WASD movement choppy

If you've had any problems with Nexuiz, or would like to report bugs, post here.

Moderators: Nexuiz Moderators, Moderators

Sun Mar 02, 2008 2:34 am

  • on higher quality settings, moving is very very choppy, kind of as if playing on a very laggy server. this is not to be confused with a low framerate, my framerate stays consistently high in these environments, and staying still and looking at objects rotating shows that they are not rotating in a choppy manner. i really have no clue what is causing this, but it wasn't present in the last version. it happens regardless of level, unless the level doesn't take advantage of any of the higher quality features.

    i'm running an AMD athlon 3000+
    1.5 GB DDR RAM
    and an out of the box over clocked 7600GT
    windows xp.


    I don't know if this is also a problem in the linux version, as i've yet to compile from source to get around the GLIBC_2.4 issue
    rufsketch1
    Advanced member
     
    Posts: 52
    Joined: Sat Feb 03, 2007 6:02 pm

Sun Mar 02, 2008 5:43 am

  • I noticed that as well. I turned off client side prediction and it went away.
    Longhorn
    Member
     
    Posts: 39
    Joined: Sun Feb 04, 2007 5:59 am
    Location: Indiana, USA

Sun Mar 02, 2008 8:30 am

  • where do i turn off client side prediction? also note that this happens in campaign mode as well.
    rufsketch1
    Advanced member
     
    Posts: 52
    Joined: Sat Feb 03, 2007 6:02 pm

Sun Mar 02, 2008 11:46 am

Sun Mar 02, 2008 6:48 pm

  • i gotta try this, awesome.

    *Edit
    Yeah it works, but bad fps because of the graphics is still a problem for me.
    hate the war.....

    love the victory
    pvt.Johnson
    Member
     
    Posts: 12
    Joined: Tue Jun 20, 2006 6:56 pm

Sun Mar 02, 2008 10:05 pm

  • By the way.

    I also have choppy movement - but here it depends on two features:
    - Client-side movement prediction
    AND
    -VSync (no matter if toggled over game or nvidia-settings)

    If I turn one off, the movement is smooth. Both together cause in a bit choppy movement. I cannot describe it so good but I will try:
    If I run forward, the game suddenly puts me back, half a step, then back again and I can run a few steps, until it happens again.

    Some specs:
    - Athlon64 3500+
    - 1024MB DDR400 Dual
    - GeForce 6800Ultra
    - Arch Linux (current) - x86_64
    - Nvidia drivers 169.09

    If someone wants other settings or specs, just tell me.
    Zico
    Alien
     
    Posts: 128
    Joined: Sun Jun 11, 2006 4:22 pm
    Location: Germany, Saxony

Sun Mar 02, 2008 10:05 pm

Sun Mar 02, 2008 10:39 pm

  • Zico:
    Yes vid_vsync 1 and cl_movement 1 is a known bad combo in 2.4 (when you're in singleplayer/listenserver and a bit when playing online). LordHavoc don't really know why.
    But 'cl_netinputpacketsperserverpacket 4' "fixes" that (it will increase bandwidth).
    Last edited by morfar on Sun Mar 02, 2008 10:44 pm, edited 1 time in total.
    User avatar
    morfar
    Site Admin
     
    Posts: 938
    Joined: Tue Feb 28, 2006 6:08 pm
    Location: The Island

Sun Mar 02, 2008 10:42 pm

  • Thanks for that hint, morfar.

    Great support for a great game - as always. :)
    Zico
    Alien
     
    Posts: 128
    Joined: Sun Jun 11, 2006 4:22 pm
    Location: Germany, Saxony



Return to Nexuiz - Support / Bugs




Information
  • Who is online
  • Users browsing this forum: No registered users and 1 guest