no mouse + brightness adjusts wrong monitor

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  • When Nexuiz starts I have no mouse pointer. A lot can be done (in the menus) with keyboard alone, but I couldn't join a server.
    Also I notice while adjusting the brightness that it adjusted the brightness of the wrong monitor in my xinerama setup. Nexuiz wants to be on the secondary screen.
    Here is some output from konsole:

    Console initialized.
    Nexuiz Linux 17:07:35 Sep 28 2006
    Trying to load library... "libz.so.1" - loaded.
    Compressed files support enabled
    Added packfile /usr/share/games/quake1/nexuiz/common-spog.pk3 (26 files)
    Added packfile /usr/share/games/quake1/nexuiz/data20060905.pk3 (2867 files)
    Trying to load library... "libcurl.so.3" - failed.
    cURL support disabled
    Initializing client
    Trying to load library... "libvorbis.so.0" - loaded.
    Trying to load library... "libvorbisfile.so.3" - loaded.
    Ogg Vorbis support enabled
    couldn't exec autoexec.cfg
    Starting video system
    Video: fullscreen 1600x1200x16x60hz
    Loading OpenGL driver libGL.so.1
    checking for GLX_ARB_get_proc_address... enabled
    checking for GLX_SGI_swap_control... enabled
    checking for OpenGL 1.1.0... enabled
    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce 7900 GT/PCI/SSE2
    GL_VERSION: 2.0.2 NVIDIA 87.74
    GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragm
    ent_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_A
    RB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_o
    bject GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_s
    hading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube
    _map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_
    float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle
    GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
    GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s
    3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_se
    parate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_ve
    rtex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coo
    rd GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packe
    d_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secon
    dary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_s
    tencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_te
    xture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anis
    otropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_
    object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_
    rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_co
    py_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fr
    agment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_gpu_program_paramet
    ers GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_qu
    ery GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_resta
    rt GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_co
    mpression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle G
    L_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV
    _vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_
    vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
    GLX_EXTENSIONS: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer G
    LX_SGI_video_sync GLX_SGI_swap_control GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfi
    g_float GLX_ARB_get_proc_address
    Checking OpenGL extensions...
    checking for glDrawRangeElements... enabled
    checking for GL_ARB_multitexture... enabled
    checking for GL_ARB_texture_env_combine... enabled
    checking for GL_ARB_texture_env_dot3... enabled
    checking for GL_EXT_texture3D... enabled
    checking for GL_ARB_texture_cube_map... enabled
    checking for GL_EXT_compiled_vertex_array... enabled
    checking for GL_EXT_texture_edge_clamp... enabled
    checking for GL_EXT_texture_filter_anisotropic... enabled
    checking for GL_EXT_stencil_two_side... enabled
    checking for GL_ARB_shader_objects... enabled
    checking for GL_ARB_shading_language_100... enabled
    checking for GL_ARB_vertex_shader... enabled
    checking for GL_ARB_fragment_shader... enabled
    OpenGL Backend starting...
    glDrawRangeElements detected (max vertices 4096, max indices 4096)
    GLSL shader support detected: texture units = 4 texenv, 16 image, 8 array
    OpenGL backend started.
    Trying to load library... "libjpeg.so.62" - loaded.
    JPEG support enabled
    Trying to load library... "libpng12.so.0" - loaded.
    PNG support enabled
    Draw_CachePic: failed to load gfx/crosshair7
    Draw_CachePic: failed to load gfx/crosshair8
    Draw_CachePic: failed to load gfx/crosshair9
    Draw_CachePic: failed to load gfx/crosshair10
    Draw_CachePic: failed to load gfx/crosshair11
    Draw_CachePic: failed to load gfx/crosshair12
    Draw_CachePic: failed to load gfx/crosshair13
    Draw_CachePic: failed to load gfx/crosshair14
    Draw_CachePic: failed to load gfx/crosshair15
    Draw_CachePic: failed to load gfx/crosshair16
    Draw_CachePic: failed to load gfx/crosshair17
    Draw_CachePic: failed to load gfx/crosshair18
    Draw_CachePic: failed to load gfx/crosshair19
    Draw_CachePic: failed to load gfx/crosshair20
    Draw_CachePic: failed to load gfx/crosshair21
    Draw_CachePic: failed to load gfx/crosshair22
    Draw_CachePic: failed to load gfx/crosshair23
    Draw_CachePic: failed to load gfx/crosshair24
    Draw_CachePic: failed to load gfx/crosshair25
    Draw_CachePic: failed to load gfx/crosshair26
    Draw_CachePic: failed to load gfx/crosshair27
    Draw_CachePic: failed to load gfx/crosshair28
    Draw_CachePic: failed to load gfx/crosshair29
    Draw_CachePic: failed to load gfx/crosshair30
    Draw_CachePic: failed to load gfx/crosshair31
    Draw_CachePic: failed to load gfx/crosshair32
    Draw_CachePic: failed to load gfx/complete
    Draw_CachePic: failed to load gfx/inter
    Draw_CachePic: failed to load gfx/finale
    SndSys_Init: using the ALSA module
    Sound format: 48000Hz, 2 channels, 16 bits per sample
    ioctl CDROMREADTOCHDR failed
    CDAudio_Init: No CD in player.
    Initial CD volume: 1
    CD Audio Initialized
    Draw_CachePic: failed to load gfx/m_white
    Fake CD track 1 playing...
    Client using port 0
    Client opened a socket on address local:2
    Client opened a socket on address 0.0.0.0:34293
    OpenGL Backend shutting down
    hkBst
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Thu Sep 28, 2006 7:45 pm

