There is a server.cfg sample in /Nexuiz/server/ containing many comments :
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// enable some mutators you'd like
//g_cloaked 0 // set to 1 for transparent hard to see players
//g_footsteps 0 // set to 1 to enable footsteps
//g_grappling_hook 0 // set to 1 to enable the hook
//g_laserguided_missile 0 // set to 1 for laser guided missiles in the RL
//g_midair 0 // set to 1 to make only midair damage count
//g_vampire 0 // set to 1 to give players the damage they cause as health
//sv_gravity 800 // for low gravity, set this somewhere between 50 and 400
// select AT MOST one of these arena mutators
//g_minstagib 0 // set to 1 for MinstaGib
//g_nixnex 0 // set to 1 for No Items Nexuiz
//g_nixnex_with_laser 0 // set to 1 to always give players the laser in NixNex
//g_rocketarena 0 // set to 1 to make the rocket launcher the only weapon
g_nixnex 1 is the mutator you are looking for. Then use the nexuiz console or the
advanced settings... dialog in the menu to get all available options :
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]apropos nixnex
cvar g_balance_nixnex_ammo_cells is "15" ["15"] custom cvar
cvar g_balance_nixnex_ammo_fuel is "0" ["0"] custom cvar
cvar g_balance_nixnex_ammo_nails is "45" ["45"] custom cvar
cvar g_balance_nixnex_ammo_rockets is "15" ["15"] custom cvar
cvar g_balance_nixnex_ammo_shells is "15" ["15"] custom cvar
cvar g_balance_nixnex_ammoincr_cells is "2" ["2"] custom cvar
cvar g_balance_nixnex_ammoincr_fuel is "2" ["2"] custom cvar
cvar g_balance_nixnex_ammoincr_nails is "6" ["6"] custom cvar
cvar g_balance_nixnex_ammoincr_rockets is "2" ["2"] custom cvar
cvar g_balance_nixnex_ammoincr_shells is "2" ["2"] custom cvar
cvar g_balance_nixnex_incrtime is "1.6" ["1.6"] custom cvar
cvar g_balance_nixnex_roundtime is "25" ["25"] custom cvar
cvar g_nixnex is "0" ["0"] No Items Nexuiz - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on
cvar g_nixnex_with_laser is "0" ["0"] always carry the laser as an additional weapon in NixNex
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Lo'oris wrote:Moreover, I made a small modification to q2 source to increase the falling damage: I only had to change a single line of code to do that. Is it possible to do such a thing even with nexuiz? Or maybe is there a server option to do that without having to hack it?
see the g_balance_falldamage_* cvars.