Radient 1.4 features

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Sat Dec 12, 2009 12:54 am

  • Radient 1.4 has some interaction features that never made it into later versions. Because I use these so much, switching was not an option. However, now that I've upgraded to windows 7, Netradient is the only one that works. I was wondering if it would be possible to add these features seen in the right-click menu from 1.4 into Netradiet? They don't need to be added to the right click menu if that is a problem, some extra selection icons or menu options would work ok for me. But there are other people who still switch back and forth between 1.5 and 1.4 just so they can use these specific functions. It would be nice to just get them reinstated in the latest version of radient.

    Select > Partial Tall
    Select > Complete Tall

    The two selection modes available in netradient are the least useful. The Tall selections are not dependent on the height of your selector brush to grab brushes for you new selection. And in fact I don't think the selection brush disappears after you make your selection like it does in 1.4.


    Move into Entity
    Move into Worldspawn

    Being able to select a brush and add it or remove it from an existing entity saves you from having to rebuild an entity and set its variables every time you need to change the brushwork in it.

    Thanks
    Diego
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Sun Dec 13, 2009 5:47 pm

  • "Move into entity" and "Move into worldspawn" actually exist in NetRadiant as "Regroup"... didn't actually know Radiant 1.4 had it, as I never used 1.4 (not available for Linux 64bit).

    Works like this:

    - select some brushes, "Regroup" -> brushes get moved to worldspawn
    - select some entity, select some brushes, "Regroup" -> brushes get moved into the entity

    To select the entity, you can select one of its brushes and then hit ctrl-alt-E.

    As for select partial tall, complete tall: what exactly do they do? Why not simply box select inside the 2D view (Shift-mousedrag)?
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    divVerent
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Sun Dec 13, 2009 6:21 pm

  • Heres a few other invaluable edit methods "missing" in 1.5/netradiant

    paint select brushes / paint select faces / paint select entities
    - Different key combos + lmb lets you 'paint' what to select in 3d view. this is combinable with freelook (rmb) and 3d navigate (mwheel)

    Simple copy paste face info w/o switching tools (at least i did not find a way in 1.5/net)

    Face / edge dragging
    - Select a brush, hit ctl + lmb and drag. If dragging outside the brush, you move the edge closest to the pointer. If over a face, you move that face. Works in 3d view. Works for multiple brushes.
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Fri Dec 18, 2009 6:58 pm

  • divVerent wrote:"Move into entity" and "Move into worldspawn" actually exist in NetRadiant as "Regroup"... didn't actually know Radiant 1.4 had it, as I never used 1.4 (not available for Linux 64bit).

    Works like this:

    - select some brushes, "Regroup" -> brushes get moved to worldspawn
    - select some entity, select some brushes, "Regroup" -> brushes get moved into the entity

    To select the entity, you can select one of its brushes and then hit ctrl-alt-E.

    As for select partial tall, complete tall: what exactly do they do? Why not simply box select inside the 2D view (Shift-mousedrag)?



    Hmm. With move into entity/worldspawn in radient 1.4, you would select the brush you want to move first and the entity second. Sounds like that is reversed with the Regroup option. I'll try that again tonight.

    Shift-mousedrag? This is the first time I've heard about that method. Can't do that in 1.4 to my knowledge. I've been using 1.4 for about 5 years now. Hooray for documentation.

    To use the 1.4 selection modes, you draw a brush around the area you want to select. "Select Partial Tall" will select all brushes that are fully, or partially contained within selector brush. It doesn't matter how high your brush is, (That's the "tall" part) "Select Complete Tall" will only select brushes that are completely enclosed by your selector brush. The selector brush disappears after you make the selection so you are only left with the actual map brushes highlighted. I'll try the "shift-mousedrag" out. If that and the Regroup method works for me then I am good to go.
    Diego
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Sun Dec 20, 2009 5:45 am

  • Ok, I've followed your instructions and got these features to work. the ctrl_alt_e is what threw me off. In radient 1.4, you don't have to perform that extra step in order to move brushes into and out of entities.

    The shift_mousedrag function works great for selecting brushes. However, this does select all brushes that you drag your mouse over. Most of the time, I would prefer if this only selected brushes that were completely contained within the selection box. This will prevent me from constantly selecting the skybox or clip brushes, etc.

