Nexuiz 2.2.2

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Sun Dec 31, 2006 12:35 pm

  • Hi,

    sorta silently 2.2.2 slipped into being. So just to keep you guys excited, here's the changelog:

    Nexuiz 2.2.2

    bug fixes:
    - fixed graphics corruption on graphics cards with more than 16 texture units (like NVIDIA's Geforce 8 series). We'd like to thank the NVIDIA engineers that tracked down the problem and provided hints to solve this issue.
    - no more disappearing flags in CTF
    - doors can now be crushers ("spawnflags" "4")
    - campaign LMS level wasn't winnable - fixed
    - division by zero in bot code fixed (caused some annoying console spam when
    developer was set, no further problems)
    - fixed reading of .cfg files in DOS format (CRLF and no newline at end)
    - fixed sv_maxrate (didn't do anything at all before)

    new features:
    - cvar quit_when_empty: when 1, the server will quit once it is empty and the
    time limit is reached
    - cvar spawn_debug 2: checks for duplicated items, and throws an error if any
    are found
    - version info: if a client connects and has another Nexuiz version than
    the server, he will get notified about the version number of the server
    - server ping info is now colored for to indicate fast, medium, slow response
    times
    - added support for textures with non-power-of-two sizes, fixes some blurry
    images
    - new snd_reload command to reload all sounds
    - new cvar sv_adminnick that is used instead of the host name in chat from the server console



    Game on!

    SavageX
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    SavageX
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Sun Dec 31, 2006 6:10 pm

  • SavageX wrote:- fixed sv_maxrate (didn't do anything at all before)


    What does it do anyway (more precise: what is it expected to do)?

    PA: Hail SavageX, div0 and all the others, you R.0.X.X.0.R.Z dooz, I love you! :D
    uncomfortable
    random
    mean
    embarrassing
    limited
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    Urmel
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Mon Jan 01, 2007 7:15 pm

  • It is supposed to limit "rate" on the clients, which is the bytes per second the client receives from the server. Previously, you could set a high rate on a client and cause a server to send up to 28k/sec to a client (usual limit: 10k/sec) at the default sys_ticrate.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sun Jan 21, 2007 6:57 pm

  • I just wanted to say that I don't like that doors can now crush... it was actually fun to be able to stand behind a door and prevent people from coming after you.
    Xeno
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Sun Jan 21, 2007 7:06 pm

  • Xeno The Blind wrote:I just wanted to say that I don't like that doors can now crush... it was actually fun to be able to stand behind a door and prevent people from coming after you.


    they dont unless the mapper wants them to. so its a option, not all doors crush.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Tue Jan 15, 2008 3:28 am

  • Resequencing...
    TVR
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