Any news on the already discussed sound issues for 1.5 or is that on ice for now untill we know more about it?
Thanks
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Ed wrote:Try adding -sndstereo and/or -sndspeed 48000 to the commandline. This has been said before in the new forums but needs to be Sticky really.
esteel wrote:Ed wrote:Try adding -sndstereo and/or -sndspeed 48000 to the commandline. This has been said before in the new forums but needs to be Sticky really.
If i remember correcly the remaining people with sound problems tried that with no positive result.. i can only guess they did it right
tChr wrote:Its still good to have, as there are several new player that's asked about the same. Did this make it into the 1.5.1 FAQ?
PHREAK wrote:While nexuiz supports 5.1, does it support stereo speakers as well or is it surround only?
tChr wrote:I use windows with a stereo only soundcard.. who needs more than 2 speakers anywyas.. you only have two earsand i too have some problem figuring out direction of the sound.. especially if you use the MG on me, i hardly notice it before I'm dead.
Willis wrote:tChr wrote:I use windows with a stereo only soundcard.. who needs more than 2 speakers anywyas.. you only have two earsand i too have some problem figuring out direction of the sound.. especially if you use the MG on me, i hardly notice it before I'm dead.
But you hear from all 360 degrees
Willis wrote:We do precieve sound in length, it is just far more limited than how we precieve width.
Ed wrote:I have been wondering this with the new sound system. Under Windows I have noticed really rubbish directionality that is as if it isn't downmixing to 2 speakers. I have my sound drivers set to 2 speakers but no real help.
KadaverJack wrote:Ed wrote:I have been wondering this with the new sound system. Under Windows I have noticed really rubbish directionality that is as if it isn't downmixing to 2 speakers. I have my sound drivers set to 2 speakers but no real help.
Is it the same with nexuiz.exe and nexuiz-sdl.exe? If it is, then it's probably not dp's fault...
tChr wrote:Yes, but not front-back. You cant differentiate between a sound 30% fron right from 30% back-right either.. Unless hearing them in order as the back one would be a little lower.
Ed wrote:tChr wrote:Yes, but not front-back. You cant differentiate between a sound 30% fron right from 30% back-right either.. Unless hearing them in order as the back one would be a little lower.
I've just tried this. I closed my eyes and span round really fast with my computer playing music. Being completely dizzy I would have had no idea where my computer was at any time but could tell where the sound was coming from. So you can tell directionality in 360 degrees, but not entirely in 3D. If a sound is directly above or below you, it is very hard to tell where the sound is coming from and it sounds ambient.
tChr wrote:Ed wrote:Try adding -sndstereo and/or -sndspeed 48000 to the commandline.
Did this make it into the 1.5.1 FAQ?
PHREAK wrote:While nexuiz supports 5.1, does it support stereo speakers as well or is it surround only? Might be a dumb question but that wouldnt be a first for me![]()
Like I mentioned in the old forum, my hardware is fine since I have no issues in other 5.1 games. Currently I have GTA: San Andreas on my box and it sounds rather beautiful...so did nex 1.2.1.
Ed wrote:I have been wondering this with the new sound system. Under Windows I have noticed really rubbish directionality that is as if it isn't downmixing to 2 speakers. I have my sound drivers set to 2 speakers but no real help. Under Linux since specifying -sndstereo it seems to be downmixing properly now.
%~d0
cd "%~p0"
nexuiz.exe %* -sndstereo -sndspeed 48000
nexuiz.exe %* -sndstereo
nexuiz-sdl.exe %* -sndstereo -sndspeed 48000
nexuiz-sdl.exe %* -sndstereo
PHREAK wrote:Hey Stahl,
Also, does anyone elses sounds sound quite metalic and low quality or is it just me?
Toets wrote:* There is no way you can tell who is shooting at you since you can only see that you're being hit, but can't hear where it's coming from at all.
Toets wrote:So I'm going to take a look at the soundengine now. Can you tell me how I can recompile the darkplaces engine, is it the same as recompiling the game sourcecode?
esteel wrote:Sorry for the long wait..
esteel wrote:You need a C compiler to compile the Engine. There should be files to do this with the ms visual studio or you can install minGW, this is free but a bit more complicated and it took me some time to get it to work.
esteel wrote:However i heard rumor that LordHavoc is working on the sound engine again. I have however no idea if this will help with anything
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