[idea] 50 brush map contest

Mapping contests, FOTM, and more.

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Mon Feb 22, 2010 8:12 pm

  • Hi all
    i want to suggest you a map contest with some awards about a 50 brush map contest.
    Computercenters and Naxan project want to put up for grabs the following awards :

    - razer abyssus for the first

    Image

    - razer deathadder for the second

    Image

    - roccat taito

    Image

    If you are interested in this contest post in this thread, the contest start march the 1st.
    Soon i will post the rule book about the contest.
    Remember only 50 brush ;)

    Ps : if you have suggestion please post or contact through email .... and sorry for my english ;)
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    BARTUC
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Mon Feb 22, 2010 8:51 pm

  • I think this limitation is very interesting because it will help people who make too large and too complicated maps.
    (I'm kind of talking about myself here)
    Also I can't imagine any 50 brush map having performance problems...
    One question I have is by beginning on March 1st, is that the deadline for maps?
    If it's not the deadline for entries, what does it signify.. will there be a theme or some such released on this date?
    Also, if it's not the deadline for entries, when is the deadline?
    ...
    Some of the most popular maps for Nexuiz have very few brushes in them, but I'm not sure how few. I may go and get brush counts from a few of the simpler maps and post the results here. It does occur to me that this might be an unfeasibly small amount. But maybe that's just because I usually put far too many in.
    One more question I have just thought of is: what about models?
    Are they allowed, and if so what about maps that are entirely constructed from them?
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    Rad Ished
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Mon Feb 22, 2010 9:17 pm

  • Imho models as constructive elements in this contest would be cheating.
    I think I'll hop in too :)
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Mon Feb 22, 2010 9:39 pm

  • Yeh im with you on that count CB, just wanted it verified though.
    ...
    o.O prizes look nice too.
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    Rad Ished
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Mon Feb 22, 2010 10:39 pm

  • Ok, so i somehow need to allocate time to create a 50 brush map :D
    He can talk the talk, but can he caulk the caulk?
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    lda17h
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Tue Feb 23, 2010 9:42 am

  • Ok, i have to answer at some question about the contest... let's start.

    One question I have is by beginning on March 1st, is that the deadline for maps?

    Well the first day of march start the time to post map on this forum
    From the seven of marh start the vote for chosing the winner
    I've decide to post now the idea for this contest for giving some time at all mapper to try to make some test map with only 50 brush ... is real difficult to make one.
    So ... you have one week to present your map and after the 7 of march one week for voting

    Also, if it's not the deadline for entries, when is the deadline?

    The seven of march is the deadline to post your map

    One more question I have just thought of is: what about models?

    The models problem is a quite problem i tried to resolve in this way :
    you can use any kind of model you want but only for object .... so you are not allowed to use model for :

      - door
      - wall
      - stairs
      - windows
      - coloumn
      - arch
      - floor
      - trims and any kind of support
      - any part of the layout of your map

    If you want to put an object like :

      - container
      - lamp
      - table or chair
      - boxes
      - any kind of object in yuor mind

    you are are free to use.
    In this way any mapper can make nice work.

    Any other question ??
    I hope to be clear :)
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    BARTUC
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Tue Feb 23, 2010 9:02 pm

  • BARTUC wrote:
      - container
      - lamp
      - table or chair
      - boxes
      - any kind of object in yuor mind

    Do each of these count as a 'brush'?
    BTW, count me in :)
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    FruitieX
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Wed Feb 24, 2010 12:11 am

  • You should specify a game-type, as making a decent Nexball or Race map with only 50 brushes is easy, while attempting an Assault map wouldn't yield as good of a result.
    TVR
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Wed Feb 24, 2010 9:19 am

  • You should specify a game-type, as making a decent Nexball or Race map with only 50 brushes is easy, while attempting an Assault map wouldn't yield as good of a result.

    right, the contest is based on classic deathmatch map, you can insert any kind of gametype do you want but is a dm based contest.

    FruitieX wrote:
    BARTUC wrote:
      - container
      - lamp
      - table or chair
      - boxes
      - any kind of object in yuor mind

    Do each of these count as a 'brush'?

    No, if you want to use models for objects you are free to use it, the will not post in the final count of brush.
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    BARTUC
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Wed Feb 24, 2010 3:50 pm

  • say no to models. the whole idea if a limits brush contest is to do more with less. map models screw that up.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Wed Feb 24, 2010 8:40 pm

  • tZork has a point.
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    Rad Ished
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Wed Feb 24, 2010 9:26 pm

  • +1 tZork
    He can talk the talk, but can he caulk the caulk?
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    lda17h
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Thu Feb 25, 2010 6:47 am

  • Agree, if there's no limits on how many models you can use, then the maps will consist MOSTLY out of these, EVERYWHERE except where you have forbidden them in the rules... Also, will it count as two brushes if i split one brush into two (or more parts) for texturing, using the clipper tool? IMO you should allow doing that as long as the resulting brushes can still be merged with the merge tool, as in, they are not convex. This way we won't need to have to edit every single wall's textures separately in an external image editor... would be a mess!
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    FruitieX
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Thu Feb 25, 2010 10:23 am

  • I think it's best to keep it simple with a 50 brush limit. Then if after the comp you want to pretty it up.....
    Or perhaps just make two versions, one with 50 brushes, then the other looking nice.... without all the over-lapping brushwork you did to stay under the limit......
    not that I'm doing that....well i am, but.... :D
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    Rad Ished
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Thu Feb 25, 2010 1:56 pm

  • tZork wrote:say no to models. the whole idea if a limits brush contest is to do more with less. map models screw that up.

    Ok no models, the contest will be real difficult :)
    Making jp and teleport will be different with no models.

