2.3 slower?

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Thu May 31, 2007 5:09 pm

  • It might just be me, but I seem to be lagging a lot more since 2.3 even though I didn't change any settings...?

    Thanks for any feedback or confirmation.
    charlesk
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Thu May 31, 2007 5:12 pm

Thu May 31, 2007 5:32 pm

  • Sorry, esteel, I never saw the changelog. I did find deactivating vertex buffers seemed to help a lot. Thanks.
    charlesk
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Thu May 31, 2007 6:12 pm

Sun Jun 03, 2007 1:24 pm

  • Ive noticed much higher pings in every server now that 2.3 is out... why is this? more data servers must share or what?
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    Zaarock
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Sun Jun 03, 2007 2:34 pm

  • No, its even less data, but the internal timing for the ping has changed.. so unless you notice a bad difference in behaviour while playing i'd say just do not worry and have fun, its just the display that changed.
    However.. how much is much higher in your case? :) And do you notice anything bad while playing?
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    esteel
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Sun Jun 03, 2007 4:49 pm

  • Well, I noticed something bad when playing, although I haven't tried out too many servers yet. On tChr's 1on1 server (where my ping went up and down from 30 to 80, same as the one of my opponent) I generally had quite big aiming problems and, mainly while dogfights the movement of my opponent looked extremely choppy, like too few fps.

    This is quite different to older versions where this choppiness was more with your own movement.
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    Urmel
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Sun Jun 03, 2007 5:06 pm

  • Yes. This is a problem for me too. Actually now i have much better movement myself, but its much harder to see where the opponent ends up, is this to do with the changed prediction handling?
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    tChr
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Mon Jun 04, 2007 12:24 am

  • the choppy movement seems to be a weakness of nexuiz in general. I don't feel it is choppy from my first person view, but when you see other player models moving and sometimes projectiles as well, their movement is choppy, even if fps is very high. it is more pronounced in firefights or with a lot of action but please don't try to say it's just me. happens on all computers I have tried nexuiz on, and on every version of nexuiz as well. 2.3 has reduced it quite a bit but you can still notice it easily.
    003
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Mon Jun 04, 2007 4:17 am

  • For the love af all things sacred, please give me my game back..

    This build isn't the game i love, its laggy, and i have a 25-40 ping, I'm running dual 7600GT's on a AMD 4400, the game played flawlessly on the old build.. I still get over 230 FPS but the game isn't the same, its just plain laggy, perhaps its PL..
    It isn't just me, its many that i play with regularly, they all have the same issues with the new build.

    Whoever runs the standard Nex server in NY PLEASE go back to the old version, perhaps its server side, if not..im giving up on the game i have come to love..
    the last build was the most stable and fastest..
    please guys, i love this game, somethins wrong..
    I REALLY wanna cus alot here but i won't..ARGGHHH..
    I WANT NEX BACK :(
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    Barfly
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Mon Jun 04, 2007 5:20 am

  • Barfly wrote:For the love af all things sacred, please give me my game back..

    This build isn't the game i love, its laggy, and i have a 25-40 ping, I'm running dual 7600GT's on a AMD 4400, the game played flawlessly on the old build.. I still get over 230 FPS but the game isn't the same, its just plain laggy, perhaps its PL..
    It isn't just me, its many that i play with regularly, they all have the same issues with the new build.

    Whoever runs the standard Nex server in NY PLEASE go back to the old version, perhaps its server side, if not..im giving up on the game i have come to love..
    the last build was the most stable and fastest..
    please guys, i love this game, somethins wrong..
    I REALLY wanna cus alot here but i won't..ARGGHHH..
    I WANT NEX BACK :(

    I feel your pain brutha
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    Altobe
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Mon Jun 04, 2007 6:10 am

  • Then why do current servers feel better for me than old ones? Now that is odd...

    Anyway, with your ping, try on the console "cl_movement 0" and check if that improves it.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Mon Jun 04, 2007 12:53 pm

  • divVerent wrote:Then why do current servers feel better for me than old ones? Now that is odd...

    Anyway, with your ping, try on the console "cl_movement 0" and check if that improves it.


    I will give that a try, it actually seems like PL..I just cant put my finger on it.

    But some players where saying that they are experiencing the same issue with the SP game, I haven't tried it yet but if thats the case maybe its not the net code.


    And Altobe still rapes me regardless of the build :lol:

    gg
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    Barfly
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Mon Jun 04, 2007 4:20 pm

  • There defiantly is a problem. This only happens when you get a bunch of players on the screen (at least 3 not including yourself), and the more players the worse it gets. It's not a bandwidth or even FPS issue, there is something funky with the game code and I am guessing it has something to do with having it's roots in Quake 1.

