Working with Lights in Doom 3

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Tue Apr 20, 2010 6:20 am

  • Hello,
    I have been using NetRadiant for a while now, but I just recently got into mapping for Doom3. I am having trouble with lights in Doom3; specifically, if I don't have a light entity in the map, then it will be pitch black. I can put in some brushes/curves/models with light shaders, but they only glow, no light emits from them. I tried to target the light to the brush/curve/model, but nothing happens. I've tried to find a function or something else that I could set a light to them, but I've not found anything.
    Thanks in advance for your assistance.
    mrfiend
    Newbie
     
    Posts: 2
    Joined: Tue Apr 20, 2010 6:14 am

Thu Apr 22, 2010 9:29 am

Thu Apr 22, 2010 2:17 pm

  • My issue isn't with adding more light to the existing game, but instead, working with them for my own maps.
    mrfiend
    Newbie
     
    Posts: 2
    Joined: Tue Apr 20, 2010 6:14 am



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