Player Standing inside walls?

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Sun Oct 08, 2006 1:57 pm

  • This is a bug right?

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    dfkgmasdfnasodrg
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Sun Oct 08, 2006 3:19 pm

  • Looks like a maping bug and it doesn't look like one of the official maps, so you should tell the mapper...
    My guess: he's standing behind the wall and the wall is not thick enough.
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    KadaverJack
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Sun Oct 08, 2006 4:40 pm

  • The mapper has just seen it and has to say it is not a bug of the map, as everything are quite large blocks. There is no such thing as a "thin wall" on the map.

    HOWEVER: there is one place where two of these blocks only touch at one corner, and there has been a Nexuiz 2.0 bug that one player model didn't even approximately fit into his player bounding box. It looks like it is still a bit broken in 2.1.

    The mapper didn't expect visible parts of the player to be outside his bounding box... working around that problem in the map would however mean removing or displacing one item (the Nex).

    Maybe I'll fix it in a later version, but I don't think so. Maybe I'll instead work around it by adding a bit of invisible clip at the corner. That feels strange, but does not require everyone to redownload the map.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sun Oct 08, 2006 4:50 pm

  • okay, its just that i've seen it on that small house map as well, in the bathroom the corner nearest shower cabin. but this is not an official map and i didn't get a screenshot.
    dfkgmasdfnasodrg
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Sun Oct 08, 2006 5:04 pm

  • It's probably the same effect there too. It happened even more in 2.0...

    BTW: which player model is the player on the screenshot "wearing"?
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sun Oct 08, 2006 5:09 pm

  • divVerent wrote:BTW: which player model is the player on the screenshot "wearing"?

    I guess nexus. That model is huge...
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    KadaverJack
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Mon Oct 09, 2006 5:27 am

  • divVerent wrote:and there has been a Nexuiz 2.0 bug that one player model didn't even approximately fit into his player bounding box. It looks like it is still a bit broken in 2.1.


    Oh good.. Someone that posted something that I have been thinking of posting a long time but everytime I forget that.

    Yes in 2.1 the player model is still broken, the hit box is inside the map while the player model is outside it in some places, if not all. The models' name is Carni as far as I know. Haven't checked other models but I believe Morfar has and according to him it was only the Carni model.

    I've seen this "bug" on almost all of the maps. Damn, heh everytime I see that bug I think "Oh right, I have to inform the devs." But as soon as I quit Nexuiz that thought is gone like the wind lool :P If it's not the "hitbox" bug then well.. there's something wrong :P
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    ai
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Mon Oct 09, 2006 10:36 am

Mon Oct 09, 2006 11:17 am

  • Welll Carni is still broken. WHEN RUNNING ANIMATION IS PLAYED. Carni is fixed while standing still. But The running animation is wrong now....
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    morfar
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Mon Oct 09, 2006 2:37 pm

  • ai wrote:Oh good.. Someone that posted something that I have been thinking of posting a long time but everytime I forget that.


    exactly, did that as well
    dfkgmasdfnasodrg
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Tue Oct 10, 2006 5:09 pm

  • ai wrote:I've seen this "bug" on almost all of the maps. Damn, heh everytime I see that bug I think "Oh right, I have to inform the devs." But as soon as I quit Nexuiz that thought is gone like the wind lool :P If it's not the "hitbox" bug then well.. there's something wrong :P


    Same here :roll: . Since StaniD with whom I play every noon has changed to Carni I get familiar to it, and if you want some more screenshots of Carnis in walls, np. I already have a few. And yes, it happens on any map having walls.

    I also got the impression that I shout through StaniD much more often than before. Dangly I cant reproduce that in demos, so who can confirm?
    uncomfortable
    random
    mean
    embarrassing
    limited
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    Urmel
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Thu Oct 12, 2006 6:21 am

  • Urmel... wrote:Dangly I cant reproduce that in demos, so who can confirm?


    I most likely can if I have the time, but I doubt it's necessary. As morfar wrote, when the Carni stands still it's fixed but when running it's not. And I believe we can count on morf and that the devs now knows what the problem is. But sure, if anyone wants demo of it I can fix it, though your pics urmel I think might suffice.
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    ai
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