Game runs perfect - without other Players

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Tue Mar 07, 2006 9:45 pm

  • Urmel aus dem Eis wrote:Okay everything done. Effortless.


    Quite the same here. Reducing AGP aperture from 256 MB to 64 MB and AGP multiplier from 4 to 2 resulted in a small fps decrease on my system, I'd say. Certainly no improvement. Deactivating GL shader has no significant effetct.

    The beta version linked by Stahl works a little better for me. Seems to be able to deal with more players and feels smoother even when fps is pretty low. But it's still not playable on most maps for me.

    I think I need a new machine. :grin:

    Somehow I think that the rendering of the body parts of fragged players costs many frames and I'd like to turn that off. I haven't found a cvar for that. I've tried everything I found so I don't think there is a way to achieve that?
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Wed Mar 08, 2006 10:52 am

  • Hey, aaaahm.... what made my System run better at last (but not properly!!) was to defrag the C: harddisk and remove data to other disks so my system drive has mor than 50% free space now.

    Improve Your system drives!

    This way I managed to get the game from "f***in' unplayable!!!" to "slightly playable" by defragging and cleaning, I remember cavaleiro who told that UT2004 was running well, and the general problem is still there. Framerates go up and down in a crazy range, depending on map and amount of players.
    Sometimes there's even a difference beetween texture and player speed (now what I mean??), framerate is OK but the enemies are shown at a fukin' low rate.

    So this can only be a little improvement bu no solution.

    Big shit :? I think I'll have to get myself a fresh harddisk, install windows and drivers and then directly Nexuiz, and then see what happens then...
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Wed Mar 08, 2006 5:19 pm

  • Hmmm this is curiose.. The only reason the hdd would affect game preforamce i can thikk of is that the swapfile is in use. I dont see why that should be needed on a machine with 1gb of ram. afaik all the loading is done at the maps start, so loadning textures etc etc should not be an issue mid-game (or..?)

    Well its a good thing we know that this helps.. question left, i guess, is why. One thing that comes to mind is that bussmastering may not be working properly on your system, this would havd a very negative effect on system preforamce when using the hdd.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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Wed Mar 08, 2006 8:46 pm

  • As already said, I'm NOT a hardware specialist, and I don't consider the mentioned problems solved anyway. I'm still far away from my target.

    But first, I noticed the long game loading time in comparison to another system that's not in use for a long time. That's why I took a look at the disk.

    The other thing is, even when surfing in the internet You have a large amount of temporary files, not big, but a large amount. They are all dropped upon Your disk. Why should it be so different when playing a game, especially online? And when Your disk is quite full and highly fragmented, You can forget about HD performance anyway.

    Big RAM is cool, but it would be wrong to see the teamwork between RAM and harddisk in such an easy way like "harddisk begins to work only when RAM is full". This strongly depends on the application You use and how it's written (programmed).

    So far
    nice evening, keepon fraggin!
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Wed Mar 08, 2006 9:03 pm

  • The internet browsing thing is ez nuff to explain; you browers (hopefully!!) requires vary little in form of cpu anhd gpu power and attention. Nexuiz on the otehr hand does not. Bussmasterng is a method that allows hardware to speak to other hardware without going through the cpu, thus freeing up cpu time for other tasks.

    What i men abt the ram is that: afaik all game media is loaded in the beginning of the map. If teh computer had enougth ram is should not need to access the disc again until the next map. This is why it would be starnge that enything disc-related would have eny major impact on fps after the map if fully loaded.

    Maybe your chipset drivers and/or bios needs uppdating?
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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Wed Mar 08, 2006 9:39 pm

  • :) Ye I also thought so and updated my BIOS. Twas the very first thing i did because it was an old firmware in it. Like many other things, completely effortless.

    I really think my OS has been running too long now and there's too much crap inside from testing out too much software.

    Maybe some puzzling around with the detonator driver, then get another harddisk and do what I should do anyway... :evil:
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Thu Mar 09, 2006 9:12 pm

  • It's done. Got myself a brandnew harddisk, installed windows, did the updates, installed the detonator and the mousedriver, copied the nexuiz exactly from this PC here where the game's running perfectly.

