Nexuiz segfaults on simple box test map w/ misc_gamemodel s

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  • Nexuiz segfaults on simple box test map w/ misc_gamemodel s:

    Code: Select all
    Shader 'textures/evil6_walls/e6indsdoor_s' already defined
    Shader 'textures/evil6_walls/e6tdoor' already defined
    Shader 'textures/jcr_high/acac_2_alpha_autosprite' already defined
    sh: line 1: 13152 Segmentation fault      ~/stuff/nexuiz/Nexuiz/../darkplaces/nexuiz-sdl -game temp


    here is it in gdb:
    Code: Select all
    Shader 'textures/evil6_lights/e6horzlight_s_nolight' already defined
    Shader 'textures/evil6_lights/e6horzovallight_s_nolight' already defined
    Shader 'textures/evil6_lights/e6platelight_s_nolight' already defined
    Shader 'textures/evil6_lights/e6platelight_burnt_s_nolight' already defined
    Shader 'textures/evil6_lights/e6tinylight_s_nolight' already defined
    Shader 'textures/evil6_lights/e6v_light_s_nolight' already defined
    Shader 'textures/evil6_lights/e6walllight_s_nolight' already defined
    Shader 'textures/evil6_lights/e6basicstrip_blue_s_nolight' already defined
    Shader 'textures/evil6_lights/e6basicstrip_green_s_nolight' already defined
    Shader 'textures/evil6_lights/e6basicstrip_orange_s_nolight' already defined
    Shader 'textures/evil6_lights/e6basicstrip_red_s_nolight' already defined
    Shader 'textures/evil6_lights/e6basicstrip_white_s_nolight' already defined
    Shader 'textures/evil6_lights/e6basicstrip_yellow_s_nolight' already defined
    Shader 'textures/evil6_support/e6h_support_s' already defined
    Shader 'textures/evil6_support/e6holestrip_s' already defined
    Shader 'textures/evil6_support/e6vertgrt_supp_s_nolight' already defined
    Shader 'textures/evil6_support/e6vlight_supp_s_nolight' already defined
    Shader 'textures/evil6_support/e6x_supprt_s' already defined
    Shader 'textures/evil6_support/e6xrst_supprt_s' already defined
    Shader 'textures/evil6_trims/e6btrim_light_s_nolight' already defined
    Shader 'textures/evil6_trims/e6metalfan_s' already defined
    Shader 'textures/evil6_trims/e6strimlight_s_nolight' already defined
    Shader 'textures/evil6_trims/e6trim_bsrlight_s_nolight' already defined
    Shader 'textures/evil6_trims/e6trim_light_s_nolight' already defined
    Shader 'textures/evil6_walls/e6girdergrate_s' already defined
    Shader 'textures/evil6_walls/e6girdergrate2b_s' already defined
    Shader 'textures/evil6_walls/e6girdersupport_s' already defined
    Shader 'textures/evil6_walls/e6indsdoor_s' already defined
    Shader 'textures/evil6_walls/e6tdoor' already defined
    Shader 'textures/jcr_high/acac_2_alpha_autosprite' already defined

    Program received signal SIGSEGV, Segmentation fault.
    [Switching to Thread -1465911616 (LWP 13179)]
    0x08106a28 in ?? ()
    (gdb) bt
    #0  0x08106a28 in ?? ()
    #1  0x0fc09ff4 in ?? ()
    #2  0x38e38e39 in ?? ()
    #3  0x00000000 in ?? ()
    (gdb) print -1465911616
    $1 = -1465911616
    (gdb) print 0x08106a28
    $2 = 135293480
    (gdb) print 13179
    $3 = 13179
    (gdb) print 0x08106a28
    $4 = 135293480
    (gdb) print 0x0fc09ff4
    $5 = 264282100
    (gdb) print 0x38e38e39
    $6 = 954437177
    (gdb) print 0x00000000
    $7 = 0
    (gdb)


    The peachtree MD3 is not smoothed. The peach MD3s are smoothed however.

    Needed files:

    nexuiz/data/maps/ :

    https://cat2.optus.nu/nexuizserv/otherm ... eetest.bsp
    https://cat2.optus.nu/nexuizserv/otherm ... eetest.map

    nexuiz/data/models/ :
    https://cat2.optus.nu/cat2/peach.md3
    https://cat2.optus.nu/cat2/peachtree.md3

    nexuiz/data/textures/ :
    https://cat2.optus.nu/cat2/peach1.png
    https://cat2.optus.nu/cat2/peach1_gloss.png
    https://cat2.optus.nu/cat2/peach1_bump.png
    https://cat2.optus.nu/cat2/peachtreebark1.png
    https://cat2.optus.nu/cat2/peachtreebark1_bump.png
    https://cat2.optus.nu/cat2/peachtreebark1_gloss.png

    nexuiz/data/ (PK3 with leaves textures for the map):
    https://cat2.optus.nu/cat2/javaclassicr ... xtures.pk3
    tundramagi
    Forum addon
     
    Posts: 974
    Joined: Sun Jan 04, 2009 4:53 pm

Sun Jun 21, 2009 7:28 am

  • I re created the test map and it didn't segfault (re imported models etc.)
    Don't know why it failed before.
    tundramagi
    Forum addon
     
    Posts: 974
    Joined: Sun Jan 04, 2009 4:53 pm



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