The March Announcement is about

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The March Announcement is about

Alientrap OS 1.0 will be released
1
3%
Nexuiz quick-fix 2.5.3 will be released (never happen!)
10
26%
The immenent closing of Nexuiz source code to make Alientrap corporation lots of money (Thanks Ed)
16
41%
Nexuiz will change its name to Quitiostiistuix (More easily pronounced)
7
18%
Next version of Nexuiz will be Windows 7 only
2
5%
Other (please specify)
3
8%
 
Total votes : 39

Fri Mar 05, 2010 8:46 am

  • This is also what I object to. I do not mind if the developers try to make money out of the code they developed.

    I do mind, however, if people make money out of a value (the name "Nexuiz") that they very little contributed to without giving back to those who contributed in turn.


    Same here. I support the company using open source tech and hiring the hard-working developers. Keeping all the art they made is also completely fine, legally, morally and in any other way you want. They made it so why not? We as free users of Nexuiz can't complain when people who served us a very cool free FPS decide to get something out of it.

    The core of the problem is taking over the Nexuiz name and identity. Even though they now have legal rights to use it, it feels completely wrong. Couple that with the fact some of the more prominent developers didn't know what was going on and the new company having indirect moderating rights of this forum, things even less prettier.
    Lamoot
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Fri Mar 05, 2010 9:06 am

  • My bit of 'piss in the wind':

    samiam: nobody here has said that oss devs should not be paid for their work... on the contrary, some of the most pissed off people here actually DEVELOPED for this game, and are NOT going to get a thing out of this deal.

    illphonic: CHANGE THE NAME CHANGE THE NAME CHANGE THE NAME CHANGE THE NAME!!! Change the damn name. It's retarded, it's spelled wrong, no console-kiddies know about it, and it is ALREADY TAKEN THANK YOU VERY MUCH. Seriously, if you had made this announcement, but you had a slightly different name, you would have got a lot more "best of luck"'s and "wow cool"'s, and less angry mob with pitchforks.

    Unfortunately, I tend to think that TVR is right, and that they want the name, not out of 'respect for the game' (mealy-mouthed politricks), but to cash in on the internet presence which has been built up by THE COMMUNITY. I wonder if we will get sued for referring to Nexuiz as Nexuiz, and not 'Nexuiz GPL'. What if I put 'nexuiz.torrent' on tpb, will (USA) downloaders get DMCA notices?

    kehdrin and illphonic: For your own good and out of respect for the feelings of the community which makes this game commercially viable in the first place... change the name. Your game is not going to be a blockbuster, since very few console games really are. You are much better off with the support of this not insignificant (and internet savvy) community, helping to spread the hype. Otherwise, you may find yourself with more angry threads than you can lock.
    <LordHavoc> locked that topic at Kedhrin's request
    <LordHavoc> he said it's the top result on google and looks like it will never end
    <tZork> so now he gets to moderate gpl nexuiz forrum?
    www.forums.alientrap.local/viewtopic.php?t=6043
    zombie
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Fri Mar 05, 2010 9:25 am

  • The problem was always about the name.

    Logic dictates that if they bought the name (and logo), they bought it for a reason. And that reason is that they didn't have the power to start a new game for console, so they had to link it to an existing known game, and I quote from an article: "Illfonic Brings Underground Arena FPS, Nexuiz to Console Gamers".

    I repeat, I don't see how this project could benefit from the console version. It's obvious that nobody will play the free version if they already bought the console version.

    I'm sorry to say this, but I think they will not change the name. EVERY suggestion that we made so far was ignored. And they say they want to communicate...
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    Aleator
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Fri Mar 05, 2010 3:00 pm

  • Aleator wrote:I repeat, I don't see how this project could benefit from the console version. It's obvious that nobody will play the free version if they already bought the console version.


    Well the Console version is a console game... The PC fersion is a PC game, and its free. And why would one not play the free verison? Are yous aying that if you bought as CD, you would not listen to mp3s of the same album?

    Aleator wrote:I'm sorry to say this, but I think they will not change the name. EVERY suggestion that we made so far was ignored. And they say they want to communicate...


    You are right about this, and I also tend to agree that the communication efforts, or lack thereof is.. troblesome.
    the spice extend life!
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    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
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    tChr
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Fri Mar 05, 2010 9:15 pm

  • some of the most pissed off people here actually DEVELOPED for this game, and are NOT going to get a thing out of this deal.