    If I am on a DM server with say, 10 other people, and I have a great ping, and there are only 2 or fewer players on the screen, all is fine. Much better than 2.2.3 in fact. But, when I got more people on the screen, like 3, 4, 5 and 6+ it goes downhill. Even when my ping and FPS are great. The movement of player models and projectiles becomes EXTREMELY choppy, this has plagued Nexuiz from the get-go. It will look like they are moving at 4 or 5 fps, even if the actual game is currently rendering at 60fps.

    Please dont try to say this is just me or I need a faster computer, because it's not just me and I do not need a faster computer. My FPS and ping are always great. Its got to be something with the movement coding in Nexuiz. This happens on all computers I have played Nexuiz on, from Windows to Linux and Mac OS. On fast and slow computers, AMD and intel and nvidia and ATI.
    003
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Mon Jun 04, 2007 4:40 pm

  • that is a well known issue and is because most of the player models are ridicolously high on poly-count. on those maps where you see many players at the same time that is a big issue. If you know any modellers, let us know :)

    edit:
    sorry, i now read your entore ost, and most of what i said is useless :)
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    tChr
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Mon Jun 04, 2007 5:00 pm

  • I really have never noticed such problems.. but i'm on nvidia and use low settings for playing.
    My fps never drop below 125fps and unless you use ati and did not read and follow the suggestions the in changelog i have no idea what could cause those problems..
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    esteel
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Mon Jun 04, 2007 6:15 pm

  • esteel wrote:.. but i'm on nvidia ..


    No flaming, but, do you really wanna tell us you never suffered framedrops with many players in your field of view? Come on, that's quite unbelieveable!

    Additionally I can confirm problems with choppily moving enemy players, especially in dogfights, most recognizable with just one opponent.

    Nevertheless I extremely recommend building up a new config.cfg when having problems and playing on not too high settings.

    According to the changelog there ain't too many suggestions regarding problems, concerning the posted problems here. Almost everybody here uses Nvidia cards.

    I rather think there's some necessary changes on the server configs to be done. Well, dunno :?
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    Urmel
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Mon Jun 04, 2007 6:33 pm

  • Anybody who says they cant see the choppy movement is a person who is saying something that is not 100% accurate :evil: ! You can see it quite clearly in this video:
    http://forums.alientrap.local/viewtopic.php?t=1672

    Now please understand I am not saying this is a bad game, things like this are expected because it is free and nobody is being PAID to work on it. Don't look a gift horse in the mouth. I am simply noting the existence if this problem so that it may be worked on for future versions! I find it just a LITTLE odd that the nexuiz devs are the ones saying they don't see a problem. kinda like back when the x-fi was first released, the creative forums were flooded with angry users complaining of crackles and pops in the sound, and the creative employees were saying they could not hear anything or find any problems. Now it is not THAT bad in this case but come on people its a little nuts to say you can't see the choppy movement with a lot of players in view!! If you really cant see it I suggest you have your eyes checked out!

    And for referance I use a factory overclocked 7800GT. When I play on the absolute lowest settings, things are SUPER fast, sometimes 800+fps, that is until a lot of players come into view. then the choppy movement kicks in just as it does on normal settings
    Last edited by 003 on Mon Jun 04, 2007 8:34 pm, edited 1 time in total.
    003
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Mon Jun 04, 2007 6:56 pm

  • 003 wrote:LIAR


    Would you please immediately edit that please for the sake of human respect. Nobody here deserves this title, absolutely nobody :shock:
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    Urmel
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Mon Jun 04, 2007 7:24 pm

  • 003 wrote:Anybody who says they cant see the choppy movement is a LIAR. You can see it quite clearly in this video:
    http://forums.alientrap.local/viewtopic.php?t=1672


    Err... that looks just as good as I'd expect movement to be on eggandbeacon. With a lot of action going on the server bandwidth limit gets exceeded and not every entity receives an update. So ask your server admin to up the rate limit a bit - and also increase your rate limit.
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    SavageX
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Mon Jun 04, 2007 8:35 pm

  • Urmel... wrote:
    003 wrote:LIAR


    Would you please immediately edit that please for the sake of human respect. Nobody here deserves this title, absolutely nobody :shock:
    Sorry I meant it more in a facetious way but I changed it in case it was offensive to anybody. SavageX, that is more exaggerated than normal but it does happen just like that, though not quite that bad. Usually.
    003
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Mon Jun 04, 2007 8:38 pm

  • 003 wrote:Anybody who says they cant see the choppy movement is a person who is saying something that is not 100% accurate :evil: ! You can see it quite clearly in this video:
    http://forums.alientrap.local/viewtopic.php?t=1672

    The only choppy movement i can see in that video is in the slowmo sequences and that's no surprise due to the necessary framerate conversion...

