Custom Nexuiz engine + custom SDL

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Sun May 21, 2006 10:39 pm

  • Hi!

    I downloaded the Nexuiz engine 2006.05.18 Beta 1 form LordHavoc's site, and I compiled the engine sources with MinGW+MSYS. I also compiled SDL, because I can't install the precompiled MinGW SDL runtime...

    My compiled nexuiz-sdl.exe is running fine with the SDL dll included with Nexuiz, but if I want to use my own compiled SDL dll, the sound is very jerky.

    Can somebeody explain why? That happens because I compiled SDL with GCC?

    Regards,
    Escorter
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Thu May 25, 2006 8:40 pm

  • I never bothered/succeded to compile sdl or nexuiz-sdl under windows. That kind of stuff is just sooo much easier running linux :).
    Unless you need the sdl version you can use the native (glx) version instead. (Unless == you want the 5.1 sound or you want to use dead keys for input. I did not find other differences..)
    Last edited by esteel on Thu Aug 31, 2006 8:10 pm, edited 1 time in total.
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    esteel
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Fri May 26, 2006 10:10 am

  • I compiled the SDL version because I don't have the DirectX 5 SDK which is required to compile the non-sdl version. :?
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Fri May 26, 2006 10:30 am

Fri May 26, 2006 10:48 am

  • I tried with both Dx7 and Dx9 SDK's headers, but no success. It needs the old Dx5 (or Dx3) headers... :evil:

    And I don't like directx. SDL is a great open-sourced alternative.
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Fri May 26, 2006 11:01 am



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