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Shoe wrote:I've tried the most recent built on Vista 32 bit and the different window panes don't seem to resize well, and when I minimize to the taskbar and open it up the window is always in a small window instead of fullscreen size; resizing it makes the panes look weird again.
I'm assuming this is some sort of Vista-specific problem with GTK or something, but I just though I'd point it out. Tried it with the two most recent netradiant builds. I haven't tried old versions of GTKRadiant to compare yet, though.
//Shader file for cb_ctf5tele models
//Lanc
//Chain
textures/cb_ctf5teleporter/perl_chain_teleport
{
qer_editorimage textures/cb_ctf5teleporter/cb_perlchain.tga
surfaceparm nonsolid
surfaceparm nolightmap
surfaceparm nomarks
surfaceparm trans
surfaceparm nosteps
qer_trans 0.5
{
map textures/cb_ctf5teleporter/cb_perlchain.tga
rgbGen Vertex
alphaFunc GE128
}
}entering scripts/cb_torch.shader
entering scripts/cb_ctf5teleporter.shader
entering scripts/noobplants.shader
//Shader file for cb_grass model
//Fu lol
//Green lol
textures/cb_grass/grass01
{
qer_editorimage textures/cb_grass/grass01.tga
cull none
{
map textures/cb_grass/grass01.tga
blendfunc blend
surfaceparm alphashadow
}
{
blendfunc filter
map $lightmap
rgbGen identity
tcGen lightmap
}
}
- Code: Select all








Shoe wrote:My problem turned out to be one with Vista's desktop effects. Having radiant run in compatibility mode with visual themes disabled did the trick
svn switch --relocate http://emptyset.endoftheinternet.org/svn/radiant15 svn://svn.icculus.org/netradiant/trunk<diffusemap>
{
qer_editorImage <diffusemap>
diffuseMap <diffusemap>
bumpMap <normalmap>
specularMap <specularmap>
}The GtkRadiant supplied with the XreaL SVN is almost exactly the same as 1.5 except for the dynamic light preview. It just uses GLSL to do it. You may be thinking of XrealRadiant which is very new and is becoming the official editor for Xreal. However, the GtkRadiant is still there.divVerent wrote:XreaL's radiant is quite distant from GtkRadiant 1.5, and merging that would take me ages. Need someone with more time and who is more experienced for that.
IRC wrote:16:39 < Tr3B> i just use glsl
16:40 < Tr3B> ok and i use the glsl interface of qrazor-fx
16:40 < Tr3B> however it should be easy to adopt it
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