Nexuiz 2.2.1 Released

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Wed Dec 13, 2006 7:03 am

  • Nexuiz 2.2.1 has been released! This new version brings new weapon models and item models, a completely new HUD, support for multiple campaigns, and a number of bugfixes (a complete list can be found below). You can download the patch or the complete game on the download page:
    http://www.alientrap.org/nexuiz/index.p ... =downloads

    To go along with the release, we are also releasing a massive 35 map pack and campaign for use on the servers and single player. This map pack includes past Quake3 community maps, Nexuiz community releases, and new maps from Nexuiz developers.


    Changes from 2.1 to 2.2.1:

    Visuals:
    - new Nexus skin - the old one had too much red and was confusing in team
    matches
    - back to original Carni model (2.1's was badly centered when walking and
    became harder to hit)
    - two new crosshairs, added crosshair alpha setting to menu
    - new shotgun model
    - new MG model
    - new armor/health models and HUD (thanks to tZork and Morphed)
    - cells now stand on the floor instead of floating in the air for consistency
    - MG muzzle flash now attached th the player, won't lag behind him
    - CTF flag now attached to the player, won't lag behind him
    - scr_stipple: if v_psycho doesn't hurt your eyes enough, try this:
    r_showsurfaces 1; vid_vsync 1; scr_stipple 18; vid_restart
    - tChr's grenade bounce sounds
    - two new crosshair images

    Features for players:
    - support for multiple campaigns
    - con_closeontoggleconsole: for our Americans who want to bind the console to
    `, also set this so you can close the console with the key again
    - replaced single-image + wav video capture by AVI video capture
    - Nex settings for minstagib and regular gameplay now have separate cvars
    - FTEQW compatibility (FTEQW still crashes on the .spr files but after
    deleting them it will work)
    - event log now contains chat bubble status to log typekills
    - separate chat area; voting also appears there for better visibility
    - new chat macro %p - player you last pointed at (that is, whose name was
    shown)
    - auto team selection now chooses the lowest scoring team in case of equal
    player counts
    - the server's map list can be shown using "cmd maplist"
    - added support for external server browser bot detection (ping = 0 for bots
    only)

    Features for servers:
    - g_maplist_selectrandom is now DEPRECATED in favor of g_maplist_shuffle
    - g_maplist_shuffle: new method to select maps, this doesn't select the map
    uniformly, but prefers maps that haven't been played for a while (the value
    of this cvar tunes this bias a bit, the larger, the higher - so the limit
    for the cvar value to infinity is unrandomized selection, and the limit for
    the cvar value to zero is uniformly random selection)
    - map list editing commands for the dedicated server console: g_maplist_add,
    g_maplist_remove and g_maplist_shufflenow

    Features for mappers:
    - ammo/armor pickup amount can now be overridden my mappers
    - multiple worldspawns cause very weird log output, catching this error now so
    mappers have a way to detect it
    - added support for Q3 CTF entities
    - new entities: func_rain, func_snow
    - support for animmap shaders

    Changes:
    - default download speed increased because of large map downloads
    - increased Nex reload time for more even weapon balance, also reduced damage
    slightly

    Bugfixes:
    - waypoints for runningman
    - fixed exit_cfg execution
    - fixed telefrags in team games - now the telefragger isn't punished for that
    - fixed armor "generation"
    - fixed frag redistribution on forced team change
    - fixed clientcommands remote console command injection
    - fixed negative score after team change
    - fixed sv_autoscreenshot
    - disabled fbskins in team games (to prevent blue players from appearing in
    red)
    - increased network timeouts to prevent disconnects when havocbots take long
    to link their waypoints
    - made the auto button in the team select menu the default button
    - fixed crash in curl --cancel
    - fixed fake players DoS
    - fixed deluxemapping detection to get rid of black surfaces on some maps
    - removed annoying debug print in LMS
    - fixed LMS
    - increased version at top of this file
    Last edited by Vermeulen on Wed Dec 13, 2006 8:34 am, edited 1 time in total.
    User avatar
    Vermeulen
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Wed Dec 13, 2006 7:20 am

  • Cool.

    But this is actually the "supposed to be 2.2.1" release, right?
    IIRC Sourceforge had problems to remove a previously uploaded build which was broken.
    IRC quote:
    [kojn] I've been coming a bit more recently
    [kojn] she took it the dirty way
    GreEn`mArine
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Wed Dec 13, 2006 8:07 am

  • what doesn't Sourceforge have a problem with? :)
    dfkgmasdfnasodrg
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Wed Dec 13, 2006 8:23 am

  • The website still has 2.1, and the current version should be 2.2.1 because 2.2 was not completely ready but leaked to some download site in buggy state.

    Oh, and the changes are on http://sourceforge.net/project/shownotes.php?release_id=470675&group_id=81584.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Wed Dec 13, 2006 8:30 am

Wed Dec 13, 2006 10:35 am

  • Can we have file sizes and md5sums for these on the main page please?
    Laters losers.
    Ed
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Wed Dec 13, 2006 11:00 am

Wed Dec 13, 2006 10:16 pm

  • It's there but... I cannot download. :cry:
    I think the traffic is too high. 5kb is the maximum i can get at the moment.
    Other mirrors are unreachable!

    All the people really like Nexuiz! That's good!
    :D

    probably tomorrow ...
    I killed OBI (Be) !!!

    .... when he was drunken
    titi
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Wed Dec 13, 2006 10:26 pm

  • the spice extend life!
    the spice expand conciousness!
    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
    I will proceed directly to the intravenous injection of hard drugs, please.
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    tChr
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Thu Dec 14, 2006 3:05 am

Fri Dec 15, 2006 9:51 am

  • @tChr: Thank you for the download !

    @psychiccyberfreak: I hope you also use the new maps from the mappack in your server!
    I killed OBI (Be) !!!

    .... when he was drunken
    titi
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    Location: Northern Germany

Mon Dec 18, 2006 10:08 am

Mon Dec 18, 2006 7:25 pm

  • Congrats on the release, I really like the new weapon models, nice improvement. Also getting the muzzleflash to stay with the end of the gun, nice touch.
    Equal opportunity fragger
    Irritant
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Sat Jan 12, 2008 4:05 pm

  • Great.Thanks for your effort.
    barcajunior
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Sat Jan 12, 2008 4:44 pm

Sat Jan 12, 2008 7:20 pm

  • [TSA] Psychcf wrote:
    barcajunior wrote:Great.Thanks for your effort.


    this is a super old release :wink:


    The spammometer'd needle has just nudged a bit. A post, not linked to the subject, over a year late, from a first time poster, with a website in the users profile. I may be wrong but I'm pretty good at spotting spam.
    Ed
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