    And guess what! First I thought I'd managed it. 150 - 300fps! But there was only one enemy and that new tower map. After playing a while the system went slower and slower, and after all it's been a big dissapointment! F*ck! F*ck! F*ck! :x

    The only thing I can do now is get a new power supply.

    Does anybody live in my yard and has one?
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Sun Mar 12, 2006 11:32 pm

  • Urmel aus dem Eis wrote:
    The only thing I can do now is get a new power supply.

    Does anybody live in my yard and has one?


    Ed gave me the advice to measure the voltages of my PSU. Voltage wasn't running low, I have tolerances between 12.02V and 11.97V. While playing, framerates went rapidly up and down between 160 and 8 fps.

    So I don't have to worry about my PSU. Must be something else.
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Mon Mar 13, 2006 9:21 am

  • Another thing I'd like to know from You:

    I use an ASUS N6600 AGP (128MB) VGA (not the GT!!), driver is the NVidia ForceWare 81.98 from 7 feb 06 for WIN 2000/XP.

    Anybody else here using this stuff ? :|
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Mon Mar 13, 2006 10:44 am

  • Urmel aus dem Eis wrote:I use an ASUS N6600 AGP (128MB) VGA (not the GT!!), driver is the NVidia ForceWare 81.98 from 7 feb 06 for WIN 2000/XP.

    I do.
    Driver: 7.1.8.4 of 24.02.2005
    In-game FPS: 50-150
    without bloom of particles, 1024x768 windowed in windows
    RTlights on RTshadows off. everything else standard.
    the spice extend life!
    the spice expand conciousness!
    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
    I will proceed directly to the intravenous injection of hard drugs, please.
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Mon Mar 13, 2006 1:11 pm

  • tChr wrote:Driver: 7.1.8.4 of 24.02.2005


    Uh, hah, a 1-year-old driver... itz much older than the GPU itsself, ain't it?

    but maybe that's the secret, who knows.

    Something more for my to-do-list :x
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Tue Mar 14, 2006 9:03 am

  • :shock: changing from 1024MB/DDR400 back to 512MB/DDR333 is increasing the performance

    muhaaaaaaaaahahahahahahaa :twisted: :mrgreen: :mrgreen: :twisted: :mrgreen: :mrgreen: :twisted: :mrgreen: :mrgreen: :mrgreen: :twisted:

    * loosing /me mind *
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Tue Mar 14, 2006 3:56 pm

  • Urmel aus dem Eis wrote:
    tChr wrote:Driver: 7.1.8.4 of 24.02.2005


    Uh, hah, a 1-year-old driver... itz much older than the GPU itsself, ain't it?

    but maybe that's the secret, who knows.

    Something more for my to-do-list :x


    got myself an old VGA driver - eh no.... :(


    Another thing was to modify the swap file in different ways. Neither increasing the size, nor changing the management - eh no :(

    This evening I have the last option tearing out the GF6600 and plug in an old GF 5200 ultra (uha, an i've also found an old ELSA Gladiac 511 in my spare part box).

    Hey, this topic is the 3rd most-looked-at! :P
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Tue Mar 14, 2006 6:25 pm

  • :? noooooooooooooooo :? Did'nt change anything....

    And now? Doesn't anybody an idea?
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Wed Mar 15, 2006 2:39 am

  • Call an exorcist, yer puter is haunted >.<

    what rails did you maeesure, only the 12v one?
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Wed Mar 15, 2006 7:41 am

  • Na, I measured them all. Except the 12V who hadn't too big tolerances they all ran without any measurable current fluctuation.

    My old FX5200 seems to be more tolerant with the fluctuation or whatever, it doesn't have that high performance like the 6600, anyhow I'll keep the 5200 inside for the next time. It makes the game kwite playable now and btw I'm fed up.

    Wanna spend more time fighting against You my friend, not against my hardware 8)
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Wed Mar 15, 2006 7:46 am

  • Yeh i understand yer fed up w this.. strange error. my money is still on the psu tho, but thats just a guess. its odd tho, usualy errors this seriose causes lockups and crashes..
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Wed Mar 15, 2006 10:39 pm

  • Damn now as You say it: I had those probs!

