easter eggs

Anything to do with Zymotic here

Moderator: Moderators

Sun May 31, 2009 2:03 am

  • easter eggs? will they be there, and how? a simple easter egg can be,
    Code: Select all
    void() egg_touch ={local entity stemp;local float  best; if (other.classname != "player")  return; if (other.health <= 0)  return; if (other.items & self.items)  return; sprint (other, "You found me. "); sprint (other, self.netname); sprint (other,"\n"); sound (other, CHAN_ITEM, self.noise, 1, ATTN_NORM); stuffcmd (other, "bf\n"); other.items = other.items | self.items; if (!coop) {   self.solid = SOLID_NOT;  self.model = string_null; } activator = other; SUB_UseTargets();    // fire all targets / killtargets};void() egg_setsounds ={ if (world.worldtype == 0) {  precache_sound ("misc/egg1.wav");  self.noise = "misc/egg2.wav"; } if (world.worldtype == 1) {  precache_sound ("misc/egg3.wav");  self.noise = "misc/egg4.wav"; } if (world.worldtype == 2) {  precache_sound2 ("misc/egg5.wav");  self.noise = "misc/egg6.wav"; }
    };
    //egg1
    void() item_egg1 ={ if (world.worldtype == 0) {  precache_model ("misc/egg.md3");  setmodel (self, "misc/egg.md3");  self.netname = "egg1"; } else if (world.worldtype == 1) {  precache_model ("misc/egg.md3");  setmodel (self, "misc/egg.md3");  self.netname = "egg1"; } else if (world.worldtype == 2) {  precache_model2 ("misc/egg.md3");  setmodel (self, "misc/egg.md3");  self.netname = "egg1"; } egg_setsounds(); self.touch = egg_touch; self.items = IT_EGG1; setsize (self, '-16 -16 -24', '16 16 32'); StartItem ();};
    Mizu Kitsune
    Alien trapper
     
    Posts: 362
    Joined: Sat Apr 11, 2009 7:51 pm
    Location: Maridia

Sun May 31, 2009 2:49 am

Sun May 31, 2009 2:52 am

Sun May 31, 2009 4:05 am

Sun May 31, 2009 4:17 am

  • like classic cheats, such as contra's golden cheat: up down up down left right left right a b a b start?
    Mizu Kitsune
    Alien trapper
     
    Posts: 362
    Joined: Sat Apr 11, 2009 7:51 pm
    Location: Maridia

Sun May 31, 2009 4:20 am

  • Mizu Kitsune wrote:like classic cheats, such as contra's golden cheat: up down up down left right left right a b a b start?


    contra == konami game == konami code == up up down down left right left right b a
    User avatar
    [-z-]
    Site Admin and Nexuiz Ninja
     
    Posts: 1794
    Joined: Mon Nov 13, 2006 12:20 am
    Location: Florida

Sun May 31, 2009 4:29 am

  • i think i'm already registered on nn. that can be done too, i morely thought of using csqc to add a menu and menu option with each egg to enable/disabe its effect.
    Mizu Kitsune
    Alien trapper
     
    Posts: 362
    Joined: Sat Apr 11, 2009 7:51 pm
    Location: Maridia

Tue Jun 02, 2009 7:22 am



Return to Zymotic - General Discussion




Information
  • Who is online
  • Users browsing this forum: No registered users and 1 guest