    FruitieX wrote:IMO you should allow doing that as long as the resulting brushes can still be merged with the merge tool, as in, they are not convex. This way we won't need to have to edit every single wall's textures separately in an external image editor... would be a mess!

    Not possible, the contest is a 50 brush not more, maybe in the contest i will not count the worldspawn brush but splitting brush mean using 2 or more brush starting from one
    I will use an image editor for textures.

    Rad Ished wrote:Or perhaps just make two versions, one with 50 brushes, then the other looking nice....

    Quote
    I will do 2 version, one for the contest with only 50 brush and a second one with more brush but not for the contest.
    Maybe i will post the 2 version but the contest request only 50.
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    BARTUC
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Thu Feb 25, 2010 4:09 pm

Thu Feb 25, 2010 4:33 pm

  • Next it will be the entities.
    TVR
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Thu Feb 25, 2010 4:34 pm

  • Why not make is simple?
    50 brushes, stock textures, one spawn nothing more. eg a minimalist architectural challenge.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Thu Feb 25, 2010 5:29 pm

  • tZork wrote:Why not make is simple?
    50 brushes, stock textures, one spawn nothing more. eg a minimalist architectural challenge.

    Ok for minimalist architecture, with 50 brush you can not do more, but one spwan in a map is ugly, entities are not brush.
    The goal is making a map with less ... so entities are not part of the structure of maps' layout

    Sepelio wrote:What about patch meshes? Those aren't really brushes either...

    Patch meshes are "brush", they are not really brush but you use that in the same way like a classic brush for making a map ... so the patch goes inside the final count of brush
    If not we can make any kind of map using only patch and not brush ( this is another possibility for a later contest )
    Of course using a square cylinder is more useful than a classic brush but this is the choise of the mapper :)
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    BARTUC
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Thu Feb 25, 2010 7:01 pm

  • BARTUC wrote:
    tZork wrote:Why not make is simple?
    50 brushes, stock textures, one spawn nothing more. eg a minimalist architectural challenge.

    Ok for minimalist architecture, with 50 brush you can not do more, but one spwan in a map is ugly, entities are not brush.
    The goal is making a map with less ... so entities are not part of the structure of maps' layout

    Not sure i understand that.. My point is that a small brushcount mapping contest is mainly abt the artists architectural skill and creativity, thus eliminating *everything* else makes the contest more fair and easier to judge.

    BARTUC wrote:
    Sepelio wrote:What about patch meshes? Those aren't really brushes either...

    Patch meshes are "brush", they are not really brush but you use that in the same way like a classic brush for making a map ... so the patch goes inside the final count of brush
    If not we can make any kind of map using only patch and not brush ( this is another possibility for a later contest )
    Of course using a square cylinder is more useful than a classic brush but this is the choise of the mapper :)

    The problem with patches is, one patch can describe almost infinite surfaces, unlike a brush that even in its most complicated form only can describe a finite number of surfaces.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Thu Feb 25, 2010 7:25 pm

  • tZork wrote:Not sure i understand that.. My point is that a small brushcount mapping contest is mainly abt the artists architectural skill and creativity, thus eliminating *everything* else makes the contest more fair and easier to judge.

    Not sure i had understood your concept .... i mean i know contest like this is useful to view wich mapper is the better in creativity and acrhitectural skills but the problem is .... would like to make only the layout and stop ???
    Imho i think is better to try to make a playable map
    If i dont understand your concept i'm sorry :(

    tZork wrote:The problem with patches is, one patch can describe almost infinite surfaces, unlike a brush that even in its most complicated form only can describe a finite number of surfaces.

    Ok i understood you point of view, you mean patch like bezier .... infact is a problem.
    Well we can eliminate from the contest the use of patch .... no problem.
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    BARTUC
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Thu Feb 25, 2010 8:04 pm

  • Yeh my concept is make a layout only map. Its easy enough to make the map/s playable later.

    Just having it to be abt layout makes it easier to focus, making a map outa 50 brushes is hard enough as it is, without having to worry abt game-play in numerous game-modes. Not to mention it complicated the judging part lots too.

    One could simplify the rules even more by saying 50 8 sided brushes, or maybe 400 (non caulk) textured faces.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Sun Feb 28, 2010 7:38 pm

Sun Feb 28, 2010 10:02 pm

  • Well, i am a bit too early, but hey, WTH :D

    http://tapas.affenbande.org/maps-dl/vert_v2r1.pk3

    It's a CTF map in 43 brushes ;D

    Image

    Note: I used one endcap which amounts to 3 things. I don't know whether radiant counts these. If not, then it's 46 things total instead of 43 :D
    He can talk the talk, but can he caulk the caulk?
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    lda17h
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Sun Feb 28, 2010 10:04 pm

  • Holy legal jargonism batman.
    ...
    Oh hey lda, niice :D
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    Rad Ished
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Sun Feb 28, 2010 11:26 pm

  • Thanks, it's a map idea i had in the back of my mind for quite a while. The 50 brush contest is just an excuse to finally do it and get away without any polish ;D
    He can talk the talk, but can he caulk the caulk?
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    lda17h
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Mon Mar 01, 2010 5:58 pm

  • Nice map, you have to change the patch with a brush :)
    Btw i like your map
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    BARTUC
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Mon Mar 01, 2010 6:28 pm

  • I like the idea to do more with less, so I'll participate. :)
    It's a small DM map, made out of exactly 50 brushes, nothing else.

    http://omploader.org/vM3BjMg

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    My 50 brushes. :wink:

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    Balance is probably off, I never play DM
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Tue Mar 02, 2010 1:41 pm

Tue Mar 02, 2010 1:56 pm

  • BARTUC wrote:Nice map, you have to change the patch with a brush :)
    Btw i like your map


    Will do when i find time..
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