Level 14 & 15 crashing, mousepointer apears during MPlay

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  • Hello, I have 2 problems in the Singleplayer and 1 in the Mulitplayer! Using Ubuntu 8.04 and notebook Samsung R70 Intel Centrino Duo with Nvidia 8600GT (Version:169.12+2.6.24.12-16.34) and 2 GB RAM.

    1. Problem# When I start level 15 Aneuyrism, Nexuiz quits everytime after some seconds. Here ist the report:
    *****************************************************************************************************************************************
    Trying to load library... "libz.so.1" - loaded.
    Added packfile /usr/share/games/nexuiz/data/data20080229.pk3 (3982 files)
    Added packfile /usr/share/games/nexuiz/data/music20080229.pk3 (10 files)
    Trying to load library... "libcurl.so.4" - loaded.
    Failed to init SDL joystick subsystem:
    Trying to load library... "libvorbis.so.0" - loaded.
    Trying to load library... "libvorbisfile.so.3" - loaded.
    Trying to load library... "libmodplug.so.0" - loaded.
    Trying to load library... "libOffscreenGecko.so" "/usr/lib/games/nexuiz/libOffscreenGecko.so" - failed.
    execing quake.rc
    execing default.cfg
    execing physicsQBR.cfg
    execing newhook.cfg
    execing weapons.cfg
    execing normal.cfg
    execing config.cfg
    execing data/campaign.cfg
    couldn't exec autoexec.cfg
    Initializing Video Mode: fullscreen 1280x800x32x60hz
    Linked against SDL version 1.2.12
    Using SDL library version 1.2.12
    0 SDL joystick(s) found:
    Trying to load library... "libjpeg.so.62" - loaded.
    Trying to load library... "libpng12.so.0" - loaded.
    Draw_CachePic: failed to load gfx/complete
    Draw_CachePic: failed to load gfx/inter
    Shader 'textures/Reaptxt/sun' already defined
    S_Startup: initializing sound output format: 48000Hz, 16 bit, 2 channels...
    Wanted audio Specification:
    Channels : 2
    Format : 0x8010
    Frequency : 48000
    Samples : 4096
    Obtained audio specification:
    Channels : 2
    Format : 0x8010
    Frequency : 48000
    Samples : 1024
    Sound format: 48000Hz, 2 channels, 16 bits per sample
    Found 1 cdrom drives.
    No CD in drive 0.
    CDAudio_Init: No CD in player.
    Can't get initial CD volume
    CD Audio Initialized
    Client using an automatically assigned port
    Client opened a socket on address local:2
    Client opened a socket on address 0.0.0.0:37585
    Fake CD track 1 playing...
    Bad address
    Bad address
    LHNET_Write: sendto returned error: Network is unreachable
    LHNET_Write: sendto returned error: Network is unreachable
    Unable to query master servers, no suitable network sockets active.
    No network
    execing mutator_reset.cfg
    Shader 'textures/Reaptxt/sun' already defined
    Server using port 26000
    Server listening on address local:1
    Server listening on address 0.0.0.0:26000
    Loaded maps/aneurysm.ent

    Trying to connect...
    "challenge XoKc+tC7UwE" received, sending connect request back to local:1
    Got challenge response
    "challenge XoKc+tC7UwE" received, sending connect request back to local:1
    Got challenge response
    Accepted

    Connection accepted to local:1
    --> client to server keepalive
    <-- server to client keepalive

    Server: Nexuiz build 09:18:31 Mar 23 2008 (progs 46685 crc)

    <===================================>

    Aneurysm
    CDAudio: Bad track number 0.
    Bad address
    Team changes not allowed
    <GotoG> connected
    <GotoG> is spectating now
    execing maps/aneurysm.cfg
    Fake CD track 6 playing...
    Acidic connected
    Thunderstorm connected
    Death connected
    unconnected changed name to Acidic
    unconnected changed name to Thunderstorm
    unconnected changed name to Death
    <GotoG> is playing now
    Bad address
    server Profile:
    [CallCount] [Statements] [BuiltinCost]
    11 49981616 0 havocbot_goalrating_kh
    6179 3158638 5910338 tracewalk
    Host_Error: server runaway loop counter hit limit of 10000000 jumps
    tip: read above for list of most-executed functions
    QuakeC crash report for server:
    s8120: STORE_ENT kh_keylist (=entity 266), head
    havocbot_roles.qc : havocbot_goalrating_kh : statement 0
    havocbot_roles.qc : havocbot_role_kh_carrier : statement 31
    havocbot.qc : havocbot_ai : statement 4
    bots.qc : bot_think : statement 82
    cl_physics.qc : SV_PlayerPhysics : statement 45
    Client "<GotoG>" dropped
    Client "Acidic" dropped
    Client "Thunderstorm" dropped
    Client "Death" dropped
    Bad address
    ]quit

    ***************************************************************************************************************************************

    2. Problem# In level 14 it quits and a part of the report is:
    ******************************************************************:
    <GotoG> was blasted by Kangaroo
    Bad address
    You got the Electro
    Kangaroo was blasted by <GotoG>
    You got the Nex
    You got the Machine Gun
    <GotoG> was blasted by Kangaroo
    Bad address
    You got the Crylink
    Kangaroo was blasted by <GotoG>
    You got the Electro
    <GotoG> was gunned by Kangaroo
    You got the Hagar
    You got the Electro
    You got the Machine Gun
    You got the Nex
    Bad address
    You got the Rocket Launcher
    You got the Crylink
    <GotoG> has been vaporized by Kangaroo
    Segmentation fault
    **************************************************************************************************************************************

    Nexuiz often gives "Bad address" out! Is that the problem? How to solve?

    3. Problem# Multiplayer is mainly working fine, but often during gameplay the mousepointer appears for half a second and I can't move forward anymore. Everytime I have first to move backward a bit and than I can move forward again. Any suggestions?
    pier34
    Newbie
     
    Posts: 4
    Joined: Sat Apr 12, 2008 10:12 am

Fri May 09, 2008 8:44 pm

Sat May 10, 2008 11:23 am

  • Thx, your reply helped a lot.

    For problem 3, as an other thread discussed it, it seems a screensaver produced problem.

    For problem 1 the latest hotfix helped. For problem 2 i'm not sure because i didn't tested enough yet.

    Thx for your help!
    pier34
    Newbie
     
    Posts: 4
    Joined: Sat Apr 12, 2008 10:12 am



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