Flickering on Monitor

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Tue Jun 13, 2006 9:34 am

  • Nex 2.0 runs fine for me, but Gonzo has some weird problems with his display. after the loading screen finishes, there's this strange flickering on his display, like his monitor is running on 30 Hz, though an analysis proved its running on 75 Hz. its there all the time, in the menu and ingame.
    is this a known problem and does anyone have a solution ?
    his specs are:

    P4 3.0 / Gf FX 5900 / 1 Gig RAM

    cheers
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    Daedalus
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Tue Jun 13, 2006 10:04 am

  • Daedalus wrote:P4 3.0 / Gf FX 5900 / 1 Gig RAM

    OS and driver info might be helpful, too.

    Does changing vid_refresh on the console help?
    e.g.: vid_refresh 75; vid_restart
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    KadaverJack
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Tue Jun 13, 2006 10:13 am

  • KadaverJack wrote:
    Daedalus wrote:P4 3.0 / Gf FX 5900 / 1 Gig RAM

    OS and driver info might be helpful, too.

    Does changing vid_refresh on the console help?
    e.g.: vid_refresh 75; vid_restart


    ups, sry :D
    he's running nex on winxp with the latest official nvidia forceware (84.21)
    had the same idea with vid_refresh but it sadly had no effect :cry:
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    Daedalus
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Tue Jun 13, 2006 10:17 am

  • Also please mention if he uses dual monitor. Maybe this information will help. There once has been a bug when using two monitors running windows, that one should be fixed but one can never be too sure ;). Only using one monitor (disabling the other in the system settings) might help then.
    Last edited by esteel on Thu Aug 31, 2006 8:23 pm, edited 1 time in total.
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Tue Jun 13, 2006 10:32 am

  • Daedalus wrote:he's running nex on winxp with the latest official nvidia forceware (84.21)
    had the same idea with vid_refresh but it sadly had no effect :cry:


    I use the same driver with a Geforce 6600. No problems at all.

    I remember about years ago when my company's CAM Application changed the resolution automatically, there were cheaper Displays who began flickering and making scary noises. Disappeared after a few seconds. Better models didn't show reactions like that.

    What about using windowed mode?

    Ah, color depth both Nexuiz and OS set to 32'?
    uncomfortable
    random
    mean
    embarrassing
    limited
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    Urmel
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Tue Jun 13, 2006 10:41 am

  • If he is indeed running a dual+ monitor display, just disabling hardward gamma in the menu may fix the issue.
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Tue Jun 13, 2006 11:22 am

  • just asked him. he's definitely not using dual-display and i dont think its the color depth. going to try some more stuff at his place tonight, so if anyone has some ideas about what to try, any suggestions would be welcome :wink:
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    Daedalus
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Tue Jun 13, 2006 5:25 pm

  • While he might not be using dual monitors, it might be set so in the nvidia manu.
    I had this issue a long time ago. Check that just for shits and giggles.
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Tue Jun 13, 2006 9:35 pm

  • PHREAK wrote:While he might not be using dual monitors, it might be set so in the nvidia manu.
    I had this issue a long time ago. Check that just for shits and giggles.


    *problem solved* :lol:

    sometimes the easiest solutions are the right ones :wink:
    made us laugh for 30 minutes :D
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Wed Jun 14, 2006 2:32 am

  • What exactly was it? The nVidia menu?
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Wed Jun 14, 2006 10:21 am

  • yep :D
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Wed Jun 14, 2006 10:57 am

  • I got the same problem on my dual scren windowsXP running nexuiz wondowed. Disabling HW gamma fixed it, however this was not a problem with the forum release of 2.0, but it appeared in the final release

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Wed Jun 14, 2006 11:08 pm

  • tChr wrote:I got the same problem on my dual scren windowsXP running nexuiz wondowed. Disabling HW gamma fixed it, however this was not a problem with the forum release of 2.0, but it appeared in the final release

    A64 3200+ GF 6600


    The forum beta had a bug that caused it to not set gamma on startup sometimes, which I fixed, but in a way that I was convinced would not cause the infamous 'flicker', how is this still possible?
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Wed Jun 14, 2006 11:27 pm

  • LordHavoc wrote:
    tChr wrote:I got the same problem on my dual scren windowsXP running nexuiz wondowed. Disabling HW gamma fixed it, however this was not a problem with the forum release of 2.0, but it appeared in the final release

    A64 3200+ GF 6600


    The forum beta had a bug that caused it to not set gamma on startup sometimes, which I fixed, but in a way that I was convinced would not cause the infamous 'flicker', how is this still possible?

    You asking me? Let me know what you want me to test :)

    btw: I never had this issue in earlier versions.
    the spice extend life!
    the spice expand conciousness!
    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
    I will proceed directly to the intravenous injection of hard drugs, please.
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Thu Jun 15, 2006 3:21 am

Sun Jun 18, 2006 6:22 am

  • Daedalus wrote:
    KadaverJack wrote:
    Daedalus wrote:P4 3.0 / Gf FX 5900 / 1 Gig RAM

    OS and driver info might be helpful, too.

