Braindead CTF Mapping Challenge

Mapping contests, FOTM, and more.

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Tue Dec 29, 2009 1:44 pm

  • Hi,

    like i promised in another thread here's the BCMC, the Braindead CTF Mapping Challenge. Maps can be submitted if they meet the following criteria:

    * Must be braindead simple (think Mentalspace, Squarespace. The complexity of SoylentCTF and Hydronex are the upper limit. Actually SoylentCTF is already too complex imho ;)
    * Must look decent (This is the point where Mentalspace or greatwall reloaded would be disqualified). Good lighting, nice textures, a surprising visual appearance (think cel hell), etc..
    * Can be a remake of an existing map to make it more braindead or improve its looks..
    * Must allow high FPS (compare your map with e.g. Hydronex for a reference FPS)
    * Must allow using movement skills for fast paced action

    None of these rules are really carved in stone. If the map is fun and looks good, submit it :D

    Map submissions period starts now , for as long as "now" is before the ending date and ends on February the 1st, 2009 at 0:00am.

    Voting starts on February the 1st at 0:00am. And ends on March the 1st, 0:00am.


    There is no prizes involved. BUT: If your map meets the above criteria, then there's no way it won't find its way to a public CTF server. As FFA players seem to prefer these maps :D

    Submissions:

    Positronic (v1r3) by sep:

    Image
    http://alientrap.org/forum/viewtopic.php?f=19&t=5063&start=0
    Last edited by lda17h on Tue Dec 29, 2009 5:18 pm, edited 7 times in total.
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    lda17h
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Tue Dec 29, 2009 2:10 pm

  • lda17h wrote:Hi,
    ...
    - Must look awesome (This is the point where Mentalspace would be disqualified)..
    ...
    - Must allow high FPS (compare your map with e.g. Hydronex for a reference FPS)
    ...


    Those two usually don't go hand in hand.. ;) Interesting challenge tough; if i can mobilize the energy i may just whip something up.
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Tue Dec 29, 2009 2:19 pm

  • tZork wrote:
    lda17h wrote:Hi,
    ...
    - Must look awesome (This is the point where Mentalspace would be disqualified)..
    ...
    - Must allow high FPS (compare your map with e.g. Hydronex for a reference FPS)
    ...


    Those two usually don't go hand in hand.. ;) Interesting challenge tough; if i can mobilize the energy i may just whip something up.


    Ok, i'll reformulate it :D
    He can talk the talk, but can he caulk the caulk?
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    lda17h
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Tue Dec 29, 2009 3:19 pm

  • Ya know, actually this "braindead" stuff is that makes me puke nowadays...
    No offense, but public has enough braindead maps, I think it would be time to make _REAL_ maps.
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    C.Brutail
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Tue Dec 29, 2009 3:46 pm

  • C.Brutail wrote:Ya know, actually this "braindead" stuff is that makes me puke nowadays...
    No offense, but public has enough braindead maps, I think it would be time to make _REAL_ maps.


    Yeah, i know that you are kind of allergic to simpleton maps.. I must admit i have mucho fun on these maps. They kinda allow to use the laser to its fullest potential.. These maps are more about raw power rather than sophisticated tactics..
    He can talk the talk, but can he caulk the caulk?
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    lda17h
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Tue Dec 29, 2009 3:53 pm

  • Not true. I like simple maps too, they can be very fun. But not space floater after space floater, or wide, open maps after eachother.
    "One should strive to achieve; not sit in bitter regret."
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Tue Dec 29, 2009 4:34 pm

Thu Dec 31, 2009 7:06 pm

  • add up my eyecancer ctf. i think its braindead enough
    Aneurysm 4 the win !!!!! :D
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