    This is, IMHO, a legitimate reason to be angry. If you don’t mind me asking, what did you contribute to the code or artwork? Was it a single model, a single map that is included with the GPL Nexuiz, a 2-line bugfix patch, or is it something more significant? Have you tried to contact Illfonic expressing interest in working for the company? I would be very pissed off if, for example, people who have made significant contributions to Nexuiz are given the “we need 10 years of experience with .NET to consider you for employment here” type of BS human resource departments give talented people.
    samiam
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Fri Mar 05, 2010 9:27 pm

  • some of the more prominent developers didn't know what was going on


    I think we can make a stronger case that this is an issue if we can show which developers of GPL Nexuiz aren't getting any benefit from this change in direction. For example, Strahlemann, a very good map developer who has contributed a lot of excellent maps to Nexuiz. Was he told of Illphonic's takeover of the Nexuiz name? Has he been offered a job there as a mapper?

    The issue with a large community project like Nexuiz is that it needs a lot of contributers and its ownership because somewhat nebulous.
    samiam
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Fri Mar 05, 2010 9:38 pm

  • samiam wrote:If you don’t mind me asking, what did you contribute to the code or artwork? Was it a single model, a single map that is included with the GPL Nexuiz, a 2-line bugfix patch, or is it something more significant?


    Most of us, including me, has no work released and packed officially with Nexuiz. However, I can clearly state, we all put a lot effort and free time into this game over the years.
    I can only speak for myself, so let's sum up my work with Nexuiz.
    I've started playing when 1.0 hit the net. I instantly posted news translated into my native language to the since closed, but that time largest online multyplayer portal, mportal.hu , so I've helped the game to earn more publicity.
    Soon I started mapping, and I might have failed with some of my projects, lot's of the most pupular maps on public ctf servers were created by me (Facing Worlds for Nexuiz, Space CTF, Greatwall RELOADED!).
    Circa two years ago I got moderator rights on the forum. On heated situations I always tried to stay calm and tried to advice the same to everyone. As one who knows Nexuiz in and out, I tried to answer questions and offer solutions on the Support forum section.
    Last year in Summer [-z-], esteel and me created the unfortunately discontinued "Fragest". It took almost two months for us to organise the event, and all in all I can say a lot of people had fun.
    A few months ago I got admin and ssh rigths on one of Europe's most popular servers, the DCC servers. Since that I moderate the server, and whenever my time allows I try to upload new maps, fine tune the configs etc.
    Also, fellow players know I'm quite light hearted, and I always have some fun surprise for everyone, let that be a new map from me, or a new ROFL sound pack.

    Though I'm not even listed on the "We'd like to thank the following people" , I think I've played a major role in forming the game and the community we know today and relate to Nexuiz, and though that won't ear me any real life benefits (as my Father tends to say, it won't make bread cheaper), I'm still proud of it, what I and the whole community achieved during the last 4 years since Nexuiz exists.

    And now, all the acceptance and the fame we earned, is taken over.
    I'm just heartbroken, and very angry.

    So no, I haven't contributed anything to Nexuiz and Alientrap.
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Fri Mar 05, 2010 11:10 pm

  • /me pats C.Brutail on the back

    I'll toast an Altenmünster "urig würzig" to you as soon as I get hold of one. Tonight I only have a very nice Valpolicella Ripasso, but that wouldn't be appropriate, would it.
    <Community>: Why was the name "Nexuiz" licensed to IllFonic in a way that allows IllFonic to use the name without any suffix or subtitle for a commercial console game?
    <Lee Vermeulen>:
    <Community>: http://www.xonotic.org
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    halogene
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Sat Mar 06, 2010 4:24 pm

Sat Mar 06, 2010 4:32 pm

  • :mrgreen:
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Sat Mar 06, 2010 8:12 pm

  • hehehehe damn thats good! :D
    [Want to develop? Look HERE]. Image Image Gif sauce.
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Sat Mar 06, 2010 8:57 pm

  • :lol:

    spot on.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Mon Mar 08, 2010 1:20 am

  • samiam wrote:If you don’t mind me asking, what did you contribute to the code or artwork?

    I will answer this too, because what you are e adressing is a very important part of this being a community project.

    Personally I've not contributed that much, not nearly as much as some othe rpeople, but that is the point. Allthough huge bulks of the project is made by some few people, there is also massive amounts of the game that is made out of small peices from a very large number of people. Thus generating the "*we* made this"-spirit.