    Does changing vid_refresh on the console help?
    e.g.: vid_refresh 75; vid_restart


    ups, sry :D
    he's running nex on winxp with the latest official nvidia forceware (84.21)
    had the same idea with vid_refresh but it sadly had no effect :cry:



    I have the same weird flickering, but I'd say its for different reasons. It only does the crazy slow flicker when I'm running Dualview. XP, GB ram, 6800GT. Refresh rates are 65 on left and 75 on right screen.

    So I turn off dualview and go to single dislpay to play. One other note, I'm also running 84.21.

    Edit: Just saw the posts about HWG. Turning off the hardware gamma fixed it.
    electrosoccertux
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Sun Jun 18, 2006 7:45 am

  • Daeduls ... there is a way to make your own montitor drivers (iitc Ntweak allows it do do (don't recall the name for sure though)) This file will generate a montitor driver file that only allows your screen to work at it's maximum frequencys... Could be interesting, with that "fix" you will never have to worry about refreshrate again.... ever ...
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Thu Jun 22, 2006 10:24 am

Thu Jun 22, 2006 10:40 pm

  • esteel wrote:Could not yet test it but i suppose the flickering was fixed with a engine change 4 hours ago. Should be included in the next bug fix release 2.0.1 (or something similar)

    I'm doubtful that fixes it, I need someone to test it and report back.
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Thu Jun 22, 2006 11:27 pm

  • Someone provide a win compile and I'll test
    the spice extend life!
    the spice expand conciousness!
    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
    I will proceed directly to the intravenous injection of hard drugs, please.
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Thu Jun 22, 2006 11:54 pm

Fri Jun 23, 2006 12:34 am

  • tried it with strange results.

    hw gamma makes the screen(s) flicker unless color control is on

    if color control is on brightness/contrast dosent work (but color sliders do)

    with both color control and gamma on the screen sometimes flickers dependning on how i set the color sliders and some positions on the gamma slider seems to trigger it too.

    both off and it dosent flicker as far as i can tell.

    system info:
    amd a64 2800 / 1gb ram
    gf6600gt
    one dvi tft, one crt screen
    windows xp pro sp2
    uppdated drivers and bioses
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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Fri Jun 23, 2006 3:11 am

  • tZork wrote:tried it with strange results.

    hw gamma makes the screen(s) flicker unless color control is on

    if color control is on brightness/contrast dosent work (but color sliders do)


    That's standard behavior - color control is an alternative method of setting things.

    tZork wrote:with both color control and gamma on the screen sometimes flickers dependning on how i set the color sliders and some positions on the gamma slider seems to trigger it too.

    both off and it dosent flicker as far as i can tell.


    Again normal cases for it to not flicker.

    tZork wrote:system info:
    amd a64 2800 / 1gb ram
    gf6600gt
    one dvi tft, one crt screen
    windows xp pro sp2
    uppdated drivers and bioses


    Thanks for testing that, it was just a simple bugfix for something to do with the v_psycho easteregg, I was only wondering if it was involved in the flickering bug, evidently it is not.

    No further testing needed until my next guess at the bug.
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Fri Jun 23, 2006 6:51 am

Fri Jun 23, 2006 7:16 am

Fri Jun 23, 2006 10:35 am

  • LordHavoc wrote:I'm pretty sure I've fixed the gamma flicker bug now.
    http://icculus.org/twilight/darkplaces/files/nexuizengine20060622beta1.zip


    Tested.
    Screen flickering gone for me now. so I can now run with HW gamma. My fix was to turn HW gamma off. It used to flicker with HW gamma on.

    Sysinfo:
    Asus A8V Deluxe
    Athlon64 3000+
    Asus G6600 (NVidea 6600) with old drivers :)
    WinXP SP2
    the spice extend life!
    the spice expand conciousness!
    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
    I will proceed directly to the intravenous injection of hard drugs, please.
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Mon Aug 21, 2006 7:59 pm

  • I had a dual display monitor and noticed the flickiering problem too...running Windows XP. A simple solution for me was just to run in single monitor mode.
    AndrewJ
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Mon Aug 21, 2006 9:38 pm

  • Much simpler is to disable v_hwgamma. That is no longer needed with an uptodate engine. I'm not sure if Nexuiz 2.0 already has a new enough engine but the upcomming 2.0.1 patch will for sure. As v_hwgamma will then no longer work on dualmonitor you can use r_hdr_scenebrightness to make things brighter. A value of 2 seems to work quite well.
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Tue Aug 22, 2006 5:13 am

  • r_hdr_scenebrightness works, yes it looks nicer too but (at least for me) it does provide less visibility then gamma. i frquently have problems with nos seeing players untill its to late (specialy the gray, some yellow and brown skins) when i cant use gamma. thats kinda enoying. Acctualy player vs world contrast has gotten worse with the new skins imo.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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Thu Aug 24, 2006 2:35 pm



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