  • I can't even start a game when using xinerama and the current nvidia driver. Or better it hangs until i switch to text console and back.. So for now i do not use xinerama.
    Which monitor is your primary monitor? I also had problems with the nvidia drivers when using the right monitor as the primary monitor. But then again EVERY game or fullscreen application had that problem. I switched my monitors because of this but i guess i'll have to wait for the next drivers to maybe be able to use xinerame :)
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    esteel
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Thu Sep 28, 2006 8:35 pm

  • NVIDIA have recently released a 96.xx Linux driver as beta. It does give some new features and might be worth trying.
    Laters losers.
    Ed
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Fri Sep 29, 2006 9:00 am

  • esteel, my right monitor is the primay one, and I'm using the 1.0.8774 nvidia-drivers. I don't use many full screen apps, but kde is working fine, apart from a few glitches with the panel now and then.

    ed, thanks for the tip, but I think I'll wait a while before trying newer drivers. Besides I don't think the nvidia drivers are causing my mouse problems.
    hkBst
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Fri Sep 29, 2006 10:36 am

  • Here is a (older) version of my xorg.conf maybe you want to compare it with your own.
    http://nopaste.debianforum.de/3026

    As you said your right monitor is your primary monitor, can you try to change this in your config? I have had the same problems when the primary monitor was on the right! Maybe i was not clear enough about this in my last post. As you can see in the link i also had the primary monitor on the right and it did not work with xinerama and fullscreen apps. So i changed it it RightOf and also turned my monitors around.
    (But now the newer driver is giving me other problems :) )
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    esteel
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Fri Sep 29, 2006 10:54 am

  • this is the xorg.conf I'm using:

    Code: Select all
    Section "ServerLayout"
            Identifier      "Dual head"
            Screen          "RightScreen"   0 0
            Screen          "LeftScreen"    LeftOf "RightScreen"
            InputDevice     "Keyboard"      "CoreKeyboard"
            InputDevice     "Mouse"         "CorePointer"
            Option          "Xinerama"      "on"
    EndSection

    Section "Screen"
            Identifier      "RightScreen"
            Device          "7900GT 0"
            Monitor         "RightMonitor"
    EndSection
    Section "Screen"
            Identifier      "LeftScreen"
            Device          "7900GT 1"
            Monitor         "LeftMonitor"
    endSection

    Section "Monitor"
            Identifier      "LeftMonitor"
            Option          "TargetRefresh" "60.0"
    EndSection
    Section "Monitor"
            Identifier      "RightMonitor"
            Option          "TargetRefresh" "60.0"
    EndSection

    Section "Device"
            Identifier      "7900GT 0"
            Driver  "nvidia"
            BusID   "PCI:1:0:0"
            Screen 0
    EndSection
    Section "Device"
            Identifier      "7900GT 1"
            Driver  "nvidia"
            BusID   "PCI:1:0:0"
            Screen 1
    EndSection

    Section "InputDevice"
            Identifier      "Keyboard"
            Driver          "kbd"
    EndSection

    Section "InputDevice"
            Identifier      "Mouse"
            Driver          "mouse"
            Option          "Device" "/dev/input/mice"
    EndSection

    Section "Module"
            Load    "extmod"
            Load    "dbe"
            Load    "glx"
            Load    "freetype"
    EndSection

    *mod-edit* inserted code tags to make it easier to read */mod-edit*
    hkBst
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Fri Sep 29, 2006 10:56 am

  • I'm thinking that this somwhow means that it cannot find any mouse cursors:

    Draw_CachePic: failed to load gfx/crosshair7
    Draw_CachePic: failed to load gfx/crosshair8
    Draw_CachePic: failed to load gfx/crosshair9
    Draw_CachePic: failed to load gfx/crosshair10
    Draw_CachePic: failed to load gfx/crosshair11
    Draw_CachePic: failed to load gfx/crosshair12
    Draw_CachePic: failed to load gfx/crosshair13
    Draw_CachePic: failed to load gfx/crosshair14
    Draw_CachePic: failed to load gfx/crosshair15
    Draw_CachePic: failed to load gfx/crosshair16
    Draw_CachePic: failed to load gfx/crosshair17
    Draw_CachePic: failed to load gfx/crosshair18
    Draw_CachePic: failed to load gfx/crosshair19
    Draw_CachePic: failed to load gfx/crosshair20
    Draw_CachePic: failed to load gfx/crosshair21
    Draw_CachePic: failed to load gfx/crosshair22
    Draw_CachePic: failed to load gfx/crosshair23
    Draw_CachePic: failed to load gfx/crosshair24
    Draw_CachePic: failed to load gfx/crosshair25
    Draw_CachePic: failed to load gfx/crosshair26
    Draw_CachePic: failed to load gfx/crosshair27
    Draw_CachePic: failed to load gfx/crosshair28
    Draw_CachePic: failed to load gfx/crosshair29
    Draw_CachePic: failed to load gfx/crosshair30
    Draw_CachePic: failed to load gfx/crosshair31
    Draw_CachePic: failed to load gfx/crosshair32
    Draw_CachePic: failed to load gfx/complete
    Draw_CachePic: failed to load gfx/inter
    Draw_CachePic: failed to load gfx/finale
    hkBst
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Fri Sep 29, 2006 11:29 am

