Nexuiz 2.4.2 released!

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Moderators: Nexuiz Moderators, Moderators

Sun May 11, 2008 7:06 pm

  • The opensource deathmatch game Nexuiz has been released in version 2.4.2 ! New features include:

    * New gamemode Onslaught now available in the menu
    * Added map for the onslaught gamemode (ons-reborn)
    * Completely new announcer sounds/voices
    * Fixed several problems with lagging gameplay/crashes/wrong display of effects
    * The teammessage binds are available in the menu (if you do not see them delete or rename your config.cfg)
    * New server tools for rcon and an irc gateway, updated server documentation
    * Fixed the rotating textures/hud bug on Mac OSX with r_glsl 1
    * new crylink primary attack and tweaked some other weapons
    * implemented uint16 element array support, this hopefully improves performance on Radeon 9500-X300 cards and GeForce1/2 cards

    As Mac OS X with r_glsl 1 should work now, we want to ask all Mac users to visit this forum post and act accordingly, thanks! http://forums.alientrap.local/viewtopic.php?p=36362

    For a more complete list of changes see here: http://www.alientrap.org/devwiki/index. ... xuiz.Patch

    You can download the newest release on our download page http://alientrap.org/nexuiz/downloads.php To see the changes in action check out our new video on the front page. If you have any mirrors for the release, please send here. For any comments, suggestions, or help, please view our forum or FAQ (http://www.alientrap.org/nexuiz/faq.php).
    Please note the mirrors and sourceforge mirrors might need some time up update..
    https://sourceforge.net/project/showfil ... _id=598555

    To update using the patch: Please delete the files from the old Nexuiz/pro directory! Extract the patch somewhere and then copy the single files from that (patch) data directory into your old data directory and also copy the rest from the (patch)Nexuiz directory (excluding the data directory!) into/over your old Nexuiz directory. On mac if you would copy the data directory it would DELETE the old files that you still need for Nexuiz to work!!

    Alientrap is also currently looking for new coders, modelers, mappers and people experianced with creating sound effects. If you feel like helping improve Nexuiz Or Zymotic please contact the team via forum or irc.




    The complete list of fixes / changes:
    * Bad 'Lag' that a lot of people seem to have had in 2.4 (though in fact it was not lag but screwed up movement interpolation depending on frames per second and net-connection thats why it worked for most people in 2.4)
    * sometimes when joining a game particles did not show till a mapchange (like explosions, rockettrails)
    * Sound problems/crashes on mac and maybe windows. There were reports that cl_capturevideo on windows has no sound.
    * pk3 files build on mac now loads correctly (see the problems map arboria caused)
    * new announcer sounds, made by torus
    * new game mode onslaught and a map for it (ons-reborn by morphed)
    * crylink primary firemode got reworked
    * implemented uint16 element array support, this hopefully improves performance on Radeon 9500-X300 cards and GeForce1/2 cards
    * fixed the Mac OSX rotating hud problem with r_glsl 1
    * on some custom maps items were positioned wrong.. (well those items still are BADLY placed so mappers should fix the maps but at least now they show up as in 2.3 again)
    * shownames / hidewaypoints is updated correctly when changed via the menu while playing
    * bot were sometimes not joining the smaller team
    * instagib was not always insta :)
    * bots crashing in keyhunt which made campaign 15 and keyhunt with bots in general unusable
    * some nexuiz map had a missing tdm mapinfo and thus did not display in the tdm menu
    * further improvements of the 'lag/movement' fix, even smoother now and less problems with slow connections too. should be as good as it can be now
    * less problems with quake 1/3 items (some item names conflicted)
    * minor menu changes
    * docu updates
    * fixed more sound problems ?
    * fix segfault with long aliases
    * changed some 25 armors to 100 armors on dieselpower
    * added bloodprionsctf to maplist
    * turned all the KP_ binds into userbinds so people can finally see those chat binds in the menu AND have some examples on how to use userbinds. (will have to start with a new config.cfg to see them)
    * raised userbinds from 16 to 32
    * onslaught ready reset code
    * new RL weapon icon
    * centerprint command
    * crosshair 11, a multicolor version of crosshair 8 (works best with crosshair_color white)
    * texturecompression parameteres changed
    * small menu changes
    * compiles in freebsd again
    * fixed some map/model bugs
    * work around some q3map2 bugs
    * fixed final_rage were some lava did not yield damage
    * fixed some Nexuiz maps showing wrong items after the q1/q3 compatibility changes
    * seems the crash at Nexuiz start on windows/nexuiz.exe is fixed
    * the problems on debian etch and hopefully some 64bit linux systems are gone by using different build machines
    * added server tools for rcon and a irc gateway
    * TRUEAIM © had a bug with invisible clips
    * nexuiz.exe can be used with option -dedicated without problems now
    * variable r_drawfog
    * dom game mode now can change spawn points according to captured dom points
    * several projectiles can now hit yourself
    * engine should load on windows 95/98/me again
    * ping display was wrong with cl_movement 0
    * hud numbers and icons are now closer to each other to make clear which belong together
    * reload effectsinfo.txt at level start
    * Extend rcon_restricted_commands to contain more complex patterns
    * added gl_vbo modes 2 and 3 and add them to the menu
    * fixed compiling on opensolaris
    * fixed wrong ping time display with cl_movement 0
    * g_maplist_check_waypoints: when 1 and the server is not full enough to play bot-less, maps without waypoints will be skipped
    * make func_snow and func_rain also work when no submodel is used, but origin/mins/maxs specified in the entity parameters. Makes it possible to add snow/rain to a map without recompiling (to create a submodel).