    Personally the only things i can think of is:
    * I worked a lot with kadaver on reimplementing instagib 0.1 into what turned out as minstagib 0.3 and newer, allthough kadaver did all the real work (programming and structuring) some main ideas were briught to the table by me, including cell packs as automatic replacements for nex and RL, the extra lives effect upon powerup pickup, the secondary laser jump and the countdown (which i made the fist sounds for), i also did a lot of testing on this.
    * I worked some with kadaver with testing and balancing of LMS.
    * I made the 1.5 (or was it 1.2.1 grenade bounce sounds (after many requests from the community as the 1.0 sounds were crap. I am not sure if these sounds are still in the game (it might sound like they were used as the basis for the current sounds, if the current soudns are new). These sounds were made from scratch and was pure original nexuiz content.
    * I've run several game servers over the time, including lots of testing servers for new maps etc 8at one point i ran over 10% of the public nexuiz servers)
    * i think I'm still a 3on3 cft ladder admin (allthoug I'm not sure, as I've been away for some time)
    * I've fronted the game a lot in the national and semi-national media, and I've managed to get the game into competition status at lan parties, thus spreading the word
    * i did run, and is still running one of the 3 master servers

    I've also (at least earlier) been constanly helping out people with questions on IRC and in the forums.

    The important part is that this is nothing special.. many different people has done different things, that is what makes this a community effort.


    edit:
    ohyeah.. i started at 1.0 as well (C failed to mention he was away for a loong time some time after 1.2.1 oir thereabouts :) something about "real life", whatever that is)

    edit2:
    And I shamelessly take credit for pushing for newtonian physics for so long it was implemented, probably to stop me from nagging or something :)
    the spice extend life!
    the spice expand conciousness!
    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
    I will proceed directly to the intravenous injection of hard drugs, please.
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    tChr
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Mon Mar 08, 2010 8:16 am

  • halogene wrote:This is also what I object to. I do not mind if the developers try to make money out of the code they developed.

    I do mind, however, if people make money out of a value (the name "Nexuiz") that they very little contributed to without giving back to those who contributed in turn.


    Exactly. Nexuiz is among the most well-known names in the open source gaming community, and among the very few to make it into the mainstream gaming mind-share.

    tChr wrote:Personally I've not contributed that much, not nearly as much as some othe rpeople, but that is the point. Allthough huge bulks of the project is made by some few people, there is also massive amounts of the game that is made out of small peices from a very large number of people. Thus generating the "*we* made this"-spirit.

    +1
    All I did was contribute a set of sound effects I recorded. I strongly doubt they are still being distributed with recent releases. However, we all contributed to the value of the name "Nexuiz", even if the content of our contributions have since been replaced (or are to be replaced by IllFonic).
    michaelb
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Mon Mar 08, 2010 10:07 am

Mon Mar 08, 2010 11:10 am

  • ROFL
    <Community>: Why was the name "Nexuiz" licensed to IllFonic in a way that allows IllFonic to use the name without any suffix or subtitle for a commercial console game?
    <Lee Vermeulen>:
    <Community>: http://www.xonotic.org
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    halogene
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Mon Mar 08, 2010 4:13 pm

  • * This in no way means the development of the cross platform Nexuiz will stop. Nexuiz has always been a community driven project and will continue to be so, the PC and Console version will be completely separate entities. Development of the cross platform Nexuiz will continue to be open. No new content of Illfonic's art will be GPL or added to Alientrap's development of Nexuiz, although the project will benefit from advances in the engine's technology.
    * If the game is successful there will be royalty in the way of percentage of the game's profits once it is sold. Since Nexuiz is a community driven project Alientrap will be open with the royalty rates, these profits will help to maintain and develop Nexuiz along with Alientrap's projects in the future. Terms of the agreement are confidential but Alientrap will be open to it's developers on the splits the company receives.
    * The Nexuiz.com domain has been personally given to Illfonic by me in order to help spread the word on the new project.

    that is good news
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Mon Mar 08, 2010 8:23 pm

Tue Mar 09, 2010 4:30 pm

  • Silica Gel: Do Not Eat wrote:Image
    Made a signature (apparently), added sauce for the world/known universe/multiverse to edit, use and spread the word across the vast expanding seas of internets.
    [Want to develop? Look HERE]. Image Image Gif sauce.
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