This game runs too slow on my computer

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  • athlon 950mhz, gffx5200 what is wrong
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    leileilol
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Tue Feb 28, 2006 10:26 pm

  • Change resolution and minimaze effekts, paricles etc.
    I play on 800x600 with 1,2ghz i cant play with 1024x768.. test that
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    Tenn
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Tue Feb 28, 2006 10:28 pm

  • lol nice post :lol:

    my nexuiz runs too fast now

    AMD X2 4800+
    2 * GeForce 7800GTX 512mb
    4068mb DDRAM 533Mhz Kingstons

    had to setup the game to maxfps 300 :P
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    cyan
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Wed Mar 01, 2006 12:39 am

  • You're lucky you don't have an Athlon 64 FX-60, then it would surely be so fast it would be unplayable /stupidity

    Just go mad with the settings and I'm sure you can find some ways of slowing it down. First put everything on in the menus and use the highest resolution you can. Then go through the config file putting everything else up.
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  • CheapAlert wrote:athlon 950mhz, gffx5200 what is wrong


    What OS are u running on?

    It's playable on my PIII-666, Win XP home sp2, 512Mb ram, NV GF2-GTS
    Realtime lighting and shadows off, all other effects on with paricles set to 1, 800x600 and 32bit color.
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    jaakan
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Wed Mar 01, 2006 5:32 am

  • Yeah, just turn off all the effects and lower the resolution, as someone said before.
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    pol pot
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Wed Mar 01, 2006 9:03 am

  • Generally there are some variables that have to be tested for every system as graphic card, drivers, even driver versions or operation system will influence them and its almost impossible to find the 'perfect' settings for those. I'll mention them as last thing in this post, try them if you need more speed.

    I use those configs, the first one for playing (fast), the other for watching demos (slooooow) :)

    n_lo.cfg:
    Code: Select all
    cl_bobcycle 0
    cl_bobmodel 0
    cl_itembobheight 0
    cl_rollangle 0
    v_kicktime 0

    cl_decals 0
    cl_stainmaps 0

    cl_nogibs 0 //1
    cl_noplayershadow 1

    cl_particles_blood 0
    cl_particles_bubbles 0
    cl_particles_bulletimpacts 0
    cl_particles_explosions_bubbles 0
    cl_particles_explosions_shell 0
    cl_particles_explosions_smokes 0
    cl_particles_explosions_sparks 0
    cl_particles_quality .5
    cl_particles_rain 0
    cl_particles_size .5
    cl_particles_smoke 0
    cl_particles_snow 0
    cl_particles_sparks 0

    gl_picmip 2
    gl_texture_anisotropy 1
    r_detailtextures 0

    gl_flashblend 0
    gl_polyblend 0

    r_shadow_bumpscale_basetexture 0
    r_shadow_bumpscale_bumpmap 0

    r_sky 0

    r_waterscroll 0
    r_waterwarp 0

    r_bloom 0
    r_coronas 0
    r_dynamic 0
    r_glsl_deluxemapping 0
    r_glsl_offsetmapping 0
    r_glsl_offsetmapping_reliefmapping 0
    r_hdr 0
    r_shadow_gloss 0
    r_shadow_glsl_offsetmapping 0
    r_shadow_realtime_dlight 0
    r_shadow_realtime_dlight_shadows 0
    r_shadow_realtime_world 0
    r_shadow_realtime_world_dlightshadows 0
    r_shadow_realtime_world_shadows 0

    vid_width 800
    vid_height 600

    ambient_level 0
    bgmvolume 0
    snd_staticvolume 0


    Also its worth mentioning the the gibs in Nexuiz 1.0 - 1.5 have had very very high-poly count and there spawn six for each frag. You can download this file (made by me) * or this file (made by KadaverJack) * and place it into your Nexuiz/data folder. However please notice that the usage in ladder matches is NOT allowed. Rename the file from .pk3 to .pk3_ then. This will skip the file and you get the original gibs. As ladder matches are only 1on1 they are also not needed there as problems with gibs normaly occur only with more then 4 people.
    The new gibs in Nexuiz are easier on the FPS and Nexuiz now also has the settings cl_nogibs to disable gibs. But that setting will remove them totally so they are not even in demos. That looks ugly in demos. That why i still use the pk3 file for NON ladder matches and have that settings commented out in my config files..

    * As far as i know both are based on some other file that was posted in the old forum, i have no idea who created that one but as its only 0-sized models there should not be a problem with copyright

    Then to enable as much graphic effects as possible:
    n_hi.cfg:
    Code: Select all
    cl_bobcycle 0 //.6
    cl_bobmodel 1
    cl_itembobheight 10
    cl_rollangle 0 //2
    v_kicktime 0 //.5

    cl_decals 1
    cl_stainmaps 1

    cl_nogibs 0
    cl_noplayershadow 0

    cl_particles_blood 1
    cl_particles_bubbles 1
    cl_particles_bulletimpacts 1
    cl_particles_explosions_bubbles 1
    cl_particles_explosions_shell 0 //1
    cl_particles_explosions_smokes 1
    cl_particles_explosions_sparks 1
    cl_particles_quality 1
    cl_particles_rain 1
    cl_particles_size 1
    cl_particles_smoke 1
    cl_particles_snow 1
    cl_particles_sparks 1

