version I will be completing called soylent_ctf_reloaded, which will be more for use on pubs anyways. It will add a whole extra building in the middle and the roof does not connect at all. This version is more of a quick map for 3v3, which is mostly played in clan matches and tourneys.
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Mon Nov 30, 2009 6:43 pm

  • Well, you gotta take into account the the original map is a DM map, thus going to the roof isn't as much of a problem. But doing maps for CTF you have to take certain things into consideration over the original map. You can either have a original map ctf version with bad gameplay, or you can have a bit new and originality over the original map with good gameplay.
    The latter is definitely the way to go. No one wants to play a map with bad gameplay apart those who wish to abuse those kind of maps.

    As I see it there's two solutions, 1 make the roof completely inaccessible or 2, make it so you can't snipe/shoot over to the other side and you also can't pass to the other side unless going down to the normal level first. If you can shoot over to the other side or pass over, then it's not good gameplay whatsoever because it will be abused, you have my guarantee of that.
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