    HEADS UP FOR OS X USERS:
    http://forums.alientrap.local/viewtopic.php?p=36362
    Last edited by esteel on Mon May 12, 2008 11:23 am, edited 2 times in total.
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    esteel
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Sun May 11, 2008 7:23 pm

Sun May 11, 2008 7:27 pm

  • morfar wrote:Nexuiz!

    2.4.2 !

    new crylink? .. maybe i will use the crylink now! :P
    ginseng
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    Mirio
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Sun May 11, 2008 7:30 pm

Sun May 11, 2008 8:02 pm

  • \o/
    bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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    Strahlemann
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Sun May 11, 2008 8:18 pm

  • esteel wrote: * new crylink primary attack and tweaked some other weapons

    wheres the difference btw?:: :?
    ginseng
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    Mirio
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Sun May 11, 2008 8:21 pm

  • Mirio wrote:
    esteel wrote: * new crylink primary attack and tweaked some other weapons

    wheres the difference btw?:: :?

    Crylink is more useful now. Primary bullets bounce 1 time and the radius is much larger. DPS is lower though.

    Changelog say some other weapons where tweaked. I wonder which and how?
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    morfar
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Sun May 11, 2008 8:25 pm

  • Some of the projectiles now can hit yourself.. the crylink bullets and the mortar and hagar i think
    Also note that the crylink bounces cause splash damage too, not just the final impacts

    I would like to ask everyone to spam err.. kindly ask/tell news sites, forums, other people and so on about the update..
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    esteel
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Sun May 11, 2008 9:16 pm

  • Was there ever a 2.4.1 version?
    Spaceman
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Sun May 11, 2008 9:22 pm

  • Not really.. The only thing that was available was the hotfix to test and find bugs so the 2.4.1 would have been perfect. But as this hotfix was out for a long time a lot of people had the impression 2.4.1 was already released and there was lots of talk on irc and some servers about this 'version'.
    So just to make sure that people notice its out now for real and that there still were some changes compared to the latest hotfix this release is called 2.4.2 !
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    esteel
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Sun May 11, 2008 11:18 pm

  • esteel wrote:Not really.. The only thing that was available was the hotfix to test and find bugs so the 2.4.1 would have been perfect. But as this hotfix was out for a long time a lot of people had the impression 2.4.1 was already released and there was lots of talk on irc and some servers about this 'version'.
    So just to make sure that people notice its out now for real and that there still were some changes compared to the latest hotfix this release is called 2.4.2 !


    Thanks for the explanation :D

    I just DL 2.4.2 unzipped and started it and it rewrote my config,cfg, My config was very similar to https://sourceforge.net/tracker/index.php?func=detail&aid=1905426&group_id=81584&atid=563407

    Is this intentional?
    Spaceman
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Sun May 11, 2008 11:24 pm

Sun May 11, 2008 11:34 pm

Sun May 11, 2008 11:40 pm

  • Most of my keybinds have been reset, the player model and player name have also been reset.

