Freezing on OSX

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Tue May 05, 2009 7:00 am

  • Hello all! I started playing Nexuiz on OSX with the release of 2.5 and so far have loved it. Nice work! I haven't played much FPS since Quake2 so it's been fun to get online shoot things again.

    But with 2.5.1 on OSX the game will randomly freeze a few seconds into the *second* match played. The first match goes OK, then the map voting, then the new map loads, then the countdown: 3... 2... 1... BEGIN and *poof* everything stops. Or not, sometimes it works just fine.

    I've also had it freeze while just spectating.

    The game keeps playing for others of course. They kill my now soulless body still in the game and the server still shows me as connected when clearly I'm not (ultimately the connection times out). The client on the Mac is locked up solid, necessitating ssh-ing in from another machine and killing the Nexuiz process (twice) to get the Mac back under user control.

    I should note that I've only seen this behavior when connected to my own dedicated Linux server. Of course since it's random that doesn't necessarily mean anything, it's just easier to set fraglimit to something like "3" and play some bots on my own server :).

    So, I get that this isn't a lot to go on. I've tried a lot: I reinstalled 2.5.1 on both the client and the server, reset my config.cfg, I tried keeping logs on both the client and the server but they don't seem to show anything. The logging just stops when the client freezes.

    Can someone give me some hints to help debug this?
    Zardoz
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Thu May 07, 2009 8:49 pm

  • I have the same problem. 2.5.1 crashes and have severe steering problems like if some key was brocken and moving for one side.
    The crash usually happens on the first 5 seconds playing a random map. The steering problem are completely random and usually I have to die a few times and the problem goes.

    Any help? Thanks!

    Kaf
    kaf
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Fri May 08, 2009 8:30 pm

  • The crash problem only happened on 2.5.1, but the steering problem happened with 2.5. I'm using macos 15.6 on a 2Mhz Imac with 1 G ram.
    kaf
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Sat May 09, 2009 12:27 pm

Sat May 09, 2009 8:18 pm

  • OS X 10.5.6 2.16ghz c2d, 3gigs ram 7600gt 256mb

    nexuiz 2.5.1
    randomly freezing after a few seconds of entering a map.

    and for anyone not sure how to dumb out, cmd-option-esc does the trick
    - Always assume I'm posting without coffee.
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    retnuh
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Sat May 09, 2009 8:35 pm

  • retnuh wrote:OS X 10.5.6 2.16ghz c2d, 3gigs ram 7600gt 256mb

    nexuiz 2.5.1
    randomly freezing after a few seconds of entering a map.

    and for anyone not sure how to dumb out, cmd-option-esc does the trick


    yes it does, but you have to hit Enter twice after pressing that to actually force quit Nexuiz. ;)

    pressing that opens the Force Quit window, then Enter the first time hits Force Quit for the currently selected application (Nexuiz in this case) and hitting Enter the second time confirms that you actually want to force quit that app.

    so its cmd+option+esc followed by enter 2x
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    MC SE7EN
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Sat May 09, 2009 9:52 pm

  • Nice. I changed graphical preferences and seems more stable... I will update this...
    kaf
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Sun May 10, 2009 9:00 pm

  • Crashes maintain...
    kaf
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Sun May 10, 2009 9:35 pm

  • Try r_coronas_occlusionquery 0

    Best way would be if you could run nexuiz in some debugger and post crash log.
    Alien
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Thu May 14, 2009 5:41 am

  • I've found that the SDL version (in addition to being a few FPS faster) doesn't freeze like the "regular" version, it crashes.

    What's good about this is OS X does automatic crashlogs (optionally sending them to Apple, do the Nexuiz devs get those ultimately I wonder?).

