Texture/Distans Glitches

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Wed Mar 08, 2006 12:02 am

Wed Mar 08, 2006 12:34 am

  • Those glitches look like z-fighting. I'vs just tested nexdm11 and have no problems here, so it's not a bug on the map itself (we had that kinda thing on nexctf01 before 1.5 release).
    I suspect it's an issue with your graphics drivers. Is there an option like "z-buffer depth" or "z-buffer precision" in your driver options? Changing that might help...
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    KadaverJack
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Wed Mar 08, 2006 1:04 am

  • Most propably he has 16bit per pixel mode. This does affect the z-buffer size for some (most?) graphic cards and will cause this z-fighting. 16 vs 32 should nowadays NOT make a difference in speed. 16bit does not look as nice and often has those zfighting problems. Thats why my low.cfg i posted in the forum uses 32 bit..
    In case you still want to use 16bit: i can choose force 24bit zbuffer in my graphic card options.. but i have not yet tested it.
    Damn i wanted to be in bed a few minutes ago :)
    Do people really feel the need for such an extreme picmip??? Holy shit is this ugly! And i think some people would almost see this as cheating..
    Last edited by esteel on Thu Aug 31, 2006 2:36 pm, edited 1 time in total.
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    esteel
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Wed Mar 08, 2006 3:37 am

Wed Mar 08, 2006 3:46 am

  • Well, with THAT level of gl_picmip you have there it shouldn't really matter whether you have 16 or 32 bits per pixel :D

    But linking the z-buffer depth to bpp is a kinda stupid idea imho...
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    KadaverJack
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Wed Mar 08, 2006 10:37 am

  • ai wrote:Yeah, I couldn't find the z-buffer on my gaphics card but when I switched to 32bit they dissapeared. It felt as if it lagged a little bit more but it might be just my imagination too.

    Wed Mar 08, 2006 4:37 am.. no wonder your imagination is running wild ;) If you are not sure just record a short 1-2 minutes demo with bots and use it to timedemo the two settings. just timedemo <DEMONAME> in the console. i think there is an alias tdem that will timedemo from the data/demos directory in case you used rec to record the demo.. Too lazy to check if this is just my private alias ;)

    KadaverJack wrote:Well, with THAT level of gl_picmip you have there it shouldn't really matter whether you have 16 or 32 bits per pixel :D
    But linking the z-buffer depth to bpp is a kinda stupid idea imho...

    With THAT level of picmip i should forward all that spam about PE patches to him :twisted: :P 8) :twisted:
    Just kidding.. But you are right this zbuffer thing is strange.
    Last edited by esteel on Thu Aug 31, 2006 2:36 pm, edited 1 time in total.
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    esteel
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Wed Mar 08, 2006 3:53 pm

  • In older versions, having it set to 16 made a world of difference in my framerate.

    Now it runs like crap no matter what I do.l
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    kozak6
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