    I now have a virgin config.cfg except for the entries from autoexec.cfg

    I deleted the contents of the 2.4 folder, extracted 2.4.2 to another folder and then moved the 2,4,2 files into the 2.4 folder, I didn't have any version of the Hotfix.
    Spaceman
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Sun May 11, 2008 11:46 pm

  • the Nex does 140 damage wrote:I deleted the contents of the 2.4 folder, extracted 2.4.2 to another folder and then moved the 2,4,2 files into the 2.4 folder, I didn't have any version of the Hotfix.

    Maybe you deleted config.cfg along with the contents? No idea otherwise at the moment..
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    esteel
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Mon May 12, 2008 12:58 am

  • My config and autoexec are in /home/victim/.nexuiz/data and 2.4.2 is in /home/victim/game

    I tried my config from https://sourceforge.net/tracker/index.php?func=detail&aid=1905426&group_id=81584&atid=563407 and another config from a backup.

    Neither of the replacement configs has been deleted :D :D

    I change my player name and model quite a lot, I have also changed a few keybinds with the console.

    As the config.cfg appears to be being read and saved as expected, I'll assume that there was a problem with the original config.
    Spaceman
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Mon May 12, 2008 5:25 am

  • morfar wrote:Crylink is more useful now. Primary bullets bounce 1 time and the radius is much larger. DPS is lower though.

    Changelog say some other weapons where tweaked. I wonder which and how?


    Did you count the bounce damage in your calculations?

    An optimal crylink shot is a shot right in front of the player, when you're close to him, so that he gets the splash damage from the bounce of the 4 shots, and then direct damage from them.
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    Mr. Bougo
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Mon May 12, 2008 6:41 am

  • Cool! I can't wait to get home tonight and try it out. :D
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    BusterDBK
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Mon May 12, 2008 8:29 am

Mon May 12, 2008 8:54 am

  • Odd, for me the version reports as 2.4.2 just fine. Maybe a problem with your config?
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Mon May 12, 2008 10:27 am

  • Thank you, guys!
    Imho this release marks the end of OS X performance problems, since OGL 2.0 runs way faster then 1.0. I begin to realize what I was missing without all this shader stuff :P
    Great work!
    I'M BATMAN!
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    HarryButt
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Mon May 12, 2008 11:43 am

  • \o/
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Mon May 12, 2008 1:26 pm

  • in this version, at windows i cant see the weapons and proyectiles (just the effects like smoke)

    and cant see the other players too... bots or humans :S

    this didnt happened version 2.4 T_T


    pd: sorry for my english
    stimpyjcat
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Mon May 12, 2008 1:48 pm

Mon May 12, 2008 3:07 pm

  • I noticed a mention of 2.4.2 on Reddit.
    Spaceman
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Tue May 13, 2008 12:40 pm

  • stimpyjcat wrote:in this version, at windows i cant see the weapons and proyectiles (just the effects like smoke)

    and cant see the other players too... bots or humans :S

    Did you use the patch? Sounds like something went wrong.. try the fullinstall or reread and instructions for using the patch and try to find your mistake? :)
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    esteel
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Tue May 13, 2008 5:50 pm

  • esteel wrote:To update using the patch: Please delete the files from the old Nexuiz/pro directory! Extract the patch somewhere and then copy the single files from that (patch) data directory into your old data directory and also copy the rest from the (patch)Nexuiz directory (excluding the data directory!) into/over your old Nexuiz directory. On mac if you would copy the data directory it would DELETE the old files that you still need for Nexuiz to work!!


    Hi, I installed 2.4 with Synaptic Package Manager on Ubuntu. I downloaded the patch 2.4 to 2.4.2. I'm trying to follow the instructions above, but I can't find where Nexuiz is installed, or where the /pro directory is. Where would it be? How can I find it?

    2.4 runs fine.
    muteboy
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Tue May 13, 2008 7:10 pm

  • muteboy wrote:I downloaded the patch 2.4 to 2.4.2. I'm trying to follow the instructions above, but I can't find where Nexuiz is installed

    Open a termainal and try:
    Code: Select all
    whereis nexuiz


    The /pro directory will be within the Nexuiz directory. Of course, if you installed Nexuiz via your package manager, waiting for the update to be rolled out to your distros repositories would be easier, if only distros updated enough. Gentoo has 2.4.2 now but many distros won't for ages.
    Last edited by Ed on Tue May 13, 2008 8:59 pm, edited 1 time in total.
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Tue May 13, 2008 7:52 pm

  • Deinstall the 2.4 package and download the full 2.4.2 release.

    Manually overwriting files that are under control by the package systems is a no-no.
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Tue May 13, 2008 10:31 pm

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