    Edit: it might help if you're able to record a demo of your problem...
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    KadaverJack
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Mon Jun 04, 2007 8:52 pm

  • KadaverJack wrote:
    003 wrote:Anybody who says they cant see the choppy movement is a person who is saying something that is not 100% accurate :evil: ! You can see it quite clearly in this video:
    http://forums.alientrap.local/viewtopic.php?t=1672

    The only choppy movement i can see in that video is in the slowmo sequences and that's no surprise due to the necessary framerate conversion...

    Edit: it might help if you're able to record a demo of your problem...
    *slaps self in face and slowly drags down hand*

    .

    ...... i dont know how to record a demo..
    003
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Mon Jun 04, 2007 9:05 pm

  • 003 wrote:...... i dont know how to record a demo..

    Either open the console (shift+esc) and enter "rec mydemo" before (!) connecting to a server, or enable the autodemo option in the join menu until you have a suitable demo (that'll record every game you play, so you might end up with lots of files after a while)
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    KadaverJack
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Mon Jun 04, 2007 9:36 pm

  • I noticed the choppy other players as well. seems worse with 2.3. I'm having more problems nexxing altobe and barfly :twisted:
    Longhorn
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Mon Jun 04, 2007 9:50 pm

  • charlesk wrote:It might just be me, but I seem to be lagging a lot more since 2.3 even though I didn't change any settings...?


    Same story here. My FPS is up and running between 100 and 200 using gl_vbo 0 for my old ATI.

    Tried cl_movement_minping, tried cl_movement but no use: Nexuiz stopped being playable for me. Since I started using 2.3 I could not play 1 decent game. A few hours ago I tried to start from a clean config (esteel recommended it) but no use.. lag.. lag..lag..
    Last week nil told me to use a command to show the net graphs (don't rember the command) ,anyway it showed red boxes each few minutes.
    Just played a local game with 8 bots: runs like heaven... I'm pretty sure there is something wrong with the new net-code . :cry:
    Last edited by Obi[BE] on Mon Jun 04, 2007 9:51 pm, edited 1 time in total.
    Obi[BE]
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Mon Jun 04, 2007 9:50 pm

  • Longhorn wrote:I noticed the choppy other players as well. seems worse with 2.3. I'm having more problems nexxing altobe and barfly :twisted:


    Well maybe this is a good thing after all :lol:

    And the bots are just plain stupid now, in fact just about everything that was supposed to be updated seems like it got worse, not better.
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    Barfly
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Mon Jun 04, 2007 10:17 pm

  • Barfly wrote:
    Longhorn wrote:I noticed the choppy other players as well. seems worse with 2.3. I'm having more problems nexxing altobe and barfly :twisted:


    Well maybe this is a good thing after all :lol:

    And the bots are just plain stupid now, in fact just about everything that was supposed to be updated seems like it got worse, not better.


    Bots are just as stupid as always, but yes, they now aim worse and move less accurate at low skill levels - this should better match what humans can do. So basically, skill 10 is about unchanged, but on skill 0 they now are much worse than before.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Mon Jun 04, 2007 10:50 pm

  • Perhaps the server OP's need to change the bots skills then, every server i have been on since 2.3. seems to have the bots set on stupid
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    Barfly
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Tue Jun 05, 2007 12:17 am

  • Obi[BE] wrote:
    charlesk wrote:It might just be me, but I seem to be lagging a lot more since 2.3 even though I didn't change any settings...?

    Tried cl_movement_minping, tried cl_movement but no use: Nexuiz stopped being playable for me. Since I started using 2.3 I could not play 1 decent game.

    What do you mean with 'tried' ?? Do you mean you tried setting cl_movement 0 and it did not help? Basicly in the old release cl_movement was forcefully disabled (like cl_movement 0 does) by the server if your ping was under 100. This is nolonger done, on new servers, the client has total control over cl_movement and the default is 1 so its used all the time. Its however disabled for local games like the campaign or against bots. Maybe there is something wrong at low ping.

    And i know there was ONE person during the 2.3test phase that reported problems and i can't even remember right now if those were fixed somehow.. why for fucks sake do those problems come up now? Did we do those test releases for nothing? :P
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