  • No that error is 'normal' and will no longer show with the next patch.. it just means the engine can't find some graphics that could be used as crosshairs. Its definitly not the problem!

    Please try and see if
    Code: Select all
            Screen          "LeftScreen"    RightOf "RightScreen"
    does help. As i said a few times now "LeftOf" did give problems and RightOf did help!! The other solution was to NOT use xinerama.
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    esteel
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Fri Sep 29, 2006 11:35 am

  • hkBst wrote:I'm thinking that this somwhow means that it cannot find any mouse cursors:

    Draw_CachePic: failed to load gfx/crosshair7
    Draw_CachePic: failed to load gfx/crosshair8
    Draw_CachePic: failed to load gfx/crosshair9
    Draw_CachePic: failed to load gfx/crosshair10
    Draw_CachePic: failed to load gfx/crosshair11 .....


    Afaik these are normal error messages happening to everyone, as you can choose only 6 different crosshair styles by default. Nexuiz cant load more than the 6 logically, unless you haven't built in some more custom crosshairs.




    [trollmode]
    I have to say, the more I read stuff about troubleshooting at Linux powered rigs, the more curious I get with this OS. I already built myself a Knoppix bootable CD and instantly had problems with teh mouse yesterday. Using Windows (since XP) is really boring in comparison to that. Looking forward to installing ATI drivers an stuff. Excited I am :)
    Back to the roots, a cheers to Linux!! YEAH!!!11 :mrgreen:
    [/trollmode]
    uncomfortable
    random
    mean
    embarrassing
    limited
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    Urmel
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Fri Sep 29, 2006 11:48 am

  • esteel: I changed LeftOf to RightOf and it worked. I got a mouse. How crazy is that! Also Nexuiz was on the primary screen this time. I guess it Just goes to the left part of the combined screen real estate.

    Now that we know this workaround, it should be easier to fix this issue. What can I do?
    hkBst
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Fri Sep 29, 2006 12:00 pm

  • I was comparing console output and I noticed that there is a line extra in the working case:

    g_float GLX_ARB_get_proc_address

    It comes right after the line that says:

    GL_VERSION: 2.0.2 NVIDIA 87.74

    Does this make any sense to anyone?
    hkBst
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Fri Sep 29, 2006 12:07 pm

  • I'm not so sure there is anything 'we' can do. Every game i tried with 'RightOf' did not work. It might be a drivers or X11 thing. Maybe LordHavoc the engine programmer does know more about it.

    I'll try to post it in the official nvidia forum too. *edit* Done :) */edit*
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    esteel
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Fri Oct 06, 2006 2:47 pm

  • I tried Sauerbraten today and it mostly works. I get a black window on my second(left) monitor and my right screen goes into fullscreen mode. Apart from the window which makes my left screen black, which perhaps is a good thing, hmm, it just works. So that would mean that this is indeed a nexuiz bug. So again what can I do? :)
    hkBst
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Fri Oct 06, 2006 3:16 pm

  • hkBst wrote:So again what can I do? :)

    I've never tried setting up a dual-head X server, but perhaps using twinview instead of cinerama works better.
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    KadaverJack
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Thu Dec 14, 2006 3:05 pm

  • The previous was for version 2.1. I've just installed 2.2.1 and it still doesn't work as it should. The mouse cursor stays the little quake-like symbol/hourglass like something doesn't finish. I have to switch out of X to kill nexuiz.

    Hmm, actually it seems that was just a one time thing. Now when I start it it mostly works, but my mouse cursor moves off screen either by itself or when I move it. However I move the mouse it always goes either down or right.

    When I move the mouse right or left the mouse cursor moves right. When I move it up or down it moves down.
    hkBst
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Thu Dec 14, 2006 3:43 pm

  • hkBst wrote:esteel: I changed LeftOf to RightOf and it worked. I got a mouse. How crazy is that! Also Nexuiz was on the primary screen this time. I guess it Just goes to the left part of the combined screen real estate.

    What about this? Apparently you had it working once.. It seems to me this is a driver bug so you can't expect a new Nexuiz version to fix this.
    Also right now i settled with nvidias twinview and its working great.. how about you use that too?
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    esteel
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Thu Dec 14, 2006 4:24 pm

  • I expect that if I change Left and Right again that it would work.
    I don't think this is a driver bug, because as I said before sauerbraten works correctly.
    hkBst
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