yet unfixed: Lagometer still screwing me!

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  • Who else but me misses the values on the lagometer? I see them only when playing on 2.3 servers. I even connected to US ladder servers an was shown no ping, no PL.

    Another really nice thing btw is, I haven't noticed much difference between US and EU servers, running around on the maps! :D
    Last edited by Urmel on Mon Apr 21, 2008 5:38 pm, edited 3 times in total.
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    Urmel
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Sat Mar 01, 2008 1:57 pm

Sat Mar 01, 2008 2:06 pm

  • morfar wrote:I have ping in scorebaord.


    Well then it's true what I felt after disconnecting from the US servers: my inet connection became godlike just overnight :shock:
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    Urmel
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Sat Mar 08, 2008 5:03 pm

  • I have to pickup this thread again because I can't find any solution for this problem. The lagometer in the scoreboard still doesn't show anything for me (no ping and no PL), while the netgraph doesnt seem to work properly as well.

    Yesterday on the delight server my PL was so bad that I frequently happened to lose all messages and frag-sounds. I was playing without the current hotfix there. The netgraph didn't show me anything but a continuing green line on the "outgoing" window.

    It's bad enough to not have a proper connection, but it's even worse to not being warned about that.

    Doesn't anybody have an idea how I could solve this problem? Maybe some router settings?
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    Urmel
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Sat Mar 08, 2008 5:42 pm

  • the "outgoing" side cannot show much (technically), I mean, how is YOUR pc supposed to know how many packets sent to the server were lost? as these packets aren't doing a roundtrip there's no real check for this. Only the server could tell if packets sent to him are lost.

    otoh your client does know what packets to expect and can really show losses on the incoming side of the lagometer (however, the clientside engine prediction should be able to handle most of the incoming packetloss very well, and if you get stuttering it is rather likely that they are there because of outgoing pl instead of incoming lost packets)
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    GreEn`mArine
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Sat Mar 08, 2008 5:51 pm

  • I only told about the "outgoing" window to be complete. What's still remaining and much more important is the almost "lifeless" incoming window - even when I completely lose my connection to the server (!), and the lagometer on the scoreboard, showing nothing but emptyness. Well - not exactly, I'm just talking about my own ping/PL and the one of some others.

    Have you seen how many players are on the Public Server Lists with a "1ms" ping value?

    When I play on 2.3 servers, the lagometer and netgraph work as usual btw.
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    Urmel
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Sat Mar 08, 2008 9:41 pm

  • GreEn`mArine wrote:the "outgoing" side cannot show much (technically), I mean, how is YOUR pc supposed to know how many packets sent to the server were lost?

    The usual solution for that problem are sequence numbers and sending ACKs. (i think that's the way dp does it. ACKs are probably part of the data packets instead of being sent seperately)
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    KadaverJack
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Sat Mar 08, 2008 10:11 pm

  • Cool. What exactly could I try then? 8)
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Sat Mar 08, 2008 10:44 pm

  • Kadaverjack, yeah they could be sequenced, but they are jsut UDP packets which are not confirmed in any way. Same with the server which sends me the game information (shown onthe incoming side of my lagometer). Thus only the side that receives UDP packets can judge how much pl there is (or judge the situation in general).
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Thu Mar 13, 2008 8:16 pm

  • I think I found the problem. I created a new config.cfg instead of using the one I used to have on the 2.3 and all the SVN versions.

    I guess it was
    Code: Select all
    _cl_rate "15000"
    maybe.

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    Urmel
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Mon Apr 21, 2008 5:48 pm

  • Thought it'd be solved. Haha. Wasn't. Playing around with cl_movement sometimes does changes. I heard it's a known bug at the dedicated server. I really can't say if cl_movement 1 or cl_movement 0 works better. Sometimes I'm quite convinced that it depends on how it's set while starting the game.

    What doesn't make it easy at all is the fact that the lagometer doesn't make any difference between "very low ping/PL" and "no idea what fucking ping/PL you have". Whose funny idea was that?

    Also, I'm wondering what the antilag feature does to me or other players if the server doesn't recognize my/the other players' actual ping. Could somebody tell me?
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