WIP: Zymotic Light Soldier

Anything to do with Zymotic here

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Sat Mar 25, 2006 12:06 am

  • I'm gonna keep updating this screenshot =) This is the Zymotic Light Soldier...70% complete.

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    M3anBONE
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Sat Mar 25, 2006 4:00 am

  • Very cool.

    It's 1/3 Borg, 1/3 Space Marine, and 1/3 Gordon Freeman.

    I like the hot pants.
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    kozak6
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Sat Mar 25, 2006 10:14 am

  • very cool. :shock:
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    SavageX
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Sat Mar 25, 2006 8:46 pm

  • good work! want to see the finish one too :)
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    Tenn
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Sun Mar 26, 2006 7:51 am

  • Update for today.

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    M3anBONE
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Sun Mar 26, 2006 8:08 am

  • This is looking good. But will we see this kind of model quality in-game, or will we have to reduce quality in order to get a playable framerate? How does this model's polycount compare with those of Nexuiz?
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    Workaphobia
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Sun Mar 26, 2006 8:19 am

  • Right now, the model has around 2000 tris. The textures include 1x diffuse. 1x specular, 1x bump, and 1x normal map.Currently, the texture map sizes are at 2048x2048. I'll create a snapshot tomorrow with all the textures at 1024x1024 and 512x512 JPEG - Targa format was used here. I've yet to try the textures at really low resolutions.
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    M3anBONE
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Mon Mar 27, 2006 2:42 am

  • This is the model now with all 1024X1024 texture maps.


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    M3anBONE
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Tue Mar 28, 2006 9:02 am

  • Okay, I'm not calling this completed but it's almost there. I just need to clean up the normal map and color map a little to remove a little creasing around the head and fingers. The character is wearing 512x512 color map, normal, and specular map. If anyone has suggestions or would like to see additions or whatever, I invite you to post them.

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    M3anBONE
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Sat Apr 08, 2006 4:52 pm

  • heavy shit!
    - Started playing nexuiz at the 6th of april 2006 under the name HJvK -
    HJvK
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Sun Apr 09, 2006 3:03 am

  • wow.

    that's really turning out nice. great job m8. :)
    i love the industrial look to the armor.
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    og_carbon
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Tue Apr 18, 2006 8:04 pm

  • Hello all! Was on the old forums a bit too, but not so much I think it is any idea telling what account I was registered under :P
    Ontopic: He looks disgusting :P Mean look at the head :)
    Well, to be honest it doesn´t look ALL that good, he has really small legs and the textures aren´t too good looking at places either, and at places I see all too sharp edges (arms anyone?). I can see a good outcome though, keep up the good work! :P
    EDIT: And so people don´t flame me about that it´s an unfinished version, yes I know that, just wanted to add my two cents for the complete version :)
    ...Muhahahahaha! Haha. Ha. [bright]Well, I was out of ideas![/bright]
    ILikeCheese
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Fri Apr 21, 2006 5:07 pm

  • I prefer to offer constructive criticism, but in this case I really can't...

    That looks AWFUL.

    Sorry, but that is my opinion.

    Now my more constructive criticism:
    Please learn zbrush?

    The skin needs to be completely redone.

    The base model could maybe use a few more polygons also.
    LordHavoc
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Sat Apr 22, 2006 1:17 pm

  • The shirt and pants are the best part of this model right now. They look pretty good from farther away, but not very good from close up, and the shirt and pants would really look great if they had a higher-res, cleaned-up texture.

    There need to be more polys on the head and the soldier's boots. The colors of the skin on the head and arms need to be thought out again because they just don't look right, and the normal-maps and specularity-maps on the head and arms need to be re-done, too.

    This model has a lot of potential; some parts need to be refined and some parts need to be re-done for it to look great.
    KillerKitty
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Sun Apr 23, 2006 3:41 am

  • I think youve done quite a good job but it culd be improved. Also i think he looksa bit short with the pants and boots you are using. Make him look taller and more poweful.
    MacAttack
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Sat Apr 29, 2006 4:19 am

  • "I prefer to offer constructive criticism, but in this case I really can't...

    That looks AWFUL.

    Sorry, but that is my opinion.

    Now my more constructive criticism:
    Please learn zbrush?

    The skin needs to be completely redone.

    The base model could maybe use a few more polygons also."




    Honesty is nice once in a while - as long as it's consistent with other artwork presented here and in Alientrap. But *shrugs*...alas, it isn't.
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    M3anBONE
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Sat Apr 29, 2006 4:50 am

  • M3anBONE wrote:Honesty is nice once in a while - as long as it's consistent with other artwork presented here and in Alientrap. But *shrugs*...alas, it isn't.


    The good parts that I see:
    armor/clothing (their normalmap/glossmap doesn't look very good, but the shape, color and detailing looks pretty good to me).
    shape of the model (looks reasonably correct in terms of human proportions)
    skin tone is pretty good

    The bad parts that I see:
    mesh has some weird triangulation in some areas (particularly the ears, noise, head, mouth).
    fleshy parts of the texture (as in skin) use too much gloss, skin often looks better too dull than too shiny.
    texture detailing on the fleshy parts looks terrible, zbrush could help this a lot if used properly.
    texture doesn't have baked in ambient occlusion mapping (darkening in areas that receive less light, in essence a slight shadow around raised areas of the model, this improves believability a lot)
    texture lacks dirt/grime (looks perhaps a bit too clean to be convincingly living in the world)
    LordHavoc
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Sun May 14, 2006 10:50 am

Thu May 18, 2006 9:59 am

  • The main reason that this model doesn't look very good is because of the texture and gloss/bump maps. (Although some of it is because of areas being too low-poly). If a good skinner made a whole new texture for this model (and increase the polycount here and there), it would look great. Good normalmapping can make a model look a lot better, too.

    What is the status of the models in Zymotic right now, anyway? Are they getting done? And more importantly - are they more optimized than the models in Nexuiz?
    "I enjoy working with people." - HAL 9000
    upQuark
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Fri Jun 08, 2007 8:52 pm



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