Curves = no lightning? (NetRadiant)

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Tue Apr 07, 2009 7:37 pm

  • EDIT: Just to clarify (although this thread is already outdated). I just downloaded the latest build of Netradiant (here: http://www.icculus.org/netradiant/files/) and it WORKS FINE for me now.


    ---------------------------------------------------------------------
    initial problem:


    If I'm using curves in a map the lightning doesen't work.
    Does anybode have an any ideas about this issue?

    Here my Example_map:
    Both maps compiled with the same option: Q3map2: (final) + ambient occlusion (Nexuiz 2.5 required)
    without any curves:
    Image

    same map with a cone:
    Image

    Thank You for answers.
    Last edited by Lo on Thu Jun 25, 2009 8:18 pm, edited 2 times in total.
    Lo
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Tue Apr 07, 2009 8:23 pm

Wed Apr 08, 2009 7:56 am

  • epicgoo wrote:http://en.wikibooks.org/wiki/Q3Map2/Light#-patchshadows


    No, the light compile shouldn't be totally failing.
    I never use patchshadows but my maps light compile fine.
    I use patches everywhere.

    Perhaps do the meta, then the vis, and then the light compiles seperatly?
    tundramagi
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Wed Apr 08, 2009 11:35 am

  • Possibly the map is leaked?
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Fri Apr 10, 2009 12:15 pm

  • Try making the map bigger. This simply could fix it. Iirc i've read something similar over at q3wforums some time ago.
    bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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    Strahlemann
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Sun Apr 12, 2009 12:02 pm

  • Thank you for your answers.
    I just tried to use curvers on my first "big" map and it worked :D

    Image
    Lo
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Sun Apr 12, 2009 3:29 pm



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