    Obviously, I can use the "select Inside" option by with a brush instead. But since Netradient now supports the option of mousedrag, how hard would it be to implement an alternate form of mousedrag that only selectes brushes and entities contained within the selection zone? You could bind this form to cntrl_mousedrag.
    Diego
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Tue Dec 22, 2009 4:07 pm

  • I tried to implement that ctrl inside selection only,
    I got as far as to crap shift+ctrl face selection .. :lol:

    Even though it should be quiet easy to fix that, I was unable to make the Selection only get Inside stuff.. my Knowledge about C is to limited.. no clue how to reference that object which is used from the toolbar.
    Though I like the idea.. will give it some more tries.. Maybe some other heads can figure the rest out when its partially done.
    Yet I should just get a book and read some stuff up.
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    ailmanki
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Wed Jan 27, 2010 11:38 pm

  • ailmanki wrote:I tried to implement that ctrl inside selection only,
    I got as far as to crap shift+ctrl face selection .. :lol:

    Even though it should be quiet easy to fix that, I was unable to make the Selection only get Inside stuff.. my Knowledge about C is to limited.. no clue how to reference that object which is used from the toolbar.
    Though I like the idea.. will give it some more tries.. Maybe some other heads can figure the rest out when its partially done.
    Yet I should just get a book and read some stuff up.

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    Oreo
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Wed Feb 10, 2010 7:16 am

  • Got more Noob questions about Netradient.

    In Radient 1.4, after I have selected a brush or face that I want to assign a shader to, I can then use the middle mouse button to click on any other brush that has a shader. Radient 1.4 will assign the shader of the brush I middle clicked on to the brush I have originally selected. It also applies that texture with the exact same scale and translation parameters.

    So how do I get Netradient to do that? Middle clicking on a brush just highlights the shader assigned to that brush in the Texture window. But it does not assign that shader and the texture coordinates to the selected brush. Without this, I would be stuck manually setting the texture coordinates for every brush I make.


    Radient 1.4 allows you to lock off the X Y X directionality when you are moving brushes/vertexs/edges. That way you can move these elements using the 3d viewer without having them skew in the wrong direction. This is pretty much a must have when you are building terrain by hand. I don't see this functionality in Netradient. Is it in there at all?


    When you duplicate a brush in 1.4 using the spacebar, it is automatically offset in X and Z space by 1 grid unit. This helps you see when the brush has been duplicated and helps prevent multiple brushes occupying the same space. Working in Netradient, I'm finding that I am accidentally duplicating brushes over and over on top of each other before I realize they are there.
    1.4 also helps you see duplicates because when you pick more than 1 brush that is occupying the same space, the red highlight gets much more opaque than when you have selected a single brush. This is a good visual indicator that you need to clean up your scene.
    Diego
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Fri Feb 12, 2010 2:28 pm

  • Hello!

    For texture shader copy: first, you have to click on the "brush->copy face texture". Middle click paste works after that.

    For the rest of your problems: yes, these features are missing, and I miss them too.
    But, at least the entity copy works like this:
    Select a brush entity, hit Ctr+alt+e, and it'll select the whole entity (brushes+entity information too). Shift+Space to duplicate it as a new one. The old one gets deselected.
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    C.Brutail
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Fri Feb 12, 2010 7:39 pm

  • Thanks for the reply. But I'm afraid that I'm just going to have to go back to using Radient 1.4. The buggy file saving issue is annoying, but it is far less of a problem than all of the missing tools and trying to alter a workflow that I've developed over 5 years working with 1.4. I realize that Netradient is based more off of GTK 1.5. I never used that one either for the same reasons. But I guess I didn't realize how much of what I need was missing in that version. The ability to Lock movement to only 1 directional axis is simply too important for terrain construction. And so many other features of 1.4 that were second-nature to me and easily accessible with a mouse click are now moved to the top menu or use alternate hotkeys - if they exist at all.

    I'll keep Netradient around for instances when I need to save out parts of a map into new files since I won't be able to do that with 1.4.

    So, to those responsible for creating Netradient, thanks for trying. The effort you made to keep this tool up to date is appreciated. If you have any future updates that might incorporate some of the functionality found in 1.4, then I will gladly give this tool another try.
    Diego
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Sat Feb 13, 2010 3:45 pm

  • I totally understand you Diego; i feel the same way. All the nice stuff in netradiant just aren't enough to counter the fact that radiant 1.5 changed editing methods for the worse, and for no good reason. Id get it if they got changed to something easy to understand, 1.4 if far from 'logical' :P, but the change was just from strange to odd.. personalty i consider 1.5/net editing methods hopelessly slow and at times down right stupid by comparison. This is ofc the heritage from 1.5 and in no way to blame on the dev(s?) of netradiant, but i do feel a bit sad over the choice of 1.5 as a base rather then 1.4(zero).
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    tZork
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Sun Mar 14, 2010 2:33 pm

  • My first radiant experience was in q3radiant... Just opened it up and got confused and closed again. Then went back to Worldcraft and CS :P
    My next try at Radiant was Gtkradiant 1.5 alpha or beta.
    Then I tried 1.4... some stuff in 1.4 is better, but all in all I like 1.5 better.

    Stuff in 1.4 that I like.
    Z-window, it's not needed but can save me a lot of work.
    Entity angle buttons. I really liked them, they are faster to use than rotate tool.
    And it has a texture paint tool, I could drag the mouse over many surfaces to apply a texture. Also a tool to save a lot of time.
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