Lighting in Netradint Dont work!!

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Tue Nov 17, 2009 6:45 pm

  • Doom3LightRadius: failed to parse default light radius

    i get that in the Console.. i use to not get that but now i do !!

    i use a mac... can you help me out?
    #include <iostream>
    using namespace std;
    int main() {
    cout << "Hello Alientrap";
    return 0; }
    WeedHunter
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    Posts: 9
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    Location: Stonerville


  • WeedHunter wrote:Doom3LightRadius: failed to parse default light radius

    i get that in the Console.. i use to not get that but now i do !!

    i use a mac... can you help me out?


    I think that's normal, I get that too. But it doesn't seem to have any effect, the lights work fine when the map gets compiled.
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    sev
    Alien
     
    Posts: 248
    Joined: Sat Mar 29, 2008 3:03 pm
    Location: Switzerland


  • sev wrote:
    WeedHunter wrote:Doom3LightRadius: failed to parse default light radius

    i get that in the Console.. i use to not get that but now i do !!

    i use a mac... can you help me out?


    I think that's normal, I get that too. But it doesn't seem to have any effect, the lights work fine when the map gets compiled.


    my light dont work during complie, too
    #include <iostream>
    using namespace std;
    int main() {
    cout << "Hello Alientrap";
    return 0; }
    WeedHunter
    Newbie
     
    Posts: 9
    Joined: Sun Nov 15, 2009 5:41 am
    Location: Stonerville

Sat Dec 19, 2009 11:41 am

  • Just get the latest release of it (http://www.icculus.org/netradiant/files/).

    Had the same problem with my mac before updating to the latest version.
    Lo
    Member
     
    Posts: 21
    Joined: Thu Dec 06, 2007 9:51 pm
    Location: Austria



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