Lee_Stricklin wrote:Stencil shadows? Are those the shadows displayed off of characters? I see those all the time.
Stencil shadows are real-time shadows achieved using the stencil buffer. DarkPlaces recently got a different kind of real-time shadows, so called "soft shadows" (shadowmapping), that IIUC do not use stencil buffer. Although, personally I don't see _any_ real-time shadows in 16-bit mode, which kinda makes sense, because if that mode is useful for anything it's probably reduced video memory usage. If you get real-time shadows, then most likely you are _not_ running in 16-bit mode. Can I ask, did you hit "apply immediately" or execute vid_restart after changing the setting?

Also, check the console log to see if perhaps the selected video mode was rejected by the driver.