    So i have an OS X crashlog up here http://pastebin.com/md8906eb. Is this at all useful? (sadly I have more). This happens a few seconds into a map, usually on the second map after a game.
    Zardoz
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Fri May 15, 2009 12:43 am

  • The same here, 5-10 seconds after the begin. 2-3 games and puff.
    kaf
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Fri May 15, 2009 4:38 am

  • r_coronas_occlusionquery "0"

    Still crashes.
    Zardoz
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Fri Jun 12, 2009 9:47 pm

  • Since moving to 2.5.1 it keeps freezing and crashing my mac too :(
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    SC0RP
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Thu Jun 18, 2009 2:23 pm

  • hi all...
    the same thing occure in my OSX 10.5.7, on a MBP intel

    i've got this 2 lines in the console :
    18/06/09 12:31:14 [0x0-0xa50a5].Nexuiz[2525] recursive shutdown
    18/06/09 12:31:17 com.apple.launchd[103] ([0x0-0xa50a5].Nexuiz[2525]) Exited: Killed

    did you have it too?
    no solution for this "recurent" problem at this time?
    kikiflaouid
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Sat Jun 20, 2009 11:21 pm

  • no solutions till now...
    kaf
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Fri Jul 03, 2009 10:03 pm

  • Any idea?
    kaf
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Sat Jul 04, 2009 10:45 am

  • We don't have an OSX developer, sadly :(

    Maybe this is fixed in the svn version, I really have no idea... I'll ask the DP devs.
    Meh.
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    Mr. Bougo
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Sat Jul 04, 2009 10:57 am

  • Well i'm trying to hold my hate for OS 10 in... So... maybe we should ask tZork? I mean, they use a Mac + Nexuiz...
    Do it yourself, or stop complaining.
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    Samual
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Thu Jul 09, 2009 1:46 pm

  • Mr. Bougo wrote:Maybe this is fixed in the svn version, I really have no idea...

    The game used to crash for me, also on a Mac, running the 2.5.1 SDL binary, with symptoms similar to those described previously. However since I started using a build from svn (courtesy of Lixivial), I have not had this problem.
    harry_ftw
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Thu Jul 09, 2009 2:23 pm

  • Since stumbling upon this thread today, I've been trying to reproduce this to the best of my ability. So far I've been unable to do so. I've performed the following actions:

    1. Cleared my entire .nexuiz directory and downloaded 2.5.1 stock.
    2. Ran SDL and AGL binaries connecting to both a 2.5svn server and a 2.5.1 server, which I believe had g_tourney set and was a gametype of DM (not that any of those things are pertinent). These had 4 or so bots in them at the time.
    3. Ran this in fullscreen and non-fullscreen.

    and performed those series of steps when attempting to reproduce what's been outlined here. It would be helpful if, when using a pasting service, you choose one that doesn't have an expiration ( http://www.pastie.org & http://paste.lisp.org are a few I know of off the top of my head; I *think* I recall seeing suggested ones somewhere else in the forum here). The stack trace provided at the pastebin.com address has since expired.

    My machine I tested against was a

    15" Unibody MacBook Pro first gen:
    2.4 GHz C2D
    2 gigs of RAM
    10.5.7
    I was using the 9600M GT, I didn't try it on the integrated 9400M.

    Now, that's my main machine. I do have another machine that's probably running a bit older version of Leopard (as well as Tiger) that I could use to test, but that's an Intel machine, too. It's a first gen white MacBook, with a Core Duo something or other.

    Anyroad, I wasn't able to reproduce this on stock 2.5.1 with my main machine. I'll see what I can get from an older MacBook, though, because at least that'll be able to test a different GPU.

    Samual wrote:Well i'm trying to hold my hate for OS 10 in...


    How kind of you to grace us with your generosity in holding back your opinions on this operating system. Because they're entirely pertinent to the flow and resolution of said bug and thread.
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    Lixi
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Thu Jul 09, 2009 2:50 pm

  • And the moment I write that convoluted wordy post, it finally goes down. I'm tempted to posit the theory that this is the sound thread lock bug (of which, I see retnuh pasted a CrashReport log on; it'd have been nice to bring that back to this thread, non? ;) ). Anyroad, I could only get this to happen in SDL and not AGL.

    But, for the sake of completeness I've pasted a generated backtrace here. This a Mac OS X generated one, but it should be roughly equivalent to a gdb bt, I believe. If a more complete one (including *ALL* processes running on my machine at the time of the crash) is required, well, I can try and get one of those.

    I've not seen this in the svn versions I've been running sporadically, but I've not been playing any significant amount of Nexuiz recently. So, according to the small amount of non-scientific general usage tests I've done, I'd be tempted to guess that this (the crashing bug; have no idea about the movement one touched on) will be fixed in 2.5.2 and is not a Mac OS X specific bug.

