Nexuiz error missing file

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Tue Sep 18, 2007 3:52 am

  • When I run nexuiz 2.3 on my linux box I get the error in my linux console:
    Code: Select all
    Draw_CachePic: failed to load gfx/mainmenu
    unable to open "video/logo.dpv", error: unable to open file


    It MAY be a bad download could someone post a MD5sum of a known-to-work zip package of nexuiz 2.3. That would be great.

    Incase anyone cares this is the full output of what I get in my linux console when I try to run(including the above error in-context).

    Code: Select all
    Console initialized.
    Nexuiz Linux 16:37:51 May 30 2007
    Trying to load library... "libz.so.1" - loaded.
    Compressed files support enabled
    Added packfile data/common-spog.pk3 (26 files)
    data/data20070531.pk3 is not a PK3 file
    unable to load pak "data/data20070531.pk3"
    Trying to load library... "libcurl.so.4" "libcurl.so.3" - loaded.
    cURL support enabled
    Initializing client
    Trying to load library... "libvorbis.so.0" - loaded.
    Trying to load library... "libvorbisfile.so.3" - loaded.
    Ogg Vorbis support enabled
    couldn't exec quake.rc
    couldn't exec default.cfg
    couldn't exec autoexec.cfg
    Starting video system
    Video: fullscreen 640x480x16x60hz
    Loading OpenGL driver libGL.so.1
    checking for GLX_ARB_get_proc_address...  enabled
    checking for GLX_SGI_swap_control...  enabled
    checking for OpenGL 1.1.0...  enabled
    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce 6200 A-LE/AGP/SSE2
    GL_VERSION: 2.1.0 NVIDIA 97.55
    GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
    GLX_EXTENSIONS: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_texture_from_pixmap GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_ARB_get_proc_address
    Checking OpenGL extensions...
    checking for glDrawRangeElements...  enabled
    checking for GL_ARB_multitexture...  enabled
    checking for GL_ARB_texture_env_combine...  enabled
    checking for GL_ARB_texture_env_dot3...  enabled
    checking for GL_EXT_texture3D...  enabled
    checking for GL_ARB_texture_cube_map...  enabled
    checking for GL_ARB_texture_non_power_of_two...  enabled
    checking for GL_EXT_compiled_vertex_array...  enabled
    checking for GL_EXT_texture_edge_clamp...  enabled
    checking for GL_EXT_texture_filter_anisotropic...  enabled
    checking for GL_EXT_blend_minmax...  enabled
    checking for GL_EXT_blend_subtract...  enabled
    checking for glStencilOpSeparate...  enabled
    checking for GL_EXT_stencil_two_side...  enabled
    checking for GL_ARB_vertex_buffer_object...  enabled
    checking for GL_ARB_shader_objects...  enabled
    checking for GL_ARB_shading_language_100...  enabled
    checking for GL_ARB_vertex_shader...  enabled
    checking for GL_ARB_fragment_shader...  enabled
    OpenGL Backend starting...
    glDrawRangeElements detected (max vertices 4096, max indices 4096)
    GLSL shader support detected: texture units = 4 texenv, 16 image, 8 array
    OpenGL backend started.
    Trying to load library... "libjpeg.so.62" - loaded.
    JPEG support enabled
    Trying to load library... "libpng12.so.0" - loaded.
    PNG support enabled
    Draw_CachePic: failed to load gfx/loading
    Draw_CachePic: failed to load gfx/num_0
    Draw_CachePic: failed to load gfx/num_1
    Draw_CachePic: failed to load gfx/num_2
    Draw_CachePic: failed to load gfx/num_3
    Draw_CachePic: failed to load gfx/num_4
    Draw_CachePic: failed to load gfx/num_5
    Draw_CachePic: failed to load gfx/num_6
    Draw_CachePic: failed to load gfx/num_7
    Draw_CachePic: failed to load gfx/num_8
    Draw_CachePic: failed to load gfx/num_9
    Draw_CachePic: failed to load gfx/num_minus
    Draw_CachePic: failed to load gfx/sb_shells
    Draw_CachePic: failed to load gfx/sb_bullets
    Draw_CachePic: failed to load gfx/sb_rocket
    Draw_CachePic: failed to load gfx/sb_cells
    Draw_CachePic: failed to load gfx/sb_slowmo
    Draw_CachePic: failed to load gfx/sb_invinc
    Draw_CachePic: failed to load gfx/sb_energy
    Draw_CachePic: failed to load gfx/sb_str
    Draw_CachePic: failed to load gfx/sb_flag_red_taken
    Draw_CachePic: failed to load gfx/sb_flag_red_lost
    Draw_CachePic: failed to load gfx/sb_flag_red_carrying
    Draw_CachePic: failed to load gfx/sb_key_carrying
    Draw_CachePic: failed to load gfx/sb_flag_blue_taken
    Draw_CachePic: failed to load gfx/sb_flag_blue_lost
    Draw_CachePic: failed to load gfx/sb_flag_blue_carrying
    Draw_CachePic: failed to load gfx/sbar
    Draw_CachePic: failed to load gfx/sbar_minimal
    Draw_CachePic: failed to load gfx/sbar_overlay
    Draw_CachePic: failed to load gfx/inv_weapon0
    Draw_CachePic: failed to load gfx/inv_weapon1
    Draw_CachePic: failed to load gfx/inv_weapon2
    Draw_CachePic: failed to load gfx/inv_weapon3
    Draw_CachePic: failed to load gfx/inv_weapon4
    Draw_CachePic: failed to load gfx/inv_weapon5
    Draw_CachePic: failed to load gfx/inv_weapon6
    Draw_CachePic: failed to load gfx/inv_weapon7
    Draw_CachePic: failed to load gfx/inv_weapon8
    Draw_CachePic: failed to load gfx/ranking
    Draw_CachePic: failed to load gfx/complete
    Draw_CachePic: failed to load gfx/inter
    Draw_CachePic: failed to load gfx/finale
    SndSys_Init: using the ALSA module
    Sound format: 48000Hz, 2 channels, 16 bits per sample
    Initial CD volume: 1
    CD Audio Initialized
    Draw_CachePic: failed to load gfx/mainmenu
    unable to open "video/logo.dpv", error: unable to open file
    CDAudio: track 1 is not audio
    Client using port 0
    Client opened a socket on address local:2
    Client opened a socket on address 0.0.0.0:35507
    Couldn't write config.cfg.
    OpenGL Backend shutting down
    darkerror05
    Newbie
     
    Posts: 2
    Joined: Tue Sep 18, 2007 3:48 am

Tue Sep 18, 2007 7:22 am

  • darkerror05 wrote:It MAY be a bad download could someone post a MD5sum of a known-to-work zip package of nexuiz 2.3. That would be great.

    b60c1f5198135463d00261646ae26911 nexuiz-23.zip

    Code: Select all
    data/data20070531.pk3 is not a PK3 file
    unable to load pak "data/data20070531.pk3"

    Your data*.pk3 file is broken... Didn't your zip program report any errors while extracting?
    User avatar
    KadaverJack
    Site admin and forum addon
     
    Posts: 1102
    Joined: Tue Feb 28, 2006 9:42 pm

Tue Sep 18, 2007 10:17 pm

  • Thanks for the help. MD5's were fine so i re-extracted and it works.... Thanks for the help! BTW it would be nice is someone posted an MD5 on the downloads page mabey.
    darkerror05
    Newbie
     
    Posts: 2
    Joined: Tue Sep 18, 2007 3:48 am



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