    Simply dunnow anymore how I fixd em...... f*ck!
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    Urmel
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Thu Mar 16, 2006 12:11 pm

  • Urmel aus dem Eis wrote:Damn now as You say it: I had those probs!
    Simply dunnow anymore how I fixd em...... f*ck!

    What problems do you mean? All? Is it working now? Or do i get something wrong??
    Last edited by esteel on Thu Aug 31, 2006 2:58 pm, edited 1 time in total.
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Thu Mar 16, 2006 2:12 pm

  • I can't believe it! I really forgot for a while about that! I had complete lockups in game, the hole system was standing still and some sound fractal was echoing then. Sometimes after an hour, sometimes after half a minute, sometimes not @all, and sometimes prevalently the whole evening.

    Now that tZork mentioned it (I think he was the third one who did!!!!), I remember it. But I just have no idea how and when I fixed it. I was thinking about it the whole night! But I think it was at the time when the MSI GF5200 was built in. Now I've got my old Gainward GF5200 Ultra, and the game runs better now, although with the same symptoms like the GF6600, but not that radical.

    The Gainward 5200 and the ASUS 6600 both have an additional 12V connector, the MSI had none. Maybe thatz y it caused lockups. So I have to observe the +5V supply.

    Actually not necessary to say that I'm gonna run speedfan longer this evening, and my PC won't do anything else than running nexuiz. Too bad that there's no software that's measuring the voltage really continuous, this is not possible as it would take 100% from the CPU, no other app would run anymore. So if my PSU causes errors for only a nano second, no software could recognize that. So letz hope speedfan is fast enough to see when there's summin' wrong.
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Thu Mar 16, 2006 8:38 pm

  • :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: I've found the solution!!!!!!!!! :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:

    Few minutes ago I was pickin' a fine Fujitsu PC into pieces to get its fortron psu out and put it in my rig. Then I decided to once more connect to the ASUS HP and have a look if there's maybe a software or driver or new BIOS.

    Kwite good idea, I found a viatech 449 driver service pack which I didn't find, because it was slightly hidden. Why not download and install it, my drivers were version 447. Something new must have been inside (I shortly read summin like AGP 3.0 standard while the installation), and now Nexuiz is running like hell 8)

    From my view, You can close this topic now....... :D

    But at last I'd like to thank all of You for really being into my problems and the great help I got from You, especially esteel, tZork, Ed and Willis :wink:
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Fri Mar 17, 2006 12:42 am

  • So it was a driver issue after all? damm those little buggers :D
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Fri Mar 17, 2006 6:32 am

Fri Mar 17, 2006 8:52 am

  • Ye, spcs to the ASUS bastards who posted it in the "utilities" instead of the "drivers" column. :roll:
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    Urmel
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Sun Mar 19, 2006 11:56 am

  • haha, I sent a mail to Asus, now they have it in the right clumn.

    Funny although there's still an older driver version in the utils column 8)
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Wed Mar 29, 2006 8:17 pm

  • Hi, I have the exact same problem, but I cannot fix it. I updated the video card drivers, flashed the bios, and I think I updated the chipset or something...

    I'm a little confused how you got it to work, could you please help me out?

    Dell Dimension 4700
    2.8Ghz
    1gig ram
    Geforce 6800
    soggycrouton
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Wed Mar 29, 2006 9:16 pm

  • You should maybe get to the Dell *urx* online support along with the serial number of Yer PC. Do You have a VIA Chipset? Then checkout specially the "4in1 driver".
    uncomfortable
    random
    mean
    embarrassing
    limited
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    Urmel
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Wed Mar 29, 2006 11:53 pm

  • Urmel aus dem Eis wrote:You should maybe get to the Dell *urx* online support along with the serial number of Yer PC. Do You have a VIA Chipset? Then checkout specially the "4in1 driver".


    When I tried to install the via thing, it says I do not have the hardware.

    As for the Dell thing, I went here:

    http://support.dell.com/support/downloa ... WW1&osl=EN

    And tried the bios and the chipset, neither of which fixed it.
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Thu Mar 30, 2006 7:28 am

Thu Mar 30, 2006 11:48 am

  • Where might I find a better one?
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