    EDIT: I realise that the minimal back trace above doesn't give conclusive proof that this is the same bug, so I'm trying to get it to crash while gdb is attached to it. If it proves to be otherwise, or seems that way, I'll look into filing a new bug at that dev bug tracker if that's possible.
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    Lixi
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Wed Jul 15, 2009 9:56 pm

  • I will clean .nexuiz directory as proposed by spectator. Thanks
    kaf
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Thu Jul 16, 2009 9:30 pm

  • kaf wrote:I will clean .nexuiz directory as proposed by spectator. Thanks


    You can try that, but I'm pretty sure that won't fix the problem entirely. I only cleared .nexuiz so I could start from a clean slate when testing it. It appears to be fixed in the svn -- though if you don't compile Nexuiz yourself, that's of little consequence.

    I can't quite seem to reproduce this entirely with gdb attached, because when I do attach gdb, I also happen to lose sound. That probably means I'm doing something wrong, but I haven't really done much else to dick around with it to confirm if it is indeed the same bug or not. So, despite only having minor anecdotal evidence, I still am of the belief that it's this bug.
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    Lixi
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Sat Jul 18, 2009 1:46 pm

  • it solved the crash issue! But the steering problems still continue... However this is an evolution!
    kaf
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Thu Jul 23, 2009 12:17 am

  • Lixi wrote:
    kaf wrote:I will clean .nexuiz directory as proposed by spectator. Thanks


    You can try that, but I'm pretty sure that won't fix the problem entirely. I only cleared .nexuiz so I could start from a clean slate when testing it. It appears to be fixed in the svn -- though if you don't compile Nexuiz yourself, that's of little consequence.

    I can't quite seem to reproduce this entirely with gdb attached, because when I do attach gdb, I also happen to lose sound. That probably means I'm doing something wrong, but I haven't really done much else to dick around with it to confirm if it is indeed the same bug or not. So, despite only having minor anecdotal evidence, I still am of the belief that it's this bug.


    I'm a bit confused. I am using Nexuiz 2.5.1 on my Mac OS X 10.5.6 and am experiencing the freezes mentioned in this thread. I clicked on the link to Bug #21, and people there mention fixing the problem via the use of a 'patch'. I'm not sure what patch they are referring to. I have never thought of upgrading to 2.5.svn (is this the right terminology?), but I would if it would fix this freezing issue.

    Should I 'patch'? Upgrade to 2.5.svn? Or should I 'clear .nexuiz as proposed by spectator/lixi' (I'm not exactly sure what this means)?

    Thanks much!

    [Edit: I noticed that version 2.5.2 is "due in 5 days". If this is the case, perhaps I should wait and see if the bug is fixed there, as spectator/lixi expects. Perhaps a clean install of 2.5.2 (as opposed to upgrading, if this is even possible) would be the best bet here. Any comments would be helpful, as I am somewhat of a computer novice compared to most other posters here.]
    badmilk
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Thu Jul 23, 2009 12:54 am

  • badmilk wrote:
    Lixi wrote:
    kaf wrote:I will clean .nexuiz directory as proposed by spectator. Thanks


    You can try that, but I'm pretty sure that won't fix the problem entirely. I only cleared .nexuiz so I could start from a clean slate when testing it. It appears to be fixed in the svn -- though if you don't compile Nexuiz yourself, that's of little consequence.

    I can't quite seem to reproduce this entirely with gdb attached, because when I do attach gdb, I also happen to lose sound. That probably means I'm doing something wrong, but I haven't really done much else to dick around with it to confirm if it is indeed the same bug or not. So, despite only having minor anecdotal evidence, I still am of the belief that it's this bug.


    I'm a bit confused. I am using Nexuiz 2.5.1 on my Mac OS X 10.5.6 and am experiencing the freezes mentioned in this thread. I clicked on the link to Bug #21, and people there mention fixing the problem via the use of a 'patch'. I'm not sure what patch they are referring to. I have never thought of upgrading to 2.5.svn (is this the right terminology?), but I would if it would fix this freezing issue.

    Should I 'patch'? Upgrade to 2.5.svn? Or should I 'clear .nexuiz as proposed by spectator/lixi' (I'm not exactly sure what this means)?

    Thanks much!

