howto override Game-Modes?

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Sat Jun 23, 2007 7:54 am

  • Hey,

    I noticed that some maps change the game mode through their mapcfg. Is there a possibility to disallow that or at least to switch it back, when the next map is loaded? Something like
    set "g_gamemode_override" "none"



    Code: Select all
    $ grep -R g_minstagib *.mapcfg
    dm_evilminsta.mapcfg:set g_minstagib 1
    dm_minstarena.mapcfg:set g_minstagib 1

    $ grep -R g_rocketarena *.mapcfg
    dm_suicidebooth-0.1.mapcfg:g_rocketarena 1
    ZyanKLee
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Sat Jun 23, 2007 8:09 am

  • this is not a problem if all mapcfgs explicitly set theyr gamemode, wich is the easier solution.
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    tChr
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Sat Jun 23, 2007 9:55 am

  • tChr wrote:this is not a problem if all mapcfgs explicitly set theyr gamemode, wich is the easier solution.

    which is not the case in MOST maps, afaik
    ZyanKLee
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Sat Jun 23, 2007 10:02 am

  • ZyanKLee wrote:maps change the game mode through their mapcfg. Is there a possibility [...] to switch it back, when the next map is loaded?
    I've used exit cfgs for that (see Docs/mapping.txt).
    Nil
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Sat Jun 23, 2007 10:05 am

  • IF I would insert a line like this to server.cfg:
    set "exit_cfg" "std-exit.cfg"

    would it be executed at every map-exit? Or does it ONLY work in the mapcfg ?
    ZyanKLee
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Sat Jun 23, 2007 10:19 am

  • ZyanKLee wrote:If I would insert a line like this to server.cfg:
    set "exit_cfg" "std-exit.cfg"

    would it be executed at every map-exit? Or does it ONLY work in the mapcfg ?
    It gets executed once but after the map changed exit_cfg is reset to "empty.cfg". So having a data/empty.cfg works. :)
    Nil
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Sat Jun 23, 2007 10:22 am

  • Nil wrote:It gets executed once but after the map changed exit_cfg is reset to "empty.cfg". So having a data/empty.cfg works. :)


    Sounds great ;) thanks

    EDIT: and it works like a charm
    ZyanKLee
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