Friends can't see my temporary server?

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  • I just recently downloaded Nexuiz and I think it's amazing. I'm hooked.

    However, I ran into some problems when I tried to use the create option in multiplayer. When I set up a game, I'm the only one that can see my server. The friends I'm trying to play Nexuiz with have the same problem on their computers as well.

    I'm not really sure what to do, but I've been told that my port 26000 might be blocked.
    I'm using norton '07 btw and I have no idea how to operate it.


    Help would be greatly appreciated. Thanks.
    Krmf
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Fri Nov 14, 2008 7:23 am

  • Servers created in the client interface are only visible in your LAN.

    Over the internet, they are not, as such servers generally have worse performance than dedicated servers.

    To override this, you can set "sv_public 1" and then "heartbeat" on the console after you set up your server, and your friend will find it in the server browser.

    What always works: your friend could connect to your server using the "connect" command with your IP, like "connect 1.2.3.4" if that is your IP.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Fri Nov 14, 2008 7:23 am

  • Hopefully that radio button will be restored, it was a mistake to justify the removal of that feature due to 'poor' performance on a temporary server.
    TVR
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Fri Nov 14, 2008 7:37 am

  • TVR wrote:Hopefully...

    No,we've been through this a several times,it's not only there to prevent others from joining a poor server,but to prevent the host too (no zerg rush kekekeke).
    However,I could see a use for a help button in the menu,where those things are explained ingame - not everybody reads documentation doh!
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Fri Nov 14, 2008 8:56 pm

  • TVR wrote:Hopefully that radio button will be restored, it was a mistake to justify the removal of that feature due to 'poor' performance on a temporary server.


    You obviously have never played on one.

    This will not change before darkplaces gets a feature to host the listen server in a second thread, so it is independent from client performance.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
    User avatar
    divVerent
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Sat Nov 15, 2008 7:35 am

  • Thank you very much!
    Krmf
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Sat Nov 15, 2008 11:34 pm

  • There is no need to have such a fascist attitude on a temporary server, all that complicates is a couple friends wanting to play a mixed LAN/online game with each other, or for me to quickly show off a map in development without having to upload it to a dedicated server each time.
    TVR
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Sun Nov 16, 2008 12:08 am

  • Maybe you should stick to needlessly long words instead of namecalling and already-disproven examples, TVR :P
    :)
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Sun Nov 16, 2008 7:15 am

  • TVR wrote:There is no need to have such a fascist attitude on a temporary server, all that complicates is a couple friends wanting to play a mixed LAN/online game with each other, or for me to quickly show off a map in development without having to upload it to a dedicated server each time.


    The map won't run anyway unless uploaded on a HTTP server and sv_curl_defaulturl set right.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
    User avatar
    divVerent
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Sun Nov 16, 2008 7:42 am

  • That is if the assumption cURL redirects are used, but I actually upload to an external, non-direct file host such as FileFront, and require a separate download.

    It is both much simpler than to either port-forward a dedicated server, and much faster than to upload to some other dedicated server.
    TVR
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Sun Nov 16, 2008 7:56 am

  • Requiring a separate download is exactly that NOT to do. Then your friend is prepared and will download the map before.

    But if the server is public, others will join TOO - and get the "black screen of missing map". And this is NOT how public servers are supposed to be.

    But well, you are well aware that your arrogance is one of the things that made me cease my involvement. Thanks for destroying a great game with a great community.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
    User avatar
    divVerent
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Sun Nov 16, 2008 8:03 am

  • Why should you pay attention? Just ignore the annoying persons.
    Alien
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Sat Nov 22, 2008 8:16 pm

  • divVerent wrote:But if the server is public, others will join TOO ...


    Is it OK to use the master servers for server listing if a cURL isn't provided?

    Shall I implement a passworded server function for it to be OK?

    divVerent wrote:... and get the "black screen of missing map" ...


    Fullscreen console, there was a fall-back server -> client transfer of the map files at the server max rate.
    TVR
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Sun Nov 23, 2008 3:16 am

  • TVR wrote:Shall I implement a passworded server function for it to be OK?


    There are nothing worst than a public server you can't join because you haven't the password.
    Otherwise is it too complicated for you to set sv_public in the console to get your temporary server public ?
    Ronan
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Sun Nov 23, 2008 5:02 pm

  • Glad you like nexuiz Krmf =)

    To prevent more pointless spam from Alien and TVR ill lock this thread now.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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