    [Edit: I noticed that version 2.5.2 is "due in 5 days". If this is the case, perhaps I should wait and see if the bug is fixed there, as spectator/lixi expects. Perhaps a clean install of 2.5.2 (as opposed to upgrading, if this is even possible) would be the best bet here. Any comments would be helpful, as I am somewhat of a computer novice compared to most other posters here.]


    yeah, just wait for 2.5.2..that would be your best bet
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    MC SE7EN
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Mon Aug 03, 2009 6:05 pm

  • MC SE7EN wrote:yeah, just wait for 2.5.2..that would be your best bet

    My friends and I have been holding off for a couple weeks now to play Nexuiz again (in anticipation of version 2.5.2, so the freezing issue is fixed). I am a patient person, but it *would* be nice to know if I am waiting for nothing or if 2.5.2 will actually come out soon.

    Apparently version 2.5.2 was due a few weeks ago, and it got pushed back to 7/27/09. Currently it is 7 days late. Am I correct to assume that 2.5.2 should be coming out soon? I am not bitching (I know people aren't getting paid for their efforts -- by the way, *thanks for your efforts*), I am just wondering...
    badmilk
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Tue Aug 04, 2009 8:21 am

Tue Aug 04, 2009 3:19 pm

  • Mr. Bougo wrote:Beta builds can now be found in this topic: http://www.forums.alientrap.local/viewtopic.php?t=5231

    Please test and see if you still get that freeze :D

    I'd be glad to help, but I'll have to admit that I am a novice when it comes to this sort of thing. How do I actually get the beta version of Nexuiz? The topic you linked to gives this link:

    http://rm.endoftheinternet.org/~nexuiz/builds/

    Clicking on that link gives me this file list:

    [ ] nexuiz-NEWEST.zip 04-Aug-2009 13:26 819M
    [ ] nexuiz20090803.zip 03-Aug-2009 21:37 818M
    [ ] nexuiz20090804.zip 04-Aug-2009 13:26 819M
    [ ] nexuizdebug-NEWEST.zip 04-Aug-2009 14:20 25M
    [ ] nexuizdebug20090803.zip 03-Aug-2009 22:31 25M
    [ ] nexuizdebug20090804.zip 04-Aug-2009 14:20 25M
    [ ] nexuizdocs-NEWEST.zip 04-Aug-2009 14:20 2.1M
    [ ] nexuizdocs20090803.zip 03-Aug-2009 22:30 2.1M
    [ ] nexuizdocs20090804.zip 04-Aug-2009 14:20 2.1M
    [ ] nexuizengineonly-NEWEST.zip 04-Aug-2009 13:26 14M
    [ ] nexuizengineonly20090803.zip 03-Aug-2009 21:37 12M
    [ ] nexuizengineonly20090804.zip 04-Aug-2009 13:26 14M
    [ ] nexuizpatch-NEWEST.zip 04-Aug-2009 14:20 242M
    [ ] nexuizpatch20090803.zip 03-Aug-2009 22:30 241M
    [ ] nexuizpatch20090804.zip 04-Aug-2009 14:20 242M
    [ ] nexuizsource-NEWEST.zip 04-Aug-2009 13:26 3.1M
    [ ] nexuizsource20090803.zip 03-Aug-2009 21:37 3.1M
    [ ] nexuizsource20090804.zip 04-Aug-2009 13:26 3.1M

    So... which one(s) do I need to download? I have two computers (desktop & laptop), and I would install the 2.5.2 beta on my laptop. I am OK with losing my copy of 2.5.1 on my laptop (I just use my laptop Nexuiz for dinking around), so should I just use the NEWEST 'patch' file to upgrade from 2.5.1 to 2.5.2 (beta)? Or are there other/multiple files that I would need?

    Also, if there is compiling involved, I might need some help. I have little experience in this area and have only compiled something on a mac once ever.

    Thanks!
    badmilk
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Tue Aug 04, 2009 7:10 pm

  • There's no compiling involved :)

    Its fairly simple, you either download the full NEWEST, extract, and play, or download the NEWEST patch, and extract it to an existing 2.5.1 directory, so that files are correctly overwritten. The result is the same, the patch saves bandwidth :)
    Meh.
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    Mr. Bougo
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