    gl_picmip 0
    gl_texture_anisotropy 16
    r_detailtextures 1

    gl_flashblend 0
    gl_polyblend 1

    r_shadow_bumpscale_basetexture 5
    r_shadow_bumpscale_bumpmap 4

    r_sky 1

    r_waterscroll 1
    r_waterwarp 1

    r_bloom 1
    r_coronas 1
    r_dynamic 1
    r_glsl_deluxemapping 2
    r_glsl_offsetmapping 1
    r_glsl_offsetmapping_reliefmapping 1
    r_hdr 1
    r_shadow_gloss 1
    r_shadow_glsl_offsetmapping 1
    r_shadow_realtime_dlight 1
    r_shadow_realtime_dlight_shadows 1
    r_shadow_realtime_world 1
    r_shadow_realtime_world_dlightshadows 1
    r_shadow_realtime_world_shadows 1

    vid_width 800 //1280
    vid_height 600 //1024

    ambient_level .3
    bgmvolume 0 //1
    snd_staticvolume 1



    Variables that will affect performance but are very system dependent. I will list them with their defaults and other possible values. Its best if you run a timedemo via tdem demo1 in the console and compare the fps:
    n_xx.cfg:
    Code: Select all
    set gl_combine 1 //0
    set gl_lockarrays 0 //1
    set gl_mesh_drawrangeelements 1 //0
    set r_batchmode 1 // 0 2
    set r_glsl 1 //0
      the following is only for really old versions of Nexuiz.. the name was changed to r_glsl at some point
    set r_shadow_glsl 1 //0

    WARNING: r_glsl 0 / r_shadow_glsl 0 will disable pixel shaders which is faster on SOME card, MOST are faster with it active (1) BUT DISABLING THIS WILL ALSO DISABLE MOST EYECANDY EFFECTS, so you should only do so in low settings were you will not notice and only if it is an speed increase for you!!!
    Last edited by esteel on Sun Apr 29, 2007 12:30 am, edited 11 times in total.
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    esteel
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Wed Mar 01, 2006 9:23 am

  • Save esteels stuff as files in nexuiz/data then do exec filename.cfg in console
    the spice extend life!
    the spice expand conciousness!
    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
    I will proceed directly to the intravenous injection of hard drugs, please.
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    tChr
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Wed Mar 01, 2006 9:48 am

  • Thanks tChr! Thats right but a r_restart afterwards is a good idea too.
    Or you can do:
    nexuiz.exe +exec n_low.cfg
    that will start with those low settings and does not require a r_restart. And you can be sure you always start with the low settings.
    Last edited by esteel on Thu Aug 31, 2006 2:20 pm, edited 1 time in total.
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    esteel
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Wed Mar 01, 2006 9:49 am

  • Is there an easy way to dump the current config?
    the spice extend life!
    the spice expand conciousness!
    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
    I will proceed directly to the intravenous injection of hard drugs, please.
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    tChr
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Wed Mar 01, 2006 9:58 am

  • tChr wrote:Is there an easy way to dump the current config?

    The only way i know is cvarlist that will just list all the variables there are and their values.. (and explainations for some of them and default values)
    If you have log_file set the console output will also be copied into that file. Guess thats as close to what you want as possible..

    There is also the command saveconfig but it will only save the config.cfg guess that is not quite what you want.
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    esteel
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Sat Apr 28, 2007 3:46 pm

  • Esteel, I used the code from this post, http://forums.alientrap.local/viewtopic.php?p=90#90, I think you called it 'n lo.cfg', and the code at the bottom 'n xx.cfg', and it works great for me, except:

    With the rl the rockets are now yellow balls of light and they sort of interfere with my vision cuz they're so bright, is there a way to tone them down a little?

    The quad damage, when someone else picks it up they are a blue ball of light, when I pick it up my whole screen turns opaque blue, and obscures my vision

    Otherwise its great. It's just what I needed with my archaic graphics card, which is a radeon 9200 btw
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    Altobe
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Sat Apr 28, 2007 3:59 pm

  • try
    Code: Select all
    gl_flashblend 0

    gl_flashblend is faster than normal lightning, but it's so ugly, that it's not really worth the speedup imho ;)
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    KadaverJack
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Sat Apr 28, 2007 4:54 pm

  • KadaverJack wrote:try
    Code: Select all
    gl_flashblend 0

    gl_flashblend is faster than normal lightning, but it's so ugly, that it's not really worth the speedup imho ;)
    Thanks a lot kadaver. Flashblend did it. I didn't really notice any speed difference either, but I haven't played on a full server with it yet.
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    Altobe
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Sat Apr 28, 2007 8:12 pm

  • gl_flashblend will not make any real difference now at all. It was one of the settings that might have made some difference with glquake back on a Voodoo 1 but nowadays, even on the crappiest system anyone would run Nexuiz on, it'll make no difference.

    Many years ago I did some benckmarks on glquake with flashblend on and off on a P166MMX with a Geforce 2 MX 200 and saw no statistically discernible difference in the figures.
    Ed
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Sat Apr 28, 2007 11:30 pm

  • Ed wrote:gl_flashblend will not make any real difference now at all. It was one of the settings that might have made some difference with glquake back on a Voodoo 1 but nowadays, even on the crappiest system anyone would run Nexuiz on, it'll make no difference.

    Many years ago I did some benckmarks on glquake with flashblend on and off on a P166MMX with a Geforce 2 MX 200 and saw no statistically discernible difference in the figures.
    Thanks a lot for the info Ed :)
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    Altobe
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Sat Apr 28, 2007 11:56 pm

  • Hmm yeah i also learn some new stuff from time to time.. gl_flashblend 1 is faster then doing real light so it can be used in a 'low settings but still nice-eyecandy' config. But my n_lo.cfg is what i use for playing and gl_flashblend can be iritating so it should be off. Its true that it does not really matter when it comes to fps on todays machines. Guess i should update that old post.
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