2.3 bugs

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Fri Jun 01, 2007 4:23 am

  • I have noticed in 2.3, the bots are very very stupid. Also, in the map bleach, that jump pad that is in front of the hallway that leads straight to the rocket launcher you can still get stuck and bumped back down at the top. Also I saw somebody standing still at that spawn place where you used to get stuck, although it was a bot, so not sure if they were stuck or the bot was just being unusually stupid.
    003
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Fri Jun 01, 2007 5:42 am

  • Bots still can't play on maps there is no .waypoint file for, so bots standing without moving are usually caused by a non-waypointed map.

    And yes, the bots are stupid - they're more intelligent than 2.2.3's bots, but still - they're bots.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Fri Jun 01, 2007 2:10 pm

  • what ever happened to that guy who wanted to do AI stuff/improve the bots?

    also I find on runningman the bots tend to stay on that one jump pad near the machine gun untill you shoot at them...
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    Psychcf
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Fri Jun 01, 2007 2:26 pm

Fri Jun 01, 2007 3:01 pm

  • Anyway thanks for the guys improving the bots.

    I am still a big fan of "offline-playing". So I am happy about every improvement.

    :o :o :o
    Zico
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Fri Jun 01, 2007 3:37 pm

  • [TSA] Psychiccyberfreak wrote:also I find on runningman the bots tend to stay on that one jump pad near the machine gun untill you shoot at them...

    Bots can't handle air control, so they don't know how to use certain jumppads, where the player needs to control his flight...
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    KadaverJack
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Sat Jun 02, 2007 2:33 am

  • WHat about still getting bumped back down on the jump pad in bleach, and possibly getting stuck at that spawn? I am positive getting bumped back down still happens because I can do it over and over, and I am not sure if you still get stuck at that spawn spot but I did see a bot just standing at it.
    003
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Sat Jun 02, 2007 3:04 am

  • 003 wrote:[..] and I am not sure if you still get stuck at that spawn spot but I did see a bot just standing at it.

    The spawnpoints are all ok, but somehow the bots seem to have trouble finding the next waypoint. I added a few more waypoints, that'll hopefully fix the problem.
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    KadaverJack
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Sat Jun 02, 2007 9:11 am

Sat Jun 02, 2007 2:25 pm

  • Couldn't the collision code be fixed again, or the bsp where you get stuck be fixed up or something? Or even place some kind of inviable volume over it? Surely there must be a way to fix it...
    003
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Sat Jun 02, 2007 9:01 pm

Mon Jun 04, 2007 12:21 am

  • umm, how about you can easily get bumped down by some kind of problem in the map when you use the jump pad?
    003
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Mon Jun 04, 2007 3:24 am

  • 003 wrote:umm, how about you can easily get bumped down by some kind of problem in the map when you use the jump pad?


    Grammar parser caught deadly signal 11 due to malformed input
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    Psychcf
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Mon Jun 04, 2007 6:25 pm

  • Can anybody confirm my suspicion that one or maybe more of the escape characters aren't working anymore? I noticed that %p is outta order. Same in the beta versions.
    uncomfortable
    random
    mean
    embarrassing
    limited
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    Urmel
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Mon Jun 04, 2007 8:22 pm

  • Urmel... wrote:Can anybody confirm my suspicion that one or maybe more of the escape characters aren't working anymore? I noticed that %p is outta order. Same in the beta versions.

    say escapes haven't been touched. %p won't work if sv_allow_shownames on the server or if you have show names disabled in non-teamgames, but i afaik it has alsways been like that...
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    KadaverJack
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Mon Jun 04, 2007 9:22 pm

Mon Jun 04, 2007 9:50 pm

  • right! I had cl_shownames "2" on 2.23 and now it's "1" :D
    uncomfortable
    random
    mean
    embarrassing
    limited
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    Urmel
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