misc_laser damage avoidance bug.

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Sun Mar 22, 2009 1:49 am

  • (laser emmitter is inside your hitbox == no damage to you even though the emmitted laser is partially in your hitbox and looks like it surely should be killing you)

    04:28 <r00t> in evadproject if you stand at the side wall, you hug it
    04:28 <r00t> even though it is clear that the lazers touch you
    04:28 <r00t> you don't get hurt at all
    04:28 <r00t> try it
    04:29 <r00t> :(
    04:29 <r00t> now my map is broken
    04:29 <r00t> :(
    04:29 <r00t> the side where the lasers are emitted
    04:30 <r00t> even though part of the laser is in your hit box
    04:30 <r00t> you get no damage
    04:30 <r00t> looking at the end of the corridor this is the left side
    04:30 <r00t> now evad is a worthless map
    04:30 <r00t> (it is easy)
    04:31 <r00t> (the laser emmitter is inside your hitbox == no damage to you even
    though the emmitted laser is partially in your hitbox)
    tundramagi
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Sun Mar 22, 2009 6:31 am

  • I'm fixing my map now: putting the middle of the misc_laser at the surface of the wall.
    That seems to fix the problem. I didn't know that you need to have it that airtight.
    v15 should be out tomorrow.
    tundramagi
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Sun Mar 22, 2009 11:59 am

  • That's normal and due to how traceline works. The trace is always allowed to leave solid first.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sun Mar 22, 2009 1:44 pm



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