wat r shadertags.xml?

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Wed Sep 30, 2009 2:40 pm

Thu Oct 01, 2009 3:38 pm

Thu Oct 01, 2009 3:40 pm

  • uh no you don't. and btw it is autogenerated and usually in your games folder or if you have gtk radiant 5 included with your editor, netradiant wont compile q3a maps anyways.
    +The Dude+
    [-Project 2501-]
    Mizu Kitsune
    Alien trapper
     
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Mon Oct 05, 2009 1:57 pm

  • Mizu Kitsune wrote:uh no you don't. and btw it is autogenerated and usually in your games folder or if you have gtk radiant 5 included with your editor, netradiant wont compile q3a maps anyways.


    are you sure about that!!
    it complied fine to me
    =|MMoC|= Admin
    mmoclan.webs.com
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Wed Nov 18, 2009 2:13 pm

  • q3a does compile.. but for me the lighting dont work ><


    oh ya... mmoclan.webs.com you are not even in the clan... stop make the clan look bad with you stupid questions!!!


    change you signature.. you not even the clan admin ><
    #include <iostream>
    using namespace std;
    int main() {
    cout << "Hello Alientrap";
    return 0; }
    WeedHunter
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