Client disconnecting (Latest SVN aswell as old one) And othe

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  • Client disconnecting (Latest SVN aswell as old one) And some decal errors:

    [CAt2]Acidic was terminated in a fall
    QuakeC crash report for client:
    s13209: FIELD_V self (=entity 42), maxs, GLOBAL1986
    s13210: STORE_V GLOBAL3006, GLOBAL4
    s13211: STORE_V GLOBAL3003, GLOBAL7
    s13212: STORE_V GLOBAL1986, GLOBAL10
    s13213: STORE_V (=' -inf -inf inf'), GLOBAL13
    s13214: STORE_F (= 1.0000), GLOBAL16
    s13215: STORE_F self (=entity 42), GLOBAL19
    s13216: CALL6 GLOBAL441
    : _Movetype_PushEntityTrace : statement 34
    : Movetype_Physics : statement 131
    : Projectile_Draw : statement 5
    : CSQC_UpdateView : statement 188
    Host_Error: CL_VM_Error: client: NAN errors detected in
    tracebox('-758.065247 -408.612976 88.252747', '0.000000 0.000000 0.000000',
    '0.000000 0.000000 0.000000', '-inf -inf inf', 1, entity 42)

    ]quit

    You got the Crylink
    QuakeC crash report for client:
    s13209: FIELD_V self (=entity 34), maxs, GLOBAL1986
    s13210: STORE_V GLOBAL3006, GLOBAL4
    s13211: STORE_V GLOBAL3003, GLOBAL7
    s13212: STORE_V GLOBAL1986, GLOBAL10
    s13213: STORE_V (='-1439.1204 inf inf'), GLOBAL13
    s13214: STORE_F (= 1.0000), GLOBAL16
    s13215: STORE_F self (=entity 34), GLOBAL19
    s13216: CALL6 GLOBAL441
    : _Movetype_PushEntityTrace : statement 34
    : Movetype_Physics : statement 131
    : Projectile_Draw : statement 5
    : CSQC_UpdateView : statement 188
    Host_Error: CL_VM_Error: client: NAN errors detected in
    tracebox('-1396.804810 -319.431702 63.475883', '0.000000 0.000000
    0.000000', '0.000000 0.000000 0.000000', '-1439.120361 inf inf', 1, entity
    34)

    ]quit


    Decal errors:
    http://pics.nexuizninjaz.com/images/pma ... snxcu4.jpg
    Image

    http://pics.nexuizninjaz.com/images/bg8 ... cyzi25.jpg
    Image

    Happens with blood too.




    More:
    [CAt2]Dominator was mowed down by a turret
    [CAt2]Dominion was mowed down by a turret
    [CAt2]Newbie was mowed down by a turret
    QuakeC crash report for client:
    s13209: FIELD_V self (=entity 477), maxs, GLOBAL1986
    s13210: STORE_V GLOBAL3006, GLOBAL4
    s13211: STORE_V GLOBAL3003, GLOBAL7
    s13212: STORE_V GLOBAL1986, GLOBAL10
    s13213: STORE_V (=' -inf 1049.8125
    1970186524282839849023055798992896.0000'), GLOBAL13
    s13214: STORE_F (= 0.0000), GLOBAL16
    s13215: STORE_F self (=entity 477), GLOBAL19
    s13216: CALL6 GLOBAL441
    : _Movetype_PushEntityTrace : statement 34
    : _Movetype_PushEntity : statement 1
    : _Movetype_Physics_Toss : statement 65
    : Movetype_Physics : statement 60
    : Gib_Draw : statement 2
    : CSQC_UpdateView : statement 188
    Host_Error: CL_VM_Error: client: NAN errors detected in
    tracebox('-189.406250 1057.890503 3656.421875', '-8.000000 -8.000000
    -8.000000', '8.000000 8.000000 8.000000', '-inf 1049.812500
    1970186524282839849023055798992896.000000', 0, entity 477)


    Also "invisible walls" that detonate weapons fire sometimes happen (like
    one shot's fine, next shot detonates infront of you, next shot's fine etc:
    happens with laser, rocketlauncher, mortar etc)


    On the flip side: The server is more responsive then it was just a few weeks ago: great job on the optimizations :D. 2 peeps can play at the same time on my server on evadproject plus a bunch o bots sometimes.



    Btw, this is on a server with:
    g_antilag_bullets 0
    Last edited by tundramagi on Sat Feb 21, 2009 2:13 am, edited 1 time in total.
    tundramagi
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Sat Feb 21, 2009 2:52 pm

Sat Feb 21, 2009 5:04 pm

  • Where should the code "use the edit button please" be added in SVN?
    Is "use the edit button please" C code that should be added to darkplaces to fix the quake C crashing problem or is it quakeC that should be added in the qcsrc dir? Where in the code should "use the edit button please" be added to fix this problem?

    You were trying to give advice to improve stability right? "use the edit button please" isn't just a less-than-useful comment that solves nothing correct?
    tundramagi
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    Posts: 974
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Sat Feb 21, 2009 5:47 pm

Sat Feb 21, 2009 6:30 pm

  • less than useful is the fact that you always reply to your threads 2 or 3 times before anyone else does, all within minutes of the previous post.

    Fri Feb 20, 2009 9:12 pm
    Fri Feb 20, 2009 9:12 pm
    Fri Feb 20, 2009 9:14 pm
    Fri Feb 20, 2009 11:34 pm
    User avatar
    [-z-]
    Site Admin and Nexuiz Ninja
     
    Posts: 1794
    Joined: Mon Nov 13, 2006 12:20 am
    Location: Florida

Sat Feb 21, 2009 7:11 pm

  • fixed in svn engine
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
    User avatar
    divVerent
    Site admin and keyboard killer
     
    Posts: 3809
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Mon Feb 23, 2009 10:23 am

  • tundramagi wrote:Where should the code "use the edit button please" be added in SVN?
    Is "use the edit button please" C code that should be added to darkplaces to fix the quake C crashing problem or is it quakeC that should be added in the qcsrc dir? Where in the code should "use the edit button please" be added to fix this problem?

    You were trying to give advice to improve stability right? "use the edit button please" isn't just a less-than-useful comment that solves nothing correct?


    LOL are you trying to be funny? Bad try then.. Z tried to make you understand that you should not try to do several posts in one thread BEFORE someone answered but instead press the 'edit' button to EDIT your previous post and just add the info there. Its less of a mess and keeps things together.. besides generally its not considered nice to increase ones post-count by double/triple or quad posting. I already tried to make you understand this once.. i edited your posts once AGAIN to this effect. The next time you pull such a stunt i'll just delete your messages or your thread and you can try again the prefered way..
    User avatar
    esteel
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