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Thu May 15, 2008 11:46 pm
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This bug is present in version 2.4.2 on Mac OSX not sdl
To Recreate:
alternate fire while running backwards, on my machine it keeps on running backwards even if no keys are being pressed. I have checked my input configuration and it seems to check out just fine. Does any one else have this problem? Any Fix?
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jasonbourne
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Fri May 16, 2008 12:01 am
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Nope.
This doesn't happen on my machine. Neither with SDL or non-SDL. Maybe you should experiment with the "client-side movement prediction" option under "Misc".
I'M BATMAN!
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HarryButt
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Fri May 16, 2008 12:20 am
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[GF]HarryButt wrote:Nope.
This doesn't happen on my machine. Neither with SDL or non-SDL. Maybe you should experiment with the "client-side movement prediction" option under "Misc".
I just tried it. Its off and it still happens
is there any way to investigate exactly which buttons are being pressed?
Anyone else?
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jasonbourne
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Funny problem. Well thats one of the reasons there are SDL and non-SDL builds.. one of both usually works
Alternate fire is mouse 2 by default right? Or is that different on mac? I just do not see a reason why a mouse button should affect the backward S key on the keyboard.
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esteel
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Fri May 16, 2008 10:00 am
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If he's still using a 1-button-mouse, he has actually to press mouse button + Alt to do this.
It's almost unplayable this way, as i found out at my work

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HarryButt
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is Ctrl bound to anything?
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again
You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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divVerent
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Yeah I actually do use the "CTRL" button because its a one button mouse, i dont really care cause im used to it with my pinky finger. But Macs run normal pc mice just fine.
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jasonbourne
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Hmm does it work in -SDL version? If so, just use that one
Or does it work ok when using an other mouse? I'm not sure how to take that last sentence..
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esteel
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