lightmap

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Fri May 08, 2009 3:46 pm

  • Hi,

    I am programming a 3D application;
    testing NetRadiant and so far I love it.

    Does anyone know how to fix the lightmap? The edges are dark, and only after some distance of the camera :shock:
    Image

    Terrain is an ASE inserted as misc_model.


    _q3map2_version : [2.5.17n-svn336]
    _q3map2_cmdline : [-meta; -vis -fast; -light -fast]

    Any idea?
    Thanks in advance.
    kat104
    Newbie
     
    Posts: 3
    Joined: Wed Apr 29, 2009 12:33 am

Sat May 09, 2009 9:57 am

  • well it is ok -super 4 did it.
    kat104
    Newbie
     
    Posts: 3
    Joined: Wed Apr 29, 2009 12:33 am

Sat May 09, 2009 10:49 am

  • I'd define phong shading in the shader of the terrain.

    An exmaple how to do this can be found in Killall Organic's shader file.
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
    Laidback mapper
     
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    Joined: Tue Feb 